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    Bug - Fixed Wardrobe-o-matic prefs don't update when used

    Using it gives the 3 gear items, but the associated prefs are not updated. Meaning maximizer won't work for them until we look at the item description. Using it: Manually looking at the fam equip
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    Feature - Implemented Craft Legendary Pizza's Reminder

    It would be nice to have a reminder to cook up the at least one of each legendary pizza from the cookbook bat when jumping the astral gash. This spot:
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    Feature Allow Maximizer command to return creatable equipment

    I would like to be able to call the maximizer command from a script and have creatable equipment included in the record output. Currently the Modified Maximizer tool UI allows for creatable equipment to be returned. For example when I maximize for "init" it suggests making a pixel sword...
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    New Content Summer 2023 special challenge path - Legacy of Loathing

    "pathname":"Legacy of Loathing" "path":"48" See details about the path here: http://forums.kingdomofloathing.com/vb/showthread.php?t=252765 With 0 path progression, you start with 1 replica Mr. Accessory -------------------- 11189 replica Mr. Accessory 341989211 replicamra.gif...
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    Bug - Fixed Unable to chew new Astral Energy Drink

    I want to chew the new(ish) AED to get the Lucky! effect, but it is not working properly. Very well could be I'm using the wrong syntax to specify which AED I want. Crux of the issue is there are two AEDs in the game but have different IDs. Here is what the CLI outputs Marked this as a bug...
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    Feature Properties for 8-Bit Realm Treasure House

    It would be nice to have a property for if the 8-bit realm fat loot token has been bought. Currently it is difficult to determine as there are many sources of tokens. Optionally could add properties for the digital key and pixel rock but they are less important. It can easily be determined...
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    Feature - Implemented June Cleaver & Maximizer `Effective` Keyword

    Currently the maximizer `effective` keyword gets ignored for the cosplay saber. Seems like it should also be ignored for june cleaver. Not real familiar with this keyword though so looking for input - thoughts?
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    Bug - Fixed Pref _gitUpdated Not Updating

    Pref _gitUpdated not updating after calling git update. > get _gitUpdated false > git update Updating project libraryaddict-Greyday-release Pull No changes Updating project loathers-freecandydotexe-release Pull No changes Updating project loathers-greenbox-release Pull No changes...
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    Feature Track Fantasy Realm Fat Loot Token

    Create a way to track if the FR fat loot token has been acquired. Perhaps a pref? Currently this can be checked by seeing if >=5 turns have been spent in the crossroads, but turns spent isn't always accurate.
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    Bug - Fixed Pref photocopyMonster Not Updating Upon Receiving Fax

    Today garbo and other scripts had issues faxing a monster. I believe root cause is pref photocopyMonster was not being updated by mafia when receiving a fax. It does update when I manually view the photocopied monster item. r26778 does not update the pref upon fax receipt r26777does update the...
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    Feature - Implemented Zap Returns Item Created

    I would like a zap command which zaps an item and returns what it turned into. A zap CLI command exists, but does not return what was created.
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    Bug Updating .EXE causes all prefs to be lost

    See title. Can reproduce by installing the exe and running mafia app. Then change any pref to a non-default value. Install a different version and your pref will be back to default. My friend prefers using the .exe over the .jar and he is who tipped me off to this issue. I was able to recreate...
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    Bug - Fixed Can't Adv at Icy Peak

    While running loopgyou, got an error that I couldn't adv at the icy peak. Confirmed that I could adv there manually. Prop questL08Trapper was on step 5, Groar was defeated but quest not turned in. I manually turned in the quest and then the script was allowed to adv in Icy Peak. Wiki has...
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    Bug Failed to equip familiar equipment

    While running loopgyou script, I got error "You don't have the item you're trying to equip." when the script tried to equip the Miniature Crystal Ball on my grey goose. The crystal ball was equipped on a different fam. Goose had the grey vest on. "refresh inv" was able to clear the issue. Here...
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    Bug - Waiting for Info desertExploration Updated Twice in One Fight

    Script I was running (loopgyou) crashed because it failed to open the pyramid even though desertExploration was 100. When looking in game exploration was really 98. Seems to be due to property being updated twice in a single combat. First update looks suspect to me as normally it is updated...
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    Bug - Fixed Evil Eyes Not Being Tracked

    Mafia isn't tracking acquisition of evil eyes properly. Have been running the loopgyou script daily for a bit now. We noticed today that evil eyes were in inventory via relay but not known to mafia cli unless a `refresh all` is called. Looked in my session logs and it was seemingly working up...
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    Feature Add keyword to limit a modifier in maximizer

    I would like to limit how much monster level the maximizer will allow to avoid making fights too hard. This will also help when wanting a specific monster from oil peak for Grey You absorption. Currently the max keyword is a soft cap. Request is for a hard cap. I suppose this new keyword...
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    Bug flyeredML Tracking Wrong

    While doing Frat Warrior route I got to flyeredML = 10613 and attempted to turn the quest in. Quest wasn't actually done, got the 5th distribution message which starts with "You check in at the amphitheater and see the frat-boy promoter busily barking orders at a swarm of roadies and lackeys. He...
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    Bug - Fixed L12 Quest Status Incorrect for Ed

    Autoscend users are reporting that the property questL12War is being set to step1 before it should be. Only have heard reports of this being an issue for Ed. I ran an alt in Ed and came across the issue as well. This was from my log when the script visited the council right after getting to...
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    Bug monster_defense() does not account for ML when fighting Ed

    Title explains it. There are 2 versions of this command, no input and a monster as an input. Only the no input one doesn't account for ML. Wiki states that the no input version accounts for in combat changes while the monster input version does not, did confirm that is true. Did the following...
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