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Thread: My personal Meat farming script

  1. #441
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    Glad to help, I just assumed I had some setting messed up.

  2. #442
    Developer fronobulax's Avatar
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    In the realm of the trivial...

    I finished a TCRS run. Broke the Prism. Fought the Skulldozer in my garden. Ran VMF to a normal exit. Filled my spleen and ran VMF again. VMF said
    Your Bone Garden has a Skulldozer in it.
    Gear up and fight it!
    Let it grow some more.
    This is not true. Don't know whether it is a logic hiccup, a cached data issue or mafia forgot to reset something. No harm, no foul so nothing more than a FYI.

  3. #443
    Developer Veracity's Avatar
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    When the script is trying to get a lil pirate outfit it keeps going to the obligatory pirate cove even if I have Dinsey available. The script knows that I have Dinsey so why doesn't it go to the pirate barge where there are no non-combats?
    Originally Posted by stumpsmcgee View Post
    Revision 183 goes to the garbage barges to get the pirate outfit if you are farming barf mountain.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  4. #444
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    I am getting this after ever turn in 19532

    Code:
    Round 5: You win the fight!You're making steady progress, but you're            still pretty close to the back of the line.A love grub shyly            approaches you and hands you some extra Meat.Pretentious Catequil            surveys the scene from your back, and gains 1 Experience.Captain            Honathan distracts your opponent with his left hand while punching            the Meat out of their pockets with the other. (+30% Meat Drops)You            look underneath ╩YANE AW¤UC's cushions, and find some loose            meat!Honathan berates your fallen adversary for not tipping, and            checks their pockets.You gain 4286 MeatHonathan does an elaborate            bottle-juggling routine.You notice something valuable hidden in the            bottom of a filthy rollercoaster car.You acquire an item: old coin            purse"Perhaps You Would Enjoy A Drink Relevant To The Current            Circumstances," Honathan says, and gives you a elemental            sugarcube.You acquire an item: elemental sugarcubeHonathan passes            you a bowl of peanuts. Except instead of peanuts, it's candy.You            acquire an item: pile of candyYou gain 13 Beefiness.You gain 11            Wizardliness.You gain 30 Cheek.You catch a line from the song            playing on your SongBoom™ BoomBox:"And you're never coming round"You            take a sip of your Inky rawhide Latte with a shake of            cinnamon.Adventure Again (Barf Mountain)Go back to            Dinseylandfillparent.charpane.location.href="charpane.php";
    function            updateParseItem(iid, field, info) {
    var tbl = $('#ic'+iid);
    var            data = parseItem(tbl);
    if (!data) return;
    data[field] = info;
    var            out = [];
    for (i in data) {
    if (!data.hasOwnProperty(i))            continue;
    out.push(i+'='+data[i]);
    }
    tbl.attr('rel',            out.join('&'));
    }
    function parseItem(tbl) {
    tbl =            $(tbl);
    var rel = tbl.attr('rel');
    var data = {};
    if (!rel)            return data;
    var parts = rel.split('&');
    for (i in parts) {
    if            (!parts.hasOwnProperty(i)) continue;
    var kv = parts[i].split('=');
    tbl.data(kv[0],            kv[1]);
    data[kv[0]] = kv[1];
    }
    return data;
    }
    
    
    
    var            tp = top;
    function pop_ircm_contents(i, some) {
    var contents =            '',
    shown = 0,
    da = ' [some] [all]            ',
    dc = '                         
                return;
    }
    
    if (hoverCaller) {
    float_results(hoverCaller,              out);
    if (afterFunc) { afterFunc(out); }
    return;
    }
    $(tp.mainpane.document).find("#effdiv").remove();              if(!window.dontscroll || (window.dontscroll && dontscroll==0)) {              window.scroll(0,0);}
    var $eff =              $(tp.mainpane.document).find('#effdiv');
    if ($eff.length == 0) {
    var              d = tp.mainpane.document.createElement('DIV');
    d.id = 'effdiv';
    var              b = tp.mainpane.document.body;
    if ($('#content_').length > 0) {
    b              = $('#content_ div:first')[0];
    }
    b.insertBefore(d,              b.firstChild);
    $eff = $(d);
    }
    $eff.find('a[name="effdivtop"]').remove().end()
    .prepend('              ' + out + ' ').css('display','block');
    if (!window.dontscroll              || (window.dontscroll && dontscroll==0)) {
    tp.mainpane.document.location              = tp.mainpane.document.location + "#effdivtop";
    }
    if              (afterFunc) { afterFunc(out); }
    }
    });
    }           
             
           
         
