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Thread: Pokefam

  1. #1
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    Default Pokefam

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    The Pokémporium buy 5 bronze ROW994
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    9750 bronze 769239668 pokepills3.gif none t,d 0
    # Item bronze: Give a Pokefamiliar Armor
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    The Pokémporium buy 5 ginseng ROW997
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    9753 ginseng 576658649 pokepills5.gif none t,d 0
    # Item ginseng: Gives a Pokefamiliar Regeneration
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    The Pokémporium buy 5 metandienone ROW992
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    9748 metandienone 772060311 pokepills1.gif none t,d 0
    # Item metandienone: Increase a Pokefamiliar's power by 1
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    The Pokémporium buy 5 piracetam ROW995
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    9751 piracetam 933118592 pokepills6.gif none t,d 0
    # Item piracetam: Make a Pokefamiliar Smart
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    The Pokémporium buy 5 riboflavin ROW993
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    9749 riboflavin 870137319 pokepills2.gif none t,d 0
    # Item riboflavin: Increase a Pokefamiliar's maximum HP by 1
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    The Pokémporium buy 5 ultracalcium ROW996
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    9752 ultracalcium 571179745 pokepills4.gif none t,d 0
    # Item ultracalcium: Give a Pokefamiliar Thorns
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    The Pokémporium buy 50 Team Avarice cap ROW998
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    9754 Team Avarice cap 991243892 pokehat.gif hat q 0
    Team Avarice cap 0 none
    Item Team Avarice cap Item Drop: +100
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    The Pokémporium buy 50 Team Sloth cap ROW999
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    9755 Team Sloth cap 260821357 pokehat.gif hat q 0
    Team Sloth cap 0 none
    Item Team Sloth cap Combat Rate: -15
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    The Pokémporium buy 50 Team Wrath cap ROW1000
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    9756 Team Wrath cap 661356101 pokehat.gif hat q 0
    Team Wrath cap 0 none
    Item Team Wrath cap Monster Level: +30
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    The Pokémporium buy 50 Mu cap ROW1001
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    9757 Mu cap 830269864 pokehat.gif hat q 0
    Mu cap 0 none
    Item Mu cap Spooky Resistance: +4, Stench Resistance: +4, Hot Resistance: +4, Cold Resistance: +4, Sleaze Resistance: +4
    --------------------

  2. #2
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    But blimey is combat changed! It's basically a whole new thing, and thus we don't even recognise end of combat, and so loads of counters don't work.

    This one won't be quick to support (even once we can again upload to Sourceforge)

    All guilds are closed.

    The current pokefam team is shown in side pane but not in API.

    ML didn't have an effect on stat gain, but now does I think (after I stopped playing). Scaling monsters don't scale. Various bosses (Boss Bat, Goblin King, Bonerdagon and Groar so far) are replaced with (different, but identical in appearance) Jerry Bradford's.

    Some council text changes:
    Code:
    <p>"Thank you for slaying the Goblin King, Adventurer."<p>"Actually it was that kid again. Jeremy Something-or-other. He's a real jerk."<p>"Spiky hair, popped collar? He's always coming here asking for quests so he can get 'EXPs' for his 'pok?fams'. None of us have any idea what that means."<p>"Well," you begin, "'Pok?fams' is short for 'pocket familiars', and--"<p>"Not actually interested," the Councilman says. "Thanks for taking care of that goblin whatever, we'll let you know if we need anything else."<p>
    Code:
    <p>"Aha!  So the Spookiness was coming from this abominable creature, was it?"<p>"Well, I assume so," you say. "Jerry had already killed it by the time I got there."<p>"Jerry's that kid's name?" the Councilman asks.<p>"Yeah. He's rude as hell."<p>"Is that good or bad? I can't keep up with the lingo you kids use these days."<br><br>

  3. #3
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    Note - Working on Pokemporium.

    Done - r18461
    Last edited by Darzil; 02-16-2018 at 10:37 AM.

