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Thread: Veracity's Gingerbread City.ash

  1. #41
    Senior Member
    Join Date
    Oct 2017
    Posts
    346

    Default

    Ok, I can confirm that setting my CCS to

    Code:
    [ gingerbread ]
    skill micrometeorite
    skill saucegeyser
    
    
    [ gingerbread pigeon ]
    skill macrometeorite
    skill saucegeyser
    
    
    [ gingerbread rat ]
    skill macrometeorite
    skill saucegeyser
    resulted in it switching away rats and pigeons while killing everything else in gingertown with a saucegeyser.
    However it was using at most 1 macrometeorite per adv. So with some strange luck it might be possible to not use them all up. (eg, if 18 sewer turns are 13 gators + 5 rats that turn into pigeons when used on. A human would use macro a second time during the rat->pigeon adventures, the CCS won't; but the odds of this happening are relatively low)

    Also, I was under the impression advancing time only lost you a single adventure, and could then do 15 at night to compensate. But no, it actually removes those 5 adventures from your daily limit. So, I am disabling it now.
    Last edited by taltamir; 11-28-2018 at 08:24 AM.

  2. #42
    Senior Member
    Join Date
    Feb 2010
    Posts
    990

    Default

    I tried to run configureVGC.ash this morning and got this in response: "Function 'print( )' overrides a library function (configureVGC.ash, line 5)". No idea why.

  3. #43
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,515

    Default

    Because I added print() with no arguments as a built-in ASH function.
    It prints a blank line. You used to have to do that with print( "" ), which annoyed me.
    I'll remove the no longer necessary function from the script. Thanks!

  4. #44
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,515

    Default

    Sorry it took so long. Revision 158 fixes this.

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