Will need quest tracking. I've got the quest log text but some is a bit placeholdery, so I'll wait a few days til Darzil is in aftercore by which some bugs should be fixed. (eg, when I did it earlier, quest had a placeholder name and was uncategorised, and penultimate step was "Pick up 's lunch at the White Citadel." on a Disco Bandit. Some quest log text is the same (steps 2, 5 and 7), so we can't detect 5 and 7 from that. Maybe old or new version appeared in completed for Disco Bandit, who had done old one, but on Sauceror it didn't appear in completed quests).
[character] and [character]'s Familiar Go To White Citadel
started Find the road to the White Citadel, somewhere in Whitey's Grove.
step 1 You've found the Road to the White Citadel! Now you can begin your quest there.
step 2 Make your way through the dark forest near the Road to the White Citadel.
step 3 Force your way through 30 pairs of burnouts near the Road to the White Citadel.
step 4 Defeat the terrible biclops guarding the Road to the White Citadel.
step 5 Make your way through the dark forest near the Road to the White Citadel.
step 6 Get into the witch's hut near the Road to the White Citadel. You could break the door down, but that seems risky. Maybe you can find a key somewhere?
step 7 Make your way through the dark forest near the Road to the White Citadel.
step 8 Get through the cave full of shiny, delicious, enticing treasure chests near the Road to the White Citadel.
step 9 Defeat the final obstacle on your way down the Road to the White Citadel.
step 10 Pick up Blaine's lunch at the White Citadel.
finished You've delivered a satchel of incredibly greasy food to someone you barely know. Plus, you can now shop at White Citadel whenever you want. Awesome!
step 3 will need extra tracking of burnouts defeated, using opium grenade kills an extra 2.
Choice adventures are all running off one choice adventure, so not currently planning to add drop downs, will default to manual control. Scripters wanting to surprise the witch will want choice 931 set to 1 til plastic rock obtained and used, then set to 4. Scripters wanting a frontal assault will want to do 3 then 2 (I think, not sure on the last) on choice 931. If it were a main questline I'd probably look to add more choice adventure support, but as it isn't, I don't plan to.
We'll need to ignore familiar modifiers when we have the effect "SOME PIGS"
[character] and [character]'s Familiar Go To White Citadel
started Find the road to the White Citadel, somewhere in Whitey's Grove.
step 1 You've found the Road to the White Citadel! Now you can begin your quest there.
step 2 Make your way through the dark forest near the Road to the White Citadel.
step 3 Force your way through 30 pairs of burnouts near the Road to the White Citadel.
step 4 Defeat the terrible biclops guarding the Road to the White Citadel.
step 5 Make your way through the dark forest near the Road to the White Citadel.
step 6 Get into the witch's hut near the Road to the White Citadel. You could break the door down, but that seems risky. Maybe you can find a key somewhere?
step 7 Make your way through the dark forest near the Road to the White Citadel.
step 8 Get through the cave full of shiny, delicious, enticing treasure chests near the Road to the White Citadel.
step 9 Defeat the final obstacle on your way down the Road to the White Citadel.
step 10 Pick up Blaine's lunch at the White Citadel.
finished You've delivered a satchel of incredibly greasy food to someone you barely know. Plus, you can now shop at White Citadel whenever you want. Awesome!
step 3 will need extra tracking of burnouts defeated, using opium grenade kills an extra 2.
Choice adventures are all running off one choice adventure, so not currently planning to add drop downs, will default to manual control. Scripters wanting to surprise the witch will want choice 931 set to 1 til plastic rock obtained and used, then set to 4. Scripters wanting a frontal assault will want to do 3 then 2 (I think, not sure on the last) on choice 931. If it were a main questline I'd probably look to add more choice adventure support, but as it isn't, I don't plan to.
We'll need to ignore familiar modifiers when we have the effect "SOME PIGS"
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