  4. #4
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    Not started looking at it (and not sure when I will), but fight.php redirects to fambattle.php.

    An example combat debug log is attached in case any Dev is bored.

    DEBUG_20180216.txt

    I guess the most important thing is logging what we do, so identifying monster, triggering any code for defeating them which might update quests etc on success, noting what the enemy team is, capturing actions that the two teams do, and then identifying any post combat messages that still exist that impact our various counters.
    We probably want to track our teams, and make that information available to scripts.
    We may want to have and make available the pokefam stats to scripters.
    We may want to list the pokefams used by each monster. (Levels can be trickier, as they interact with ML in a way I haven't looked at)
    If there is any progression with number of runs, we'll want to support that.
    I'm sure there is lots of other stuff.

    Personally, I'm enjoying this so far, though consumables and experience appear to be major issues, without any class skills or avatar skills.
    Last edited by Darzil; 02-16-2018 at 05:58 PM.

  5. #5
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    Am going to start having a look at parsing familiar Terrarium in Pokefam.

    Edit - Added in r18464.

    Not going to make any other changes tomorrow. Next is adding (already parsed) team into KolCharacter, and either pokefam info from spading adding into familiar.txt or pokefam.txt, haven't decided yet. That should give all that is needed to construct all familiar skills without having to read them each time.
    Last edited by Darzil; 02-16-2018 at 10:53 PM.

  6. #6
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    my_poke_fam isn't detecting removing the familiar from the group on r18469. But otherwise, looks good!

  7. #7
    Member Lord_Kobel's Avatar
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    Using 18478 today, mafia tried to make both a blackbird and a McClusky file (complete), but both apparently failed without me noticing...

  8. #8
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    Seconding Lord_Korbel's report. Auto-create failed to make a blackbird and a McClusky file (complete) in r18485. This worked in earlier Pokefam runs. Based on the gCLI message it tried to run auto-create before the combat ended.
    Last edited by Magus_Prime; 03-01-2018 at 11:57 AM.

  9. #9
    Developer Veracity's Avatar
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    I direct you to this post explaining why it broke and what needs to be done to fix it.

  10. #10
    Developer Veracity's Avatar
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    I have a submit ready to go which will strip out the his team/your team part of the fight page and pass the rest to regular fight processing. It now logs "You win the fight" when you do so, which should allow post-fight auto-crafting to happen, as appropriate.

    Sourceforge needs to come back up before I can submit it.

    Code:
    [149] The Dark Heart of the Woods
    Encounter: P imp
    Round 1: Veracity's  Spooky Pirate Skeleton uses Tackle!
    Round 2: Veracity's  Space Jellyfish uses ULTIMATE: Spiky Burst!
    Round 3: Veracity's  Baby Mutant Rattlesnake uses Howl!
    Round 4: Veracity's  Space Jellyfish uses Backstab!
    Round 5: Veracity's  Baby Mutant Rattlesnake uses Howl!
    Round 6: Veracity wins the fight!
    After Battle: You reflect on KoL Con XII, when you managed to successfully coordinate a dinner for a group of like forty people.
    After Battle: You gain 3 Magicalness
    You gain 75 Meat
    You acquire an item: Imp Ale
    After Battle: You gain 5 Strengthliness
    After Battle: You gain 8 Wizardliness
    After Battle: You gain 26 Sarcasm
    Day 1, so I'm only up to Level 8 in HC (I'm slow).
    All the autocraft things - reassembled blackbird, Talisman o' Namsilat, McClusky File (complete) - happen at L11.

    However, other post combat things which were not working - like evilness in the Cyrpt - SHOULD be detected correctly. I have not ventured into the Cyrpt yet on day 1 - even though I am Level 8 - since I've been doing Other Things. I'll try this out after rollover.

    Too bad Sourceforge is down. This seems to happen a lot and last for way too many days.
    Last edited by Veracity; 03-04-2018 at 02:29 AM.

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