Bug - Fixed Expiring counter stops hedge quest handler with an Exception

Veracity

Developer
Staff member
I think it's OK to stop the internal quest script to allow the user to decide what to do - which could simply be to invoke it again - but no crashing with a stack trace, please.

Computing maze solution...
Retrieving hedge key...
Rotate the Lower-Right tile of the hedge maze puzzle
Semirare window begin counter expired.
Unexpected error, debug log printed.
And the interesting part of the debug log:

Code:
java.lang.NullPointerException
	at net.sourceforge.kolmafia.request.HedgePuzzleRequest.executeSolution(HedgePuzzleRequest.java:651)
	at net.sourceforge.kolmafia.request.HedgePuzzleRequest.retrieveHedgeKey(HedgePuzzleRequest.java:416)
 
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