New Content - Implemented New Road to the White Citadel quest

Darzil

Developer
Will need quest tracking. I've got the quest log text but some is a bit placeholdery, so I'll wait a few days til Darzil is in aftercore by which some bugs should be fixed. (eg, when I did it earlier, quest had a placeholder name and was uncategorised, and penultimate step was "Pick up 's lunch at the White Citadel." on a Disco Bandit. Some quest log text is the same (steps 2, 5 and 7), so we can't detect 5 and 7 from that. Maybe old or new version appeared in completed for Disco Bandit, who had done old one, but on Sauceror it didn't appear in completed quests).

[character] and [character]'s Familiar Go To White Citadel
started Find the road to the White Citadel, somewhere in Whitey's Grove.
step 1 You've found the Road to the White Citadel! Now you can begin your quest there.
step 2 Make your way through the dark forest near the Road to the White Citadel.
step 3 Force your way through 30 pairs of burnouts near the Road to the White Citadel.
step 4 Defeat the terrible biclops guarding the Road to the White Citadel.
step 5 Make your way through the dark forest near the Road to the White Citadel.
step 6 Get into the witch's hut near the Road to the White Citadel. You could break the door down, but that seems risky. Maybe you can find a key somewhere?
step 7 Make your way through the dark forest near the Road to the White Citadel.
step 8 Get through the cave full of shiny, delicious, enticing treasure chests near the Road to the White Citadel.
step 9 Defeat the final obstacle on your way down the Road to the White Citadel.
step 10 Pick up Blaine's lunch at the White Citadel.
finished You've delivered a satchel of incredibly greasy food to someone you barely know. Plus, you can now shop at White Citadel whenever you want. Awesome!

step 3 will need extra tracking of burnouts defeated, using opium grenade kills an extra 2.

Choice adventures are all running off one choice adventure, so not currently planning to add drop downs, will default to manual control. Scripters wanting to surprise the witch will want choice 931 set to 1 til plastic rock obtained and used, then set to 4. Scripters wanting a frontal assault will want to do 3 then 2 (I think, not sure on the last) on choice 931. If it were a main questline I'd probably look to add more choice adventure support, but as it isn't, I don't plan to.

We'll need to ignore familiar modifiers when we have the effect "SOME PIGS"
 
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Bale

Minion
Choice adventures are all running off one choice adventure, so not currently planning to add drop downs, will default to manual control. Scripters wanting to surprise the witch will want choice 931 set to 1 til plastic rock obtained and used, then set to 4. Scripters wanting a frontal assault will want to do 3 then 2 (I think, not sure on the last) on choice 931. If it were a main questline I'd probably look to add more choice adventure support, but as it isn't, I don't plan to.

Scripting this would be easier if we get run_choice() :)
 

Bale

Minion
SOME PIGS confuses mafia about the Snow Suit

The new (and incredibly wonderful) effect called SOME PIGS will replace the images for your familiars. Mafia recognizes the current mode of your Snow Suit by checking the familiar image. As a result, if you are using a Snow Suit, mafia gets really confused about it and as a result any scripts that use that image name will have a problem. (By "any scripts" I am specifically referring to ChIT, but there might be another.)

Could mafia refrain from trying to update information about the Snow Suit while SOME PIGS is active?
 
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Darzil

Developer
You could add this to the thread about the new quest, which includes a note to support the other things SOME PIGS screws up.
 

lostcalpolydude

Developer
Staff member
14690 removes all of that image parsing when SOME PIGS is active. I don't see how the snow suit was affected though, since the image name already had to start with "snow" for it to do anything.
 

Veracity

Developer
Staff member
It may be just me, but I actually enjoyed having the familiar image in the sidepane turn into a pig when I was under the effect. It looks like that won't happen with this patch. I imagine that with a little shuffling of code, it could be made to work. Or, even easier, hardcode KoLCharacter.setFamiliarImage( "somepig.gif" ) (or whatever the image is) if it detects the effect in that function.
 

lostcalpolydude

Developer
Staff member
It may be just me, but I actually enjoyed having the familiar image in the sidepane turn into a pig when I was under the effect. It looks like that won't happen with this patch. I imagine that with a little shuffling of code, it could be made to work. Or, even easier, hardcode KoLCharacter.setFamiliarImage( "somepig.gif" ) (or whatever the image is) if it detects the effect in that function.

Done in 14693.
 

Magus_Prime

Well-known member
Veracity: it wasn't just you. I laughed out loud when I went through the quest the first time and my familiars turned into pigs.

Thanks Lost.
 

Veracity

Developer
Staff member
Final boss drops "glass of bourbon". EPIC booze of size 1, as we see in inebriety.txt, but no consumption data yet, as we also (don't) see in inebriety.txt.
 

Bale

Minion
14690 removes all of that image parsing when SOME PIGS is active. I don't see how the snow suit was affected though, since the image name already had to start with "snow" for it to do anything.

Just so you know, you did fix the problem. My Snow Suit is happy on the piggy now.
 

