Page 38 of 38 FirstFirst ... 28 36 37 38
Results 371 to 377 of 377

Thread: My personal Meat farming script

  1. #371
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,427

    Default

    Correct. If you are using a Robortender, doing what Frono said will keep the previous behavior - where if you had default familiar equipment, it would print a warning and ignore it for all of your familiars.

    This weekend, I will implement what I proposed and allow you to configure your Robortender equipment independant of other familiars.

  2. #372
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,427

    Default

    Revision 117 soups up Robortender item handling:

    Code:
    // There are several choices for what familiar item your Robortender should wear
    //
    // bartend			toggle switch (Bartend)
    // bounce			toggle switch (Bounce)
    // equipped			(whatever you manually equipped him with)
    // default			(whatever your default familiar item is)
    
    string robortender_item = define_property( "VMF.RobortenderEquipment", "string", "equipped" );
    If you really want to use default familiar item (or amulet coin, if you got one), use "default".
    If you want to manually equip him with something and use that - but let your default item be used for other familiars - use "equipped"
    If you want a toggle switch (Bartend), use "bartend"
    If you want a toggle switch (Bounce), use "bounce"

    As always, set in the gCLI:

    set VMF.RobortenderEquipment=bounce

  3. #373
    Senior Member
    Join Date
    Jan 2012
    Location
    Texas
    Posts
    412

    Default

    I would like to make a request to exclude Hobo consumables for vcon or meat farming. Or give an option to exclude

  4. #374
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,427

    Default

    Which Hobo consumables?

    extra-greasy slider
    jar of fermented pickle juice

    Those are a food and a drink which have the side effect of also cleaning 5 spleen.
    I think it is perfectly reasonable to exclude those.

    frozen banguet
    Hodgman's blanket
    Tin cup of mulligan stew

    Those are EPIC items which give lots of adventures and stats but have no additional effect.
    Considering that they are tradable, if your value of adventure (and autoBuyPriceLimit) make them purchasable and cost effective, then why not?

    I'lll fix vcon to explude the first two I mentioned.

  5. #375
    Senior Member
    Join Date
    Jan 2012
    Location
    Texas
    Posts
    412

    Default

    My clan gives the consumables to hobo runners so I want to exclude them so I don't take from those who are supposed to get them

  6. #376
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,427

    Default

    You pull from your clan stash?

    Well, I can add a user setting for "items to exclude from consideration".

  7. #377
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,427

    Default

    And it is done, to vcon:

    // If you want to exclude specific items from consideration, add them here.
    // For example, to exclude Hobopolis consumables:
    //
    // set VCON.ExcludedConsumables=frozen banguet|Hodgman's blanket|Tin cup of mulligan stew

    item_set user_excluded_consumables = define_property( "VCON.ExcludedConsumables", "item", "", "set" ).to_set_of_item();

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •