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Thread: New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

  1. #41

    Default

    New change! Should not change the algorithmic performance.

    When survival requirements are off and there is low base HP, there is now default hp regen included in the outfit.

  2. #42
    Minion Bale's Avatar
    Join Date
    Jun 2008
    Posts
    13,287

    Default

    I noticed this script wasn't properly detecting the level of my heat resistance as a Beanslinger and consequently wasn't trying to equip the +2 heat resistance I needed. So I took a look at the script and didn't really like the way that hot15resist() worked at all. I simplified it for you in a way that makes it work much better. elemental_resistance() just wasn't the right function to use.


    Try this!
    Code:
    boolean hot15resist() {
    	return numeric_modifier("Hot Resistance") >= 15;
    }

  3. #43
    Senior Member
    Join Date
    Dec 2014
    Posts
    212

    Default

    You should remove the low base HP requirement for the hp regen, as even with high HP eventually you'll run out. And you only need at least 1 hp to keep mining.
    Last edited by Zen00; 05-22-2016 at 08:56 PM.

  4. #44
    Junior Member
    Join Date
    Oct 2011
    Posts
    11

    Default

    Is it possible to add an "override" to the script to make it equip a certain piece of equipment in preference to something with higher hot resistance, if it can do so while still meeting the minimum requirements?

    There must be such a thing, because it always wants to equip a Xiblaxian holo-wrist-puter...

    So I'd like to make my personal copy always want to equip a shark jumper, even in preference to a shirt with higher hot resistance (i.e. Hodgman's Overcoat - the only one which beats it for hot resistance) or equal hot resistance (asbestos apron)? I have found that this has always solved any HP loss problems from volcano mining.

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