Bale

Minion
Is this implemented or should we give some more time to find bad interactions with SOME PIGS.
 

Darzil

Developer
Is this implemented or should we give some more time to find bad interactions with SOME PIGS.
Also, unless it was snuck in, disabling all familiar contributions to bonuses with the effect active (not tested it), and there is no quest tracking as the quest log entries are still not finished. (No category, placeholder title, no completed quest entry)
 

xKiv

Active member
This is unresolved.

I only have one datapoint (from today):
Code:
You gain 6 Adventures.
You gain 14 Strongness.
You gain 18 Enchantedness.
You gain 14 Roguishness.
You gain 1 Drunkenness.
You lose some of an effect: Ode to Booze (1 Adventure)
 

Razorsoup

Member
I only have one datapoint...

If you need it, here's 38 more data points from today (a Myst bonus day)

For these 38, I got per glass of bourbon 5-6 adventures (6-7 with ode), 10-20 Muscle, 13-26 Mysticism (Myst Bonus day today), and 11-22 Moxie (Vole moon sign for both chars)

raw data below

from character 1:
Code:
> drink 19 glass of bourbon

Drinking 19 glass of bourbon...
You gain 7 Adventures
You gain 17 Fortitude
You gain 21 Magicalness
You gain 15 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 18 Fortitude
You gain 16 Wizardliness
You gain 13 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 18 Fortitude
You gain 19 Wizardliness
You gain 20 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 11 Beefiness
You gain 14 Mysteriousness
You gain 16 Sarcasm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 20 Strengthliness
You gain 19 Mysteriousness
You gain 14 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 19 Beefiness
You gain 20 Wizardliness
You gain 16 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 20 Strongness
You gain 13 Enchantedness
You gain 15 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 15 Muscleboundness
You gain 20 Mysteriousness
You gain 18 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Beefiness
You gain 23 Wizardliness
You gain 12 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 11 Strengthliness
You gain 19 Enchantedness
You gain 19 Sarcasm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 16 Fortitude
You gain 13 Mysteriousness
You gain 17 Roguishness
You gain a Moxie point!
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 15 Fortitude
You gain 22 Enchantedness
You gain 16 Sarcasm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 20 Beefiness
You gain 22 Mysteriousness
You gain 13 Sarcasm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 18 Strongness
You gain 15 Wizardliness
You gain 14 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 19 Muscleboundness
You gain 16 Wizardliness
You gain 16 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 12 Fortitude
You gain 24 Mysteriousness
You gain 22 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Fortitude
You gain 23 Wizardliness
You gain 14 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 15 Strongness
You gain 26 Magicalness
You gain 21 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 17 Fortitude
You gain 22 Magicalness
You gain 16 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
Finished drinking 19 glass of bourbon.

from character 2:
Code:
> drink 19 glass of bourbon

Drinking 19 glass of bourbon...
You gain 7 Adventures
You gain 15 Strengthliness
You gain 15 Enchantedness
You gain 18 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 19 Muscleboundness
You gain 25 Enchantedness
You gain 16 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 16 Strengthliness
You gain 15 Wizardliness
You gain 18 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Muscleboundness
You gain 15 Wizardliness
You gain 20 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 12 Strongness
You gain 17 Magicalness
You gain 16 Sarcasm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 16 Fortitude
You gain 14 Mysteriousness
You gain 19 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 20 Beefiness
You gain 18 Magicalness
You gain 13 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Strengthliness
You gain 20 Mysteriousness
You gain a Mysticality point!
You gain 11 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 11 Muscleboundness
You gain 25 Enchantedness
You gain 15 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 14 Strengthliness
You gain 13 Enchantedness
You gain 13 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 12 Strongness
You gain 17 Wizardliness
You gain 22 Smarm
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Beefiness
You gain 23 Enchantedness
You gain 20 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 11 Strongness
You gain 17 Wizardliness
You gain 22 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 6 Adventures
You gain 10 Fortitude
You gain 16 Magicalness
You gain 13 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 17 Strengthliness
You gain 20 Magicalness
You gain 11 Roguishness
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 12 Beefiness
You gain 16 Wizardliness
You gain 14 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 15 Strongness
You gain 24 Wizardliness
You gain 20 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 20 Beefiness
You gain 17 Mysteriousness
You gain 16 Chutzpah
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
You gain 7 Adventures
You gain 13 Strengthliness
You gain 24 Enchantedness
You gain 17 Cheek
You gain 1 Drunkenness
You lose some of an effect: Ode to Booze
Finished drinking 19 glass of bourbon.
 
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Veracity

Developer
Staff member
Zodiac sign gives +10% rounded up.
Stat day gives +25% rounded up.

If all stat gains are 10-20 base,
your Vole sign should give 11-22 Moxie (check)
and the moon should give you 12.5-25, round up to 13-25.

I cannot explain your single data point of Mysticality 26.

But, in spite of that, I am willing to say these are 5-6 adventures and 10-20 for each stat.
 
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