Page 150 of 150 FirstFirst ... 50 100 140 148 149 150
Results 1,491 to 1,494 of 1494

Thread: OCD Inventory control

  1. #1491

    Default

    The logic is that you are preparing for a future ascension, so you want to make sure you have those items when you jump through the gash. That isn't nearly as important now that you can buy things from the mall and then pull them mid-run, but there was a time before you started playing when that wasn't possible.

    So, the entire "items to stock" feature was made to do something you aren't interested in, and therefore you should probably not use it.

  2. #1492
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    4,265

    Default

    There was also a use case where people preferred to stock/sell an item in the Mall rather than use it themselves. This was generally motivated by non-optimal considerations - it was a self generated goal to have an item in the mall for less than market price to "help noobs" or harvest names of active players, for example.

    But that does not seem as important or interesting now as it once did so not using the feature seems like the best thing to do with a script approaching it's tenth birthday and an author who seems to have moved on from KoL.

  3. #1493
    Senior Member
    Join Date
    Oct 2017
    Posts
    372

    Default

    The logic is that you are preparing for a future ascension, so you want to make sure you have those items when you jump through the gash. That isn't nearly as important now that you can buy things from the mall and then pull them mid-run, but there was a time before you started playing when that wasn't possible.
    Originally Posted by lostcalpolydude View Post
    There was also a use case where people preferred to stock/sell an item in the Mall rather than use it themselves. This was generally motivated by non-optimal considerations - it was a self generated goal to have an item in the mall for less than market price to "help noobs" or harvest names of active players, for example.
    Originally Posted by fronobulax View Post
    Thank you, this is quite interesting to learn.

    So, the entire "items to stock" feature was made to do something you aren't interested in, and therefore you should probably not use it.
    Originally Posted by lostcalpolydude View Post
    Thank you, but now that I disabled those 2 lines I noted there, it seems to be working perfectly for the way I am trying to use it (quest / combat item restocker to be ran on prism breaking). I guess I could switch to a combo CLI command that goes something like:
    Code:
    acquire 3 sea cowbells; acquire 10 sea lassos; acquire 30 new age hurting crystals; acquire 30 new age healing crystal
    etc. since acquire only mallbuys if you have less than the number given and only buys up to that target number.
    but I find the GUI on this quite convenient. Maybe if more problems crop up.
    Last edited by taltamir; 12-12-2018 at 10:43 AM.

  4. #1494
    Senior Member
    Join Date
    Apr 2018
    Posts
    186

    Default

    Itd be cool if there was an option to supply custom actions. For example, a CLI option that runs a supplied command (or an actual ASH function if that is possible). That would allow users to specify unusual ways to handle certain items, like trading furs to the Trapper.

    Id implement that myself, but I am extremely hesitant to make changes that affect the stored map of a script that will might get updated at any point. That seems like a good way to screw up the file.

    I have made other changes to the script, by the way. For instance, I have OCD Inventory Control avoid pulverizing any wad-yielding items myself if I dont have the drill press active.

Similar Threads

  1. Replies: 0
    Last Post: 04-09-2015, 08:04 AM
  2. Feature Add Choice Adv control for Reflection of a map
    By Rinn in forum Bug Reports
    Replies: 22
    Last Post: 01-31-2013, 05:54 AM
  3. Bug Getting Debug log when running OCD Inventory control
    By jwylot in forum Bug Reports
    Replies: 5
    Last Post: 12-31-2012, 10:49 PM
  4. Replies: 15
    Last Post: 06-09-2011, 11:15 PM
  5. Replies: 0
    Last Post: 05-30-2011, 10:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •