Chugsworth
New member
Evening fellows.
Firstly, the backstory; today I thought I'd try out the Dwarven Code Solver feature. Identification worked fine and dandy, and /factory report produced the sexy table that it should. That's the point where I got stumped, however.
I'm currently trying to nab myself a new pair of pantaloons, and the table tells me that my gauges should be set to 49, 6, 50, and -6. Negative 6? Huh?
It also tells me that I need (all listed in green, so apparently I have enough anti-ore) -14 coal, -9 chrome, 7 linoleum and 9 asbestos. Again, negatives. It would make sense if I overloaded the hoppers, but coal and chrome only have 1 and 2 ores in them respectively.
So, to the actual question; how am I meant to interpret this data? Am I completely missing something obvious? Is my lack of mathematical thinking pwning me? Has gravity failed?
Thanks in advance.
-Chugsworth
Firstly, the backstory; today I thought I'd try out the Dwarven Code Solver feature. Identification worked fine and dandy, and /factory report produced the sexy table that it should. That's the point where I got stumped, however.
I'm currently trying to nab myself a new pair of pantaloons, and the table tells me that my gauges should be set to 49, 6, 50, and -6. Negative 6? Huh?
It also tells me that I need (all listed in green, so apparently I have enough anti-ore) -14 coal, -9 chrome, 7 linoleum and 9 asbestos. Again, negatives. It would make sense if I overloaded the hoppers, but coal and chrome only have 1 and 2 ores in them respectively.
So, to the actual question; how am I meant to interpret this data? Am I completely missing something obvious? Is my lack of mathematical thinking pwning me? Has gravity failed?
Thanks in advance.
-Chugsworth
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