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Thread: Yet another ascension zcript

  1. #21
    Senior Member Pazleysox's Avatar
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    The script still insists on keeping Ferrigno's active at all times. It can get quite expensive for players that are new, and can't afford to keep it active full time. I tried to find the script that was causing this to happen, but there's just too many....

  2. #22

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    The script still insists on keeping Ferrigno's active at all times. It can get quite expensive for players that are new, and can't afford to keep it active full time. I tried to find the script that was causing this to happen, but there's just too many....
    Originally Posted by Pazleysox View Post
    Huh. I can't remember the last time the script has gotten Ferrigno for me, but there could be a different skill set causing that decision. It definitely doesn't seem like the sort of thing it should want to do all the time. I'll walk through the logic that could cause it to pick that and tone it down with that (and any related ones I see).

  3. #23
    Senior Member VladYvhuce's Avatar
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    Just a heads-up: The script changes the mood to "default" (I usually play with "apathetic", since I'd edited "default" to include use of pixel stars). I didn't catch this earlier, because I had a stash of pixel stars and wasn't paying enough attention. The script broke when I ran out of those. I guess I misunderstood the comment in that part of the script file that said it wouldn't automatically switch to a mood...

    Also, it refused to do any actual adventuring until I'd bought a de-tuned radio. Did I overlook a setting that would raise ML? Or is that one of those ones that's more complicated?

    EDIT:
    Might want to make it more clear in the lovetunnel script that this can be done to avoid fighting.
    Code:
    boolean fight_fight_fight = false;
    Last edited by VladYvhuce; 04-30-2017 at 05:39 AM.

  4. #24
    Senior Member VladYvhuce's Avatar
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    The yzL12Qwar.ash script was affraid to start the frat/hippy war, so I let Mafia do that part. The script worked rather well, until I had 1 adventure remaining. At that point, it locked into an infinite loop until I made Mafia declaire world peace:
    Code:
    Trying to complete the Junkyard sidequest...
    [INFO] We're still working on the war, but the arena flyers aren't all delivered yet, so going off to do other things.
    Tomorrow, I'll go flyer Cyrus and finish that little bit of the quest.
    In KOL: VladYvhuce (#1798867)

  5. #25

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    Code:
    Putting one astral pilsner in the closet for use at the end of the day.
    Placing items into closet...
    Transfer failed for astral pilsner
    Having trouble running script. I'm sure I'm just missing something minor. When I try it manually it says cant put quest items in closet. Thanks.

  6. #26

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    The script still insists on keeping Ferrigno's active at all times. It can get quite expensive for players that are new, and can't afford to keep it active full time. I tried to find the script that was causing this to happen, but there's just too many....
    Originally Posted by Pazleysox View Post
    I did a search through the code and Incredibly Hulking and Ferrigno's Elixir of Power are both not mentioned in the script code anywhere. Not sure how/why it's making those since I can't find anywhere that the item/effect is used. I'll poke around some more, but currently a mystery. No chance it's in your mood or such?

  7. #27

    Default

    Just a heads-up: The script changes the mood to "default" (I usually play with "apathetic", since I'd edited "default" to include use of pixel stars). I didn't catch this earlier, because I had a stash of pixel stars and wasn't paying enough attention. The script broke when I ran out of those. I guess I misunderstood the comment in that part of the script file that said it wouldn't automatically switch to a mood...
    Originally Posted by VladYvhuce View Post
    It no longer does this - if you have a 'yaaz' mood, it'll switch, but otherwise leaves the current mood alone

  8. #28

    Default

    Code:
    Putting one astral pilsner in the closet for use at the end of the day.
    Placing items into closet...
    Transfer failed for astral pilsner
    Having trouble running script. I'm sure I'm just missing something minor. When I try it manually it says cant put quest items in closet. Thanks.
    Originally Posted by Cereal Killer 024 View Post
    Forgot that there are quest items that are also drinks. May not have this fixed today, but it shouldn't be too hard to get it sorted out.

    https://github.com/mapledyne/yaaz/issues/35

  9. #29

    Default

    The yzL12Qwar.ash script was affraid to start the frat/hippy war, so I let Mafia do that part. The script worked rather well, until I had 1 adventure remaining. At that point, it locked into an infinite loop until I made Mafia declaire world peace:
    Code:
    Trying to complete the Junkyard sidequest...
    [INFO] We're still working on the war, but the arena flyers aren't all delivered yet, so going off to do other things.
    Tomorrow, I'll go flyer Cyrus and finish that little bit of the quest.
    Originally Posted by VladYvhuce View Post
    Should be fixed soon:

    https://github.com/mapledyne/yaaz/issues/36

  10. #30

    Default

    Also, it refused to do any actual adventuring until I'd bought a de-tuned radio. Did I overlook a setting that would raise ML? Or is that one of those ones that's more complicated?

    EDIT:
    Might want to make it more clear in the lovetunnel script that this can be done to avoid fighting.
    Code:
    boolean fight_fight_fight = false;
    Originally Posted by VladYvhuce View Post
    It should buy a radio for you (it has for me in my testing). I'll see if there's a path that would cause you not to.

    Re: love tunnel - I want to overhaul the options in there a bit, but will push up the flag to allow this to be turned off. Is there a good case to not fight if we think the fights are winnable (noting that the current check on this is not great)? If it's simply "think we can win = fight, think we'll lose = don't fight", then we don't need a flag for it, but maybe there's more to the tunnel there?

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