Search results

  1. soolar

    Character Info Toolbox

    @shkspr Do you have the "Display Quest Tracker in a scrollable sub-frame" enabled in KoL's native settings? If so, disable it. I might work on supporting it some day (if that's possible, I haven't actually investigated enough to say with certainty that it is) but atm I'm working on at least...
  2. soolar

    New Content IOTM - December 2020 - Box of Ghosts

    It'd be nice to track the number of times you've been buffed by the ghost of crimbo carols that day so far, since that's finite and mildly useful.
  3. soolar

    Character Info Toolbox

    A little late with the reply, but no, there is no license atm, and given that I'm not the original maintainer I'm not sure what the right move is as far as theoretically adding one...
  4. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    Alright, I've done some performance testing. There seems to be a minor hit, but I really do mean minor. It adds up to less than a second in a large aftercore inventory with no combination limit. Here are the maximizer strings and the durations they took to run, in a situation where I built...
  5. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    I'll try out profiling the maximizer with and without my patch and see if there is a noteworthy performance hit, but especially with a minor optimization I've made since the posted patch I don't think there will be... Can't say for sure until I've tried it though.
  6. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    I've written a patch which I have tested for the last couple days and it definitely seems to work. I went with using bonus as a new keyword. Patch is attached. Java is not my strongest language, so please do let me know if there are any issues with it and I'll try to fix them.
  7. soolar

    Feature - Implemented Ability to give a flat bonus to the scores of certain items in the maximizer

    I would love to be able to give certain items that are useful for things other than just their numeric modifiers a bonus score to account for their useful abilities without outright forcing their equipment, so that they can become naturally equipped if I don't have anything particularly well...
  8. soolar

    BatBrain -- a central nervous system for consult scripts

    Oooh, so it is! I'll do that then :)
  9. soolar

    BatBrain -- a central nervous system for consult scripts

    Spittoon Monsoon and Dragoon Platoon have been spaded, and they're actually fairly powerful considering they're free. You can change "10 stench|10 sleaze" to "0.3*buffedmys stench|0.3*buffedmys sleaze" for Spittoon Monsoon and "10|10" to "0.3*buffedmus|0.3*buffedmus" for Dragoon Platoon, I believe.
  10. soolar

    CanAdv -- check whether you can adventure at a given location

    It's either because the war isn't started or because the island isn't accessible. Both are the case in the situation I'm running in to it.
  11. soolar

    Bug - Fixed Preadventure checkpoint clear no longer works.

    Usually when you change equipment in a preadventure script, mafia will helpfully (well, it's often helpful) switch it back to what it was before the adventure after the adventure. You used to be able to avoid this if you so desired by calling checkpoint clear within the preadventure script, but...
  12. soolar

    CanAdv -- check whether you can adventure at a given location

    CanAdv seems to think you can adventure at the Wartime Hippy Camp (and presumably wartime frat house) when you actually cannot. Which... well, it used to be right, because KoL was bugged, but that's fixed now, so CanAdv probably needs to be fixed too?
  13. soolar

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    I was fighting via WIP autoscend support, so no relay browser during the fight. However, even when I loaded in to the relay browser after the fight got aborted (by continued calls to multi-bounce, since the script thought I still had full pp) and also reloading the charpane (in case that was...
  14. soolar

    New Content - Implemented Spring 2020 Challenge Path - Path of the Plumber

    Just a heads up that my_pp() seems to always return my_maxpp() at the moment, even when pp is used up. Tested as of r19767.
  15. soolar

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Going by my testing the change seems to be making the saber always considered ineffective instead. I think the code needs to be something more like if ( this.effective ) { if ( id != ItemPool.FOURTH_SABER ) // Always uses best stat, so always considered effective { if (...
  16. soolar

    New Content - Implemented 2019 IOTM Fourth of May Cosplay Saber

    Could the +effective tag in the modifier maximizer be updated to respect the saber as always an effective weapon?
  17. soolar

    Character Info Toolbox

    Adding it in the popup chart would be tricky because that's a static image at the moment, but adding it to the modifiers popup would be easy, so I'll do that.
  18. soolar

    sl_ascend - a cc_ascend fork

    Yeah that sounds like a reasonable request. Just a tip in case you haven't tried though: the mosquito familiar really shines in the NS fight.
  19. soolar

    Feature - Implemented NOCOPY in $monster.attributes for uncopyable monsters

    That makes total sense, and thanks a bunch!
Top