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Thread: New You 2.0 (New New You?)

  1. #11

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    I've now pushed out an update that re-introduces the old non-BatBrain code. Now, when you run the script, it asks you if you want to use BatBrain or not, and chooses the appropriate run method based on that.

  2. #12

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    One definite downside to the BatBrain method: if there's another monster in the zone that BatBrain thinks should be olfacted and you encounter it first, that's what you're getting. In my case, I was adventuring in the Pandamonium Slums to find a G Imp, but BatBrain decided to olfact the Hellion I came across.

  3. #13
    Developer fronobulax's Avatar
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    I've now pushed out an update that re-introduces the old non-BatBrain code. Now, when you run the script, it asks you if you want to use BatBrain or not, and chooses the appropriate run method based on that.
    Originally Posted by coandco View Post
    Works. Thank you. Now I just need to set up an alias/wrapper so I don't get asked :-)
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  4. #14
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    Theres a setting for autoolfact in which you can change what it olfacts.

  5. #15

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    Works. Thank you. Now I just need to set up an alias/wrapper so I don't get asked :-)
    Originally Posted by fronobulax View Post
    You can just call it by running "NewYou false" on the CLI.

  6. #16
    Developer fronobulax's Avatar
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    You can just call it by running "NewYou false" on the CLI.
    Originally Posted by coandco View Post
    I know. But I very rarely use the GCLI to enter commands. I do 90% of my interaction with the game via KolMafia's Scripts MRU list by picking scripts.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  7. #17
    Senior Member zarqon's Avatar
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    One definite downside to the BatBrain method: if there's another monster in the zone that you have configured BatBrain to attract in your BatMan_attract setting and you encounter it first, that's what you're getting. In my case, I was adventuring in the Pandamonium Slums to find a G Imp, but BatBrain behaved as I had configured it to behave to olfact the Hellion I came across.
    Originally Posted by coandco View Post
    Fixed your post for you! :P
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  8. #18

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    Fixed your post for you! :P
    Originally Posted by zarqon View Post
    Fair enough. Would it be a reasonable course of action to have NewYou.ash temporarily set the BatMan_attract setting to null for the duration of the script, since we don't want any other olfacts overriding ours? I didn't mean to imply that the fault was with BatBrain.

  9. #19
    Developer fronobulax's Avatar
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    Fair enough. Would it be a reasonable course of action to have NewYou.ash temporarily set the BatMan_attract setting to null for the duration of the script, since we don't want any other olfacts overriding ours? I didn't mean to imply that the fault was with BatBrain.
    Originally Posted by coandco View Post
    Actually under the circumstances my recommendation, as a systems integrator, would be to have NewYou save the BatBrain setting, replace it with NewYou olfaction setting and then NewYou restores BatBrain whenever NewYou exits. Doing this right is hard because NewYou has to restore after exits and aborts.

    In general the world is a better place if user parameters I have set for any other script but NewYou remain unchanged after running NewYou.

    This might be a reason to revert the Use BatBrain option, but we are dealing with my opinion which is not always as right as I think it is.

    I don't have a dog in this fight since the character using NewYou isn't using batBrain and everyone else isn't using NewYou.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  10. #20
    Developer fronobulax's Avatar
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    Did not recognize Ninja Snowman as a valid monster today.

    You should focus on priority prioritizing today. Cast Weapon of the Pastalord, once per fight, against a Ninja Snowman 8 times (look in Lair of the Ninja Snowmen).
    Using BatBrain, or not, made no difference.

    Curiously when I did it manually there were monsters identified as "a Ninja Snowman" in the relay browser that were attacked with Weapon of the Pastalord but did not advance the saw counter, according to KoL.

    The KoLmafia encyclopedia lists

    • Ninja Snowman (Mask)
    • Ninja Snowman (Hilt)
    • Ninja Snowman (Chopsticks)
    • Ninja Snowman Janitor
    • Ninja Snowman Weaponmaster
    • ninja snowman assassin


    with different monster IDs.

    I'd guess the "Ninja Snowman" of the task is only one of the first three and what confused me in the relay browser was no obvious way to tell them apart.

    I'd be OK if New You 2.0 just adventured in the area until the saw was sharp and olfacted nothing, but that might be suboptimal or wrong for other folks.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

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