Item panels with filter input box can filter by part of name (just enter text), forbidden part of name (!=WhatYouDoNotWantToSeeHere), (possible) quantity (type for example "#>1") and autosellprice ("$<=1000", should also work with any other currency symbol, not just $, at least according to AutoFilterTextField.ASSEARCH_PATTERN).
I would like to propose teaching them to also filter by consumable size (maybe with something like @<=1).
1) PvP minis often have something like "eat/drink as many as you can", which means picking food/booze of size 1 (and when the mini requires unique consumables, also moving on to size 2 and then 3 and possibly 4).
2) Sometimes I know how much organ size I want to leave free, and would prefer to not have to see anything that would take me over that limit
3) Contrariwise, when overdrinking or doing anything that gets better with bigger consumables, I would prefer to not see anything small
A) It would be nice if every autofiltertextfield had a help button or mouseover that would explain these advanced filters. I only found one of them by accident and the others by looking in the source.
B) Filterting by autosellprice in food/booze/spleen subpanels of item manager does not actually work; all items behave as if their price is below zero. (it works in restorers, all general subpanels, and equipment, e.i. it does not work where the "items" are potentially concoctions). Can we make that work?
C) Filtering by autosellprice is not that useful. Can we get filtering by (last known) mallprice too?