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Thread: Veracity's Garden Harvester

  1. #11
    Developer Veracity's Avatar
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    I will elaborate on this comment soon. I see that I need to update the initial instructions with stuff for the Grass garden.

    To address your comment (without examples) you need to do this in the gCLI:

    set VGH.GardenCrops=<string>

    where <string> specifies what you want to do with each potential kind of garden.

    I'll get back, by and by (I've been up since 5 AM this morning and am very tired), but if you tell me what kinds of gardens you have available, I'll include those specific gardens in my examples.

  2. #12

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    Awesome, thank you Veracity!

    I actually have all of the gardens (go, go completionism!)

    As someone who crashed Friday night at 6:30pm, and woke up at 10am Saturday morning, I feel ya on the tired front and hope you got some very restful and restorative sleep!

    ~Aramada

  3. #13
    Developer Veracity's Avatar
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    Here's what I use:

    Code:
    > get VGH.GardenCrops
    
    15 cornucopias|3 beer labels|frost flower|peppermint sprout|pumpkin|skeleton|tall grass
    
    > get VGH.FertilizeGrassPatch
    
    true
    pumpkins -> 1 pumpkin (harvest every day; do not go for huge or ginormous pumpkin)
    peppermint -> peppermint sprout (harvest every day; do not go for giant candy cane)
    skeleton -> skeleton (harvest every day; do not fight skulldozer - which is not supported by this script)
    beer -> 3 beer labels (harvest on day 7 to get 3 beer bottles and 3 beer labels)
    winter ice -> frost flower (harvest on day 3 to get 9 ice harvests, 9 snow berries, and a frost flower)
    thanksgarden -> 15 cornucopias (harvest on day 6 to get 15 cornucopias)
    grass -> tall grass (harvest every day

    With a grass garden you get fertilizer drops. I have the script use up any fertilizer when harvesting. It is smart about that; since I want tall grass, rather than very tall grass, it will use it in batches, if necessary, up to 7 patches, harvest, and then repeat.

    Like all my scripts, there is a Configuration section at the top of the script:

    Code:
    // Pumpkin Patch
    //    "pumpkin"			days 1-4: 1 pumpkin per day
    //    "huge pumpkin"		days 5-10: 1 huge pumpkin
    //    "ginormous pumpkin"	day 11+: 1 ginormous pumpkin
    // Peppermint Patch
    //    "peppermint sprout"	days 1-4: 3 peppermint sprouts per day
    //    "giant candy cane"	day 5+: 1 giant candy cane
    // Bone Garden
    //    "skeleton"		days 1-5: 5 skeletons per day
    //				day 6+: fight with skulldozer
    // Beer Garden
    //    "barley"			days 1-7: 3 handfuls of barley and 3 clusters of hops per day
    //    "beer label"		day 3: + 1 fancy beer bottle and 1 fancy beer label
    //    "2 beer labels"		day 5: + 2 fancy beer bottles and 2 fancy beer labels
    //    "3 beer labels"		day 7+: + 3 fancy beer bottles and 3 fancy beer labels
    // Winter Garden
    //    "ice harvest"		days 1-7: 3 ice harvests and 3 snow berries per day
    //    "frost flower"		days 3-7+: + 1 frost flower
    // Thanksgarden
    //    "cornucopia"		day 1: 1 cornucopia
    //    "3 cornucopias"		day 2: 3 cornucopias
    //    "5 cornucopias"		day 3: 5 cornucopias
    //    "8 cornucopias"		day 4: 8 cornucopias
    //    "11 cornucopias"		day 5: 11 cornucopias
    //    "15 cornucopias"		day 6: 15 cornucopias
    //    "magacopia"		day 7+: 1 megacopia
    // Tall Grass Patch
    //    "tall grass"              days 1-7: 1 patch of tall grass per day
    //    "very tall grass"         days 8+: 1 patch of very tall grass
    //
    // You may specify one crop from each kind of garden, separated by "|".

  4. #14

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    Please forgive my need to have things spelled out.

    So, if I understood correctly need to put in my CLI the following (because those are the settings I would like it to have):

    set vgh.gardencrops=15 cornucopias|3 beer labels|frost flower|peppermint sprout|pumpkin|skeleton|tall grass

    and then

    set vgh.fertilizergrasspatch=true

    Is that correct?

    You mention there is a Configuration section at the top of the script, but I'm not sure how you view that. When I went to Scripts -> Script Manager and then right clicked on the script, the only options it gave me were to Delete, Update, Refresh Script List, or Open Forum Thread.

    ~Aramada

  5. #15
    Developer Veracity's Avatar
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    Capitalization matters.

    set VGH.GardenCrops=15 cornucopias|3 beer labels|frost flower|peppermint sprout|pumpkin|skeleton|tall grass
    set VGH.FertilizeGrassPatch=true

    To look at the script, you need to open it in a text editor. You can find the script in the "scripts" folder of your KoLmafia installation.

  6. #16

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    Ah! Didn't realize capitalization matters.

    And oh, duh, yeah, it would be in the scripts folder wouldn't it? ::facepalm::

    Thank you again Veracity!

    ~Aramada

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