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Thread: KGBriefcase

  1. #31
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    Still get no martini and Button 6 clicks when asking for drinks First command was solve, second - drink[/CODE]
    Originally Posted by Abbbo View Post
    Yes. If you're working from a reset briefcase, the "solve" command will take multiple days of clicks to complete, because the puzzles are complex and take time.
    What you want is the "unlock" command. The puzzles are more or less only relevant to spades, at the moment.

    Changing the solve command to require confirmation.

  2. #32
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    Oh, thanks. So to use it in run it's "solve", than "drink" and then tune "enchantments", right? Is there any way to get buffs from top buttons through script?

  3. #33
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    Oh, thanks. So to use it in run it's "solve", than "drink" and then tune "enchantments", right? Is there any way to get buffs from top buttons through script?
    Originally Posted by Abbbo View Post
    In run it's probably better to use "unlock" and then "drink".

  4. #34
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    Wooo! How "buff" command works? It asks "Buff command disabled while tabs are moving. Reset the briefcase? Or wind down the tabs?"

  5. #35
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    1.1 adds the "buff" command. Note that it will take quite a few clicks to discover tabs, at first, so only use it after you've done everything else for the day. Example commands:

    briefcase buff meat
    briefcase b item

    Wooo! How "buff" command works? It asks "Buff command disabled while tabs are moving. Reset the briefcase? Or wind down the tabs?"
    Originally Posted by Abbbo View Post
    The buff command is disabled if your tabs are moving, which is part of puzzle solving.

    If you want to use the buff command, use "briefcase stop" first. Avoid using the "solve" command until the puzzle solution has been discovered, or you want to spade.

  6. #36
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    Yay, Ezandora!

  7. #37
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    \o/

  8. #38
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    Code:
    > Briefcase identify
    
    Loading briefcase...
    Toggling handle...
    Briefcase v1.0.17 status:
    *****Dials: 222-333
    *****Horizontal lights: 111000
    *****Tab configuration: 222222
    *****Mastermind lights: 111
    *****Unlocked: crank, left drawer, right drawer, martini hose, antennae, and buttons
    *****Handle: UP
    *****Antennae charge: 0
    *****Last action results: You flip the handle up.
    *****Clicks used: 0 (22? remaining)
    *****Flywheel charged.
    Clicking button 6.
    Clicking button 5.
    Clicking button 4.
    Clicking button 6.
    Clicking button 4. (-10)
    Clicking button 6.
    Clicking button 4. (-10)
    Clicking button 6.
    Clicking button 4. (-10)
    Clicking button 6.
    KoLmafia declares world peace.
    (I know that my buttons are -1 -100 +10 -10 +1 +100 - therefore, pressing button 6 could not tell if it's +10 or +100)

    When starting from 222222, this step should probably skip all known buttons until all -### buttons are known, or something?

    --

    then I manually pressed -100 twice, but:

    Code:
    > Briefcase identify
    
    Loading briefcase...
    Briefcase v1.0.17 status:
    *****Dials: 222-333
    *****Horizontal lights: 111000
    *****Tab configuration: 102021
    *****Mastermind lights: 111
    *****Unlocked: crank, left drawer, right drawer, martini hose, antennae, and buttons
    *****Handle: UP
    *****Antennae charge: 0
    *****lightrings: lightrings3.gif
    *****Clicks used: 12 (10? remaining)
    *****Flywheel charged.
    *****Buttons: B4: -10
    Clicking button 6.
    Clicking button 6. (+100)
    Clicking button 4. (-10)
    Clicking button 6. (+100)
    Clicking button 4. (-10)
    Still infinicycled ...

  9. #39
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    > briefcase solve

    Expected ;, found : (briefcase.ash, line 3024)

  10. #40
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    > briefcase solve

    Expected ;, found : (briefcase.ash, line 3024)
    Originally Posted by Abbbo View Post
    Fixed in 1.2.4.

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