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    Example script: acquire_familiars

    I was writing a script to obtain any mall-purchasable familiars I was missing, and realized that while it was fairly short and simple it was also using a fairly wide array of functions and would make a great example script. I noticed a couple people here lately who seem new to coding/scripting...
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    Changes: Monitor property changes.

    Since I just found out Veracity added a bunch of interesting property functions, I whipped up a script to track property changes. This is probably mostly useful to script authors who like to see exactly what properties get changed and when so they know how to react to them. Suggested use is to...
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    Noobsorb: A relay script to help track your absorptions.

    Just an easy relay script to help keep track of your Gelatinous Noob absorbtions. Each modifier displays your current stat, click it to drop down a list of skills that affect that stat and what items you have available. It'll optionally tell you what zones have monsters that drop items to give...
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    Bug - Fixed Speakeasy drinks with quotes returning 0 for npc_price()

    I'm getting 0 for the npc_price() of the three Speakeasy drinks with quotes in them (thermos of "whiskey", cup of "tea", glass of "milk"). All three should be 250. Below is the output from CLI. Version 16338. > ash $item[thermos of "whiskey"].npc_price() Returned: 0 > ash $item[cup of...
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    Global Static Library Namespace Context

    Hey, I don't often post around here but have been playing around with Mafia/ASH for a few months; forgive me if this has come up before but I didn't find anything in a search. I wanted to check here for any thoughts on the feasibility/usefulness of this to see if a feature request would be a...
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    Bug - Not A Bug adv1() fails with unmet goals - intended?

    Sorry if this behavior is intended; I couldn't find anything posted referencing this. When you run adv1() while having any unmet conditions set, it gives the user a red failure message and returns false or aborts if the false condition isn't handled (or does it?). This means any script looping...
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    New Content - Implemented Passive skill Indefatigable missing from modifiers.txt (r11567)

    The command "ash numeric_modifier("_spec","HP Regen Min");" is returning 0.0 with the zombie skill Indefatigable because it's not listed in modifiers.txt. Here's the line it needs in the passive skills section: Indefatigable HP Regen Min: 16, HP Regen Max: 20
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