darkcodelagsniper
Member
Monsters have an arbitrary number of arbitrarily named body parts. These have had some very minor gameplay impacts since they were introduced, which was presumably around christmas 2008.
The kolwiki has impressively well populated data on monster body parts:
http://kol.coldfront.net/thekolwiki/index.php/Category:Monsters_With_Specific_Parts
Recently some more part related mechanics have been introduced, and one of them - Hogtie - is quite relevant to ascension gameplay. The possibility of further body part related mechanics in future seems relatively high.
I think the following is a comprehensive list of current gameplay mechanics relevant to body parts:
They determine what parts a reanimator can collect from a monster. The relevant parts are head, arm, leg and wing
He can also collect weird parts. I'm not sure if this can be done by default, or if it requires the monster to have a named part that is not one of the above named parts.
They determine if some combat skills become available:
They determine the effectiveness of some combat skills and items:
The kolwiki has impressively well populated data on monster body parts:
http://kol.coldfront.net/thekolwiki/index.php/Category:Monsters_With_Specific_Parts
Recently some more part related mechanics have been introduced, and one of them - Hogtie - is quite relevant to ascension gameplay. The possibility of further body part related mechanics in future seems relatively high.
I think the following is a comprehensive list of current gameplay mechanics relevant to body parts:
They determine what parts a reanimator can collect from a monster. The relevant parts are head, arm, leg and wing
He can also collect weird parts. I'm not sure if this can be done by default, or if it requires the monster to have a named part that is not one of the above named parts.
They determine if some combat skills become available:
Strangle (from wearing Mutant Couture) - requires the monster to have a part named head
Disarm (from wearing Mutant Couture) - requires the monster to have a part named arm
Entangle (from wearing Mutant Couture) - requires the monster to have a part named leg
Disarm (from wearing Mutant Couture) - requires the monster to have a part named arm
Entangle (from wearing Mutant Couture) - requires the monster to have a part named leg
They determine the effectiveness of some combat skills and items:
Hogtie (Cow Puncher skill) - is only effective if the monster has a part named leg
El Vibrato restraints (combat item) - is only effective if the monster has a part named arm
El Vibrato restraints (combat item) - is only effective if the monster has a part named arm