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  1. K

    New Content name change form

    Could have issues with KoLmafia when used and expensive to test. Since preferences are stored by name, changing your name and relaunching KoLmafia will lead to generating brand new preferences. The old file will be untouched, so you should be able to rename the files to match your new name.
  2. K

    Feature Adventure Modifiers

    A long-standing game mechanic is now fully exposed by the side panel and looks like this: This way KoLmafia won't have to guess whether the next adventure will consume stench jelly, clara's bell, spikolodon spikes, and any subsequent mechanics of this type.
  3. K

    New Content deed to Oliver's Place

    A new Shadows over Loathing tie-in item in Mr. Store. Unlocks a new location on the wrong side of the tracks. place.php?whichplace=speakeasy Adds a 1/day? quest (didn't appear in the quest log) from the Milky-Eyed Sot to spend 10? combats at a location to retrieve his parcel...
  4. K

    New Content Numberology now capped at 3 in Ronin and Hardcore

    cast 1 Calculate the Universe [1] numberology 69 You gain 3 Adventures Preference _universeCalculated changed from 0 to 1 cast 1 Calculate the Universe [1] numberology 69 You gain 3 Adventures Preference _universeCalculated changed from 1 to 2 cast 1 Calculate the Universe [1] numberology 69...
  5. K

    Bug - Fixed Undesirable re-purchase of etched hourglass when not found in inventory

    Many players report that KoLMafia will buy grains of sand to make a new etched hourglass when attempting to use one as part of breakfast. The most common cause of this seems to be when the hourglass is left in Hangk's. KoLMafia will attempt to pull it, but if it doesn't register a success then...
  6. K

    Bug - Fixed Sometimes unable to buy limited items from Underground Fireworks Shop

    I'm unable to determine when/why but kolmafia sometimes won't attempt to buy limited items from the Underground Fireworks Shop despite having visited it. Turning on debug, it appears that mafia does not make any queries and instead returns a failure without attempting to buy them. Given the...
  7. K

    Bug - Fixed Some users reporting failure to reset daily flags on rollover

    I have not encountered this personally, just adding a bunch of anecdotal reports from today
  8. K

    New Content - Implemented 2022 New Year Changes

    Clovers: The hermit now offers 11-leaf clovers which grant an intrinsic effect Lucky! on use. 11-leaf clovers combine the effects of ten-leaf clovers and semi-rare adventures into what are termed Lucky adventures. Some clover/semi-rare adventures are no longer available and their items may be...
  9. K

    Bug - Fixed Buy() function incorrectly claims successful purchase on buying from store that raised limit today

    If a store raises a limit (or you previously bought less than the limit), for example 1/day to 2/day, and you have already purchased 1, buy(k, item, priceLimit); where k >= 2 will state that it purchased 2 items from the store. In reality, KoL returns an error that you have already bought 1 and...
  10. K

    Bug - Fixed NPE in Valhalla with AscensionClass

    Happens daily for me on ascension: Unexpected error, debug log printed. class java.lang.NullPointerException: Cannot invoke "net.sourceforge.kolmafia.AscensionClass.ordinal()" because the return value of "net.sourceforge.kolmafia.KoLCharacter.getAscensionClass()" is null...
  11. K

    Bug - Fixed Ascending set timesRested value to bad value

    Some change between r25765 and r25773, log property changes has started producing bad data for me. I can't tell if the actual properties are not returning correct values or if it's purely a logging issue. For comparison sake, here are excerpts from my logs from yesterday and today. Upon...
  12. K

    Bug GCLI: ash math operators outside of parenthesis return an unclear error

    In the Graphical CLI: > ash (100 - elemental_resistance($element[spooky])) / 100.0 Expected ;, found / () Returned: void > ash ((100 - elemental_resistance($element[spooky])) / 100.0) Returned: 0.46666666666666673 > ash 1+1 Expected ;, found + () Returned: void > ash (1+1) Returned: 2...
  13. K

    Bug Outfits and foldable items lead to broken state

    When saving and equipping outfits containing foldable items, kolmafia can sometimes end up in a state of miscounting owned items, stating that you own zero of items that you do have or multiples of items that you do not. This leads to bad behavior when running automation involving changing...
  14. K

    Bug lastDesertUnlock improperly set

    After completing Community Service, the desert beach is closed unless you've made a meatcar or any of the other substitutes. Mafia improperly sets the lastDesertUnlock to your current ascension number upon completing this challenge path. Edit: more info below in post #10
  15. K

    Feature View upcoming Quantum Familiar description popups

    Clicking on the icon for the Quantum Familiar timer should show you the familiar's desc_familiar.php popup from the effects list in the character pane. This would be in line with how clicking on effect icons brings up the desc_effect.php popups. I think it'd help new players out a little bit...
  16. K

    Bug - Fixed jsref does not match on full camelCase js function names

    The jsref cli command will match full ash function names with snake case instead of camel case which doesn't match what it returns. Examples: > jsref appearanceRates > jsref appearanceRate > jsref appearance { [monster: string]: number } appearanceRates(Location) { [monster: string]: number }...
  17. K

    Bug take_storage always returns true contrary to documentation

    Using this example ash return take_storage($item[hand turkey outline],100000); always returns true. Same with reversing the function arguments. According to the wiki: Based on that this doesn't appear to be working properly. Other take_* functions may behave the same way as this one, I'm not sure.
  18. K

    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    There's a growing prevalence of scripts using either KoL's autoattack system, or passing in macro strings or functions to adv1 and runCombat. Personally I'm a big fan of the design to passing in a macro to adv1/runCombat since it lets you keep all combat code in one logical grouping there's no...
  19. K

    Bug - Fixed Heart-shaped candy whetstone and Swedish massage fish should be flagged as simple candy

    Two items from Madame Zatara's Relationship Fortune Teller, heart-shaped candy whetstone and swedish massage fish are not flagged as simple candy by KolMafia (nor marked as such on the Wiki). You can verify that these are indeed candies in-game via sweet synthesis.
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