                                    Round 5: You win the fight!You're making steady progress, but you're            still pretty close to the back of the line.A love grub shyly            approaches you and hands you some extra Meat.Pretentious Catequil            surveys the scene from your back, and gains 1 Experience.Captain            Honathan distracts your opponent with his left hand while punching            the Meat out of their pockets with the other. (+30% Meat Drops)You            look underneath ╩YANE AW¤UC's cushions, and find some loose            meat!Honathan berates your fallen adversary for not tipping, and            checks their pockets.You gain 4286 MeatHonathan does an elaborate            bottle-juggling routine.You notice something valuable hidden in the            bottom of a filthy rollercoaster car.You acquire an item: old coin            purse"Perhaps You Would Enjoy A Drink Relevant To The Current            Circumstances," Honathan says, and gives you a elemental            sugarcube.You acquire an item: elemental sugarcubeHonathan passes            you a bowl of peanuts. Except instead of peanuts, it's candy.You            acquire an item: pile of candyYou gain 13 Beefiness.You gain 11            Wizardliness.You gain 30 Cheek.You catch a line from the song            playing on your SongBoom™ BoomBox:"And you're never coming round"You            take a sip of your Inky rawhide Latte with a shake of            cinnamon.Adventure Again (Barf Mountain)Go back to            Dinseylandfillparent.charpane.location.href="charpane.php";
    function            updateParseItem(iid, field, info) {
    var tbl = $('#ic'+iid);
    var            data = parseItem(tbl);
    if (!data) return;
    data[field] = info;
    var            out = [];
    for (i in data) {
    if (!data.hasOwnProperty(i))            continue;
    out.push(i+'='+data[i]);
    }
    tbl.attr('rel',            out.join('&'));
    }
    function parseItem(tbl) {
    tbl =            $(tbl);
    var rel = tbl.attr('rel');
    var data = {};
    if (!rel)            return data;
    var parts = rel.split('&');
    for (i in parts) {
    if            (!parts.hasOwnProperty(i)) continue;
    var kv = parts[i].split('=');
    tbl.data(kv[0],            kv[1]);
    data[kv[0]] = kv[1];
    }
    return data;
    }
    
    
    
    var            tp = top;
    function pop_ircm_contents(i, some) {
    var contents =            '',
    shown = 0,
    da = ' [some] [all]            ',
    dc = '                         
                return;
    }
    
    if (hoverCaller) {
    float_results(hoverCaller,              out);
    if (afterFunc) { afterFunc(out); }
    return;
    }
    $(tp.mainpane.document).find("#effdiv").remove();              if(!window.dontscroll || (window.dontscroll && dontscroll==0)) {              window.scroll(0,0);}
    var $eff =              $(tp.mainpane.document).find('#effdiv');
    if ($eff.length == 0) {
    var              d = tp.mainpane.document.createElement('DIV');
    d.id = 'effdiv';
    var              b = tp.mainpane.document.body;
    if ($('#content_').length > 0) {
    b              = $('#content_ div:first')[0];
    }
    b.insertBefore(d,              b.firstChild);
    $eff = $(d);
    }
    $eff.find('a[name="effdivtop"]').remove().end()
    .prepend('              ' + out + ' ').css('display','block');
    if (!window.dontscroll              || (window.dontscroll && dontscroll==0)) {
    tp.mainpane.document.location              = tp.mainpane.document.location + "#effdivtop";
    }
    if              (afterFunc) { afterFunc(out); }
    }
    });
    }
    Last edited by Veracity; 09-19-2019 at 01:14 AM.

  5. #445
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    Try reverting to KoLmafia version r19348 and see if the problem persists.

  6. #446
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    Jun 2009
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    Hey so I've been getting a problem lately where it no longer feeds the robortender drinks. It will acquire them all, but doesn't actually give him them. Any thoughts on how to fix that?

  7. #447
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    Feb 2010
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    Would you be willing to explore the addition of using the Kremlin's Greatest Briefcase buffs to VMF? If the meat buff is known then it's, potentially, an easy source of +meat.

  8. #448
    Developer fronobulax's Avatar
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    Finished KoE run. Ran a couple of scripts but did nothing that burned adventures. Tried to run VMF and it failed, looking for grapefruits. Upon investigation that was the expected behavior because the island was unavailable and thus the Hippy Store was unavailable.

    Arguably a mafia bug since marking the Island unavailable could have been done by mafia when the King was freed, but reporting here because it could be an opportunity to make VMF even more robust. Thanks.

  9. #449
    Developer Veracity's Avatar
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    Revision 203 will call BeachComber (if installed) to walk on the beach.

    VMF.BeachCombTurns is a number.
    If < 0, do not comb the beach
    If = 0 (the default), use remaining free walks only
    If > 0, spend that many non-free turns combing the beach.

    This requires the latest verion of BeachComber (version 202, released just before this) to properly track non-free turns spent today.

  10. #450
    Developer Veracity's Avatar
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    Hey so I've been getting a problem lately where it no longer feeds the robortender drinks. It will acquire them all, but doesn't actually give him them. Any thoughts on how to fix that?
    Originally Posted by Vhalantru View Post
    Well....

    Code:
    > get VMF.MeatFamiliar
    
    Robortender
    
    > get VMF.RoboDrinks
    
    drive-by shooting
    
    > ash import <VeracityMeatFarm.ash>; validate_configuration()
    
    Validating configuration.
    Pulling items from storage...
    All is well!
    Returned: void
    
    > ash import <VeracityMeatFarm.ash>; lubricate_robortender()
    
    Lubricating Robortender with 'drive-by shooting' to gain effect: +1.0 Leprechaun
    Boozing Robortender with 1 drive-by shooting...
    Finished using 1 drive-by shooting.
    Returned: void
    
    > get _roboDrinks
    
    drive-by shooting
    The validate_configuration() is what acquires the drinks, the lubricate_robortender() is what feeds him the drinks.
    It would not have acquired the drinks if my settings were not as shown.
    It would not have lubricated him, ditto.

    The "_roboDrinks" setting is the drinks you used today. The script will not feed him drinks if he's already had that - or a better - drink today.

    What does

    get _roboDrinks

    tell you?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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