Thanks for your reply. I'd actually referenced Veracity's meatfarming script, but it looks to me like it just does
visit_url( "place.php?whichplace=forestvillage&action=fv_scientist" );
(exactly what I'm doing), and then performs the fights using CCS (which is what I'm trying to avoid doing). I'd prefer to use run_combat(), or some other means of defining a fight strategy in the same script where I'm starting the fights, only because I frequently select from my CCS list manually, and having a tentacle-only fight strategy in there is just one more thing I have to scroll past to find other strategies that I actually care about. This script is the only place I ever plan to fight tentacles (outside of world events), so there's no reason for my fight strategy to exist independently of the script.
use_skill( EVOKE_ELDRITCH_HORROR );
Mostly, at this point, I'm wondering why I can do this:
but not this:
visit_url("choice.php?option=1&pwd=" + my_hash() + "&whichchoice=1182&piece=1938", false); // fight the Witchess rook
Is it the intervening run_choice() that screws things up?