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Thread: My personal Meat farming script

  1. #401
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    Hi zarqon. I ask because I made a typo in one of the property names and it's annoying me that it displays when I type prefref VMF. I wanted to erase my error from existence and your tip led me to the correct text file. Thank you!

    Semi-related question...is there any way to get VMF to cough up a list of all VMF attributes or am I reduced to using grep?
    Last edited by Magus_Prime; 12-07-2018 at 11:52 AM.

  2. #402
    Senior Member zarqon's Avatar
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    You can use Prefref Plus or a combination of "prefref" and other commands in the CLI to manage any properties you've changed from the default. To see a comprehensive list of all possible VMF configuration options you need to search through the script itself. This is why I requested a "help" option just a few posts earlier.
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  3. #403
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    b) I tend to run this script multiple times per day per character due to various issues causing the script to abort, and each time, it scans all the mall pages, possibly to the point where it's using more server hits than a mall_price() implementation would have. Is there some way this information can be cached so it doesn't re-search the mall each time the script is run?
    Originally Posted by zarqon View Post
    I'm going to second this. I run three characters and usually burn their turns within a wall clock hour. Sometimes network hiccups cause an empty combat macro to be generated and that, in turn, results in the script being re-run. Today was particular bad but the prices were updated 7 times in the hour. I could live with once a day for all accounts. I do price sharing and have only rarely found a situation where the cached mall price was not good enough.

    Thank you.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  4. #404
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    I'll be back to working on VMF this weekend, now that I am done with VSG (almost - I have one bug I know of).

    I'll figure out what to do about this.

  5. #405
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    I'll figure out what to do about this.
    Originally Posted by Veracity View Post
    Thank you.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  6. #406
    Developer Veracity's Avatar
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    Revision 147 lets you use VeracitySpaceGate to explore Through the Spacegate every day.
    There are two configuration settings for this:

    Code:
    // ****** Spacegate **********
    
    // If you want to explore a Spacegate planet every day, specify a
    // command to be passed to the VeracitySpacegate script.
    //
    // Try "VeracitySpacegate help" to see your many options.
    //
    // Good choices for a daily run:
    //
    // random		Random coordinates; something new every day!
    // random (A-L)		You can restrict the difficulty level if you wish
    // ABCDEFG		(your choice of coordinates) If you are trying to "farm" a particular alien trophy
    // procrastinator	(or space baby or space pirate) If you want to "farm" skill books
    // animals		If you want to "farm" rare drops from anomalous animals
    // plants		If you want to "farm" rare drops from anomalous plants
    // animals, plants	If you want both anomalous animals and anomalous plants
    //
    // The script will maximize your equipment for item drop and include all
    // required gear needed to mitigate environmental hazards. You can
    // specify additional required equipment or desired modifier parameters
    // if you wish via a setting in the VeracitySpacegate script.
    //
    // You must set uo your CCS (via a consult script, perhaps) to handle
    // any combats that you may encounter during your exploration.
    
    string spacegate_command = define_property( "VMF.SpacegateCommand", "string", "" );
    
    // There are two strategies used both for picking an appropriate planet
    // and make choice decisions.
    //
    // turns		maximize number of skippable choice adventures
    // research		minimize combats, maximize rocks
    
    string spacegate_strategy = define_property( "VMF.SpacegateStrategy", "string", "turns" );
    Yes, VMF.SpacegateStrategy simply gets copied to VSG.Strategy. I figure that many (some?) users of this script are willing to accept the other VSG settings at their default value, but will want to tinker with this one.

    Note that unlike how I set up Gingerbread City, VeracitySpacegate is not a "required" script for this script; you have to choose to install it and VMF will only call it if it is installed. If you specify a command and VSG is NOT installed, you'll get a red error message which will allow you to fix that.

    I set my command to "random" for my main and she went to a previously unknown planet with hostile aliens. What an explorer!

  7. #407
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    Tried it today and it worked like a charm. Thank you!

  8. #408
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    Would you consider adding an option to take advantage of the ten free / zero-turn combats per day in the Neverending Party? If nothing else it's a small chance at gaining some rare items.
    Last edited by Magus_Prime; 02-03-2019 at 10:20 AM.

  9. #409
    Developer fronobulax's Avatar
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    Interesting feature.

    I finished a run. Ran the script and it was going fine. I saw "Haunted Temple" scroll by and so I aborted because I thought I had not bought the one-day charter. Turns out that I had and what I saw was the voting booth adventure. I started again and it stopped because one of the items in the Barf Mountain outfit had a higher stat requirement than what I could meet.

    Since I did nothing (knowingly) but stop and restart the script, I wonder if an opportunity to verify the outfit was missed?

  10. #410
    Developer fronobulax's Avatar
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    Feature Requests for your consideration, although they may be philosophically inconsistent.

    My use case is I finish a run and then run VMF to burn the remaining turns before I ascend again.

    I have a mood defined with all my meat drop buffs. I keep forgetting to switch to it. Would you consider either having VMF cast and maintain buffs or optionally enable a named mood if present?

    As noted above my named outfits sometimes contain gear that cannot always be equipped (at level 13, at the end of a run). As an alternative to a named outfit, would you consider using the Mazimizer to choose equipment? This has the advantage for me that I do not have to redefine my named outfits. It is somewhat future friendly in that it might find something newer and better, compared to the last time I defined the outfit. It also makes the script (rather than the player) the repository of special knowledge such as the effect of cheap sunglasses when encountering tourists.

    Thank you.

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