Speculating Max HP

Theraze

Active member
Is there any way to properly speculate new max health? There is a modifier for maximum hp, but that doesn't actually correlate to actual max hp. I'm just trying to get something that corresponds to my_maxhp() if possible.
 

heeheehee

Developer
Staff member
Code:
> whatif quiet

> ash numeric_modifier("Generated:_spec", "Buffed HP Maximum")

Returned: 715.0

> whatif quiet; up phorcefullness; up song of starch

> ash numeric_modifier("Generated:_spec", "Buffed HP Maximum")

Returned: 1661.0

For what it's worth, if you don't use quiet, then you can see the speculated values (e.g. "Buffed Muscle", "Buffed HP Maximum").
 

Theraze

Active member
Nifty. Not sure why I didn't see that, but I'll definitely have autoBasement properly check speculated HP now, rather than just looking at my real HP and rejecting the maximizer results based on that. :) Thanks!
 

heeheehee

Developer
Staff member
For what it's worth, the Maximum HP modifier corresponds to absolute increases of HP, e.g. Reptilian Fortitude -> 30. Ditto with Maximum MP.
 
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