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Thread: My personal Meat farming script

  1. #421

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    Revision 177 will use your meat familiar, whatever that happens to be, rathan hardcoding HOBO_MONKEY in various places.
    In particular, Snojo, Witchess pieces, flushing out wanderers in a Shrine...
    Originally Posted by Veracity View Post
    Woohoo! It's working for me again. Thank you so much!

  2. #422
    Developer Veracity's Avatar
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    Revision 179 will get free fights from the Neverending Party and from the God Lobster.

    For the God Lobster, it will successively get pieces of his raiment until it gets a crown, and henceforth the get experience (and a Dish of Clarified Butter). It will wear your normal meat farming outfit and depend on your CCS to decide how to defeat it.

    For the Neverending Party, it will not start (or advance) a quest and when given the choice to visit a room, it will fight a random partier. For this, it will use your Item Drop familiar and will use an outfot called "Neverending Party". I suppose I could just use "Item Drop", rather than requiring a special outfit, but whatever. If you WANT to do quests, do them by hand (or another script) before running this script.
    Last edited by Veracity; 04-18-2019 at 12:38 AM.

  3. #423
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    Would you be willing to entertain a request to have VMF, optionally, buff HP prior to using VSG? When I run VSG by itself I buff HP prior to starting but there's no way to do that if VSG is run as part of VMF.

    Chugging a few inexpensive potions: temporary greatness, ferrignos, cold-filtered water, philter of phorce is usually enough.
    Last edited by Magus_Prime; 04-17-2019 at 11:05 AM.

  4. #424
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    How about if I add a congiration option to VSG - VSG.SetupScript, say - which will default to "", but if you set it, it will be a script that VSG will "call" before it starts actually running turns in the Spacegate? It could be a CLI script (xxx.txt) or an ASH script (xxx.ash) and you could script up whatever you wanted. A CLI script to do what you ,emtioned would be as simple as

    Code:
    use 1 potion of temporary gr8ness
    use 1 cold-filetered water
    use 1 philter of phorce
    use 1 Ferrigno's Elixir of Power

  5. #425
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    That would be a wonderful, IMHO, addition to VSG. Thank you!

  6. #426

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    i need help when i run the script i get
    VMF.MeatFamiliar: '' is unavailable.
    VMF.ItemFamiliar: '' is unavailable.

    VMF.FamiliarEquipment: 'ittah bittah hookah' is unavailable; using whatever is equipped.
    VMF.DefaultOutfit 'Meat Drop' is unavailable.
    VMF.ItemDropOutfit 'Item Drop' is unavailable.
    VMF.HatterBuff: 'Dances with Tweedles' requires a hat of length 22, which you lack.
    VMF.NEPOutfit: 'Neverending Party' is unavailable.
    Correct those errors and try again.

    How to fix these errors

  7. #427
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    The script requires some configuration before it can be used. Instructions are near the top of the script:

    Code:
    // ***************************
    //        Requirements       *
    // ***************************
    
    // Hobo Monkey (or Leprechaun) (configurable)
    // ittah bittah hookah (or universal familiar equpment of your choice) (configurable/optional)
    // Preconfigured outfits (configurable)
    //    "Barf Mountain" - for adventuring in Barf Mountain
    //    "Deep Machine Tunnels" - for adventuring in The Deep Machine Tunnels
    //    "Gingerbread City" - for adventuring in the Gingerbread City
    //    "Neverending Party" - for adventuring in The Neverending Party
    //    "Tunnel of LOVE" - for adventuring in the Tunnel of L.O.V.E.
    //    "Icy Peak" - for adventuring in The Icy Peak
    //    "Item Drop" - for adventuring where items are more important than Meat
    //    "Meat Drop" - for adventuring anywhere else
    //    "Velvet" - for collecting a reward from The Towering Inferno Discotheque
    // CCS configured
    // HP & MP restoration configured
    // Mood configured
    // Breakfast configured
    Browsing the script will tell you more but here's one example: create an outfit and name it "Meat Drop".
    Other values must be configured on the command line:
    Code:
    set VMF.MeatFamiliar = Leprechaun
    You must have whatever you set as the familiar in your terrarium.

    The script is very flexible but requires quite a few things to run well. If you don't have certain zones available you may run into insurmountable, at present, issues.
    Last edited by Magus_Prime; 05-20-2019 at 11:30 AM.

  8. #428

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    thanks for you help now i need to figure what wrong with my item familiar not being set and questioning why i need neverending party outfit other.
    Also forgot to check hatterbuff :P

  9. #429
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    The script requires some configuration before it can be used
    ...
    The script is very flexible but requires quite a few things to run well. If you don't have certain zones available you may run into insurmountable, at present, issues.
    Originally Posted by Magus_Prime View Post
    Thanks for helping with this; I was out of town for the last 5 days.
    What do you mean by "quite a few things"? Which zones?

    My goal/intent is to make everything optional or configurable; you should not NEED to have IOTMs or content-opening items/familiars, etc., but it will use them if you have them. If I'm wrong about that, I am eager to fix it.

    thanks for you help now i need to figure what wrong with my item familiar not being set and questioning why i need neverending party outfit other.
    Also forgot to check hatterbuff :P
    Originally Posted by killmetohell View Post
    I though NEP was complerely optional and only requirees the outfit if you have access. I'll check.
    (As to why you need an outfit if you go there, it's scaling monseters and you probably want item drop. It's up to you.)

    The hatter buff I think is not optional because it only costs a 100 Meat to get the item to go there.
    I am surprised the default is not the Meat Drop buff. WIll check.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #430
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    Well...

    Code:
    boolean never_ending_party_available = ( get_property( "neverendingPartyAlways" ).to_boolean() || get_property( "_neverendingPartyToday" ).to_boolean() );
    This determines if you have a permanent invitation or a day pass. What does it say when you do thin in the gCLI?

    Code:
    get neverendingPartyAlways
    get _neverendingPartyToday
    Using that:

    Code:
        // *** Neverending Party
        if ( never_ending_party_available ) {
    	if ( !have_outfit( nep_outfit ) ) {
    	    print( "VMF.NEPOutfit: '" + nep_outfit + "' is unavailable.", "red" );
    	    valid = false;
    	}
        }
    It only looks for the outfit if you can go to the party.

    None of my test multis has the NEP. None of them is nagged about the outfit.

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