JohnnyRamrod
New member
Folks, i mess with existing .ash scripts sometimes, but i'm not going to pretend i'm much of a scripter. a mess with an MMG script here, and minor tweak of autoascend there. i'm curious about what are the scripting commands the get choice advs to actually CHOOSE an option. take an example like Spooky Forest>Arboreal Respite. Two questions:
1. can i execute a script in the middle of a choice adv? so if wrote a basic script to do choices will it work if i call it from scripts drop-down menu?
2. what is the actual ash command to make the choice. i've been digging around scripts a bit, but taking an example like bumcheekascend for anything other than purely obvious things makes my brain explode, and looking at the wiki hasn't really helped. i kinda want to get half decent, but apart from the obvious things i'm just not getting far. and understanding a level of auto-adventuring syntax i reckon would help... or not...
any pointers, or even just some pretty damn basic scripts that i don't have to wade through too much to get the mechanics a little better? or am i just a lost cause????
1. can i execute a script in the middle of a choice adv? so if wrote a basic script to do choices will it work if i call it from scripts drop-down menu?
2. what is the actual ash command to make the choice. i've been digging around scripts a bit, but taking an example like bumcheekascend for anything other than purely obvious things makes my brain explode, and looking at the wiki hasn't really helped. i kinda want to get half decent, but apart from the obvious things i'm just not getting far. and understanding a level of auto-adventuring syntax i reckon would help... or not...
any pointers, or even just some pretty damn basic scripts that i don't have to wade through too much to get the mechanics a little better? or am i just a lost cause????