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    Philter, the inventory cleanup script

    Thanks for looking into the issue above. I'm seeing the script override existing prices in my store when it cleans my inv and autosets prices. I would expect (and want) it to just add to the store inv without adjusting prices if the item is already in the store. It undoes a bit of manual work...
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    Philter, the inventory cleanup script

    Sorry, I was unclear. I think the pop up is okay. But it was showing a different item (which wasn't even in my list): black pixel != pirate shirt, so I wasn't sure what was going on and went back to the classic view.
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    Philter, the inventory cleanup script

    Tnanks for maintaining and updating. I've noticed that when trying to smith via Innabox, if the number of each item isn't the same, it aborts instead of making the max possible number. Verifying ingredients for icy-hot katana (94)... You need 8 more icy katana hilt to continue. And (unrelated)...
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    Bug - Fixed Mafia autoselects choices in choice adv (build 20736)

    I don't have any of those options activated. I am now running r20745. Today it autoskipped three rooms in the daily dungeon (2 11-foot pole, 1 boring door), did not skip a further elemental test in DD and also skipped the last choice adventure at Twin Peak (chase your shadow). As far as I can...
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    Bug - Fixed Mafia autoselects choices in choice adv (build 20736)

    I confirm I had no other scripts running and was adventuring manually in relay browser. Mafia jumped the choice and did not display the result. Edit: And I have no entries in any scripting fields in the "automation" tab. It was definitely unusual behavior - one daily dungeon, two times...
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    Bug - Fixed Mafia autoselects choices in choice adv (build 20736)

    Sometimes but not always, when adventuring manually in the relay browser, build 20736 will automatically go through a choice adventure without giving the opportunity to make a selection and without showing the result in the relay browser, instead only the plain text page "Oops! You're not in a...
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    Bug items (evil eyes, skeleton bones) not recognized in the Cyrpt (build 20662)

    I couldn't turn up anything with the search, but, yeah, I skeptical that I would be the first to report. I'm running build 20662 provided by Jenkins (thank you). I haven't been back to playing for long, but I know this behaviour wasn't around when I started back (I was building my own dailies...
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