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  1. MCroft

    Bug - Fixed can't cast Disco Nap in r27606

    seeing the same. I think the use side is fine, it's just not parsing that the character has the skill.
  2. MCroft

    Feature In Skill Casting tab, enable Recovery Items dropdown selections to be persistent.

    code-wise, they're both RestorativeItemPanel, but the one in ItemManagerFrame.java is taking advantage of that Frame's setHeaderState and saveHeaderState, and it's saving them to the GLOBAL_prefs.txt as headerStates, so it's doing what you want, just not where you want. TBH, my inclination is...
  3. MCroft

    Feature In Skill Casting tab, enable Recovery Items dropdown selections to be persistent.

    Interesting! I did not know that existed. I use Item Manager>Restores panel, which has all but mallprice selected by default. I'm not even sure why the Recovery Items even exists under Skill Casting when it's not at all skills casting and it's also under the Item Manager (which I always have...
  4. MCroft

    Bug Mall Purchase GUI "search" fails after timein

    Given the improvements in Asym's serving capacity, maybe the caching was a compromise we can decide we've grown out of. Not sure if that was the main reason, the comments from that time are not helping me figure it out.
  5. MCroft

    Bug Mall Purchase GUI "search" fails after timein

    I do (or used to) use that frame, but the bad behavior drove me away. I'd also like to get it fixed. So, afaict, this.searchField gets based on the preference when the panel is instantiated, which I think would mean that its not getting changed if the user changes the preference (so, that is a...
  6. MCroft

    Bug Prevent swing popups from stealing focus

    I think the relay browser coving a window with focus was a concern at one point, @Irrat , can you give specific examples of the dialogs that are popping up? There was some work done earlier this year on the case of the popup that appeared when using the seal tooth, but I think it didn't have...
  7. MCroft

    Bug Mall Purchase GUI "search" fails after timein

    What are your steps to recreate? I've been looking at this and it's acting annoyingly correctly. There is also unexpected behavior around the field related to selection. I can't select all (CMD-A) in the Item to Find field. Is it filtering out keypress. I can copy and paste, and if I...
  8. MCroft

    Bug Mall Purchase GUI "search" fails after timein

    I've absolutely seen the latter. I don't know what to do about it, except maybe not allow searches for every item from the gui.
  9. MCroft

    Bug - Fixed Javascript toJson leaves object keys in underscore_format rather than camelCase

    Per the JSON-defining RFC, order should not matter. This is not to say it never does.
  10. MCroft

    Feature Persistent command history / control history size

    That's what I was thinking with the filter option, similar to inv item. To do that, I'd want a specific separate history file (eg Mad_Carew.history.txt, like .zsh_history)
  11. MCroft

    Feature Persistent command history / control history size

    tbh, I would be most interested in duplicating the "history" command in bash. "What did I do?" It might be nice if we had the ability to dump the history with an error so we knew what the user did. I might also want to filter it, but not unless it was stored to a separate history file (like...
  12. MCroft

    Feature Collect Untradable Pulls

    Hey finally saw this in practice. It's a good add!
  13. MCroft

    Bug - Fixed The option to show both the Combat Action Bar and the old form at the same time causes problems for automating combat

    So the button is getting the wrong value. The code is working right to use it, but the static decorator is thinking the the currentRound is 0 (and thus we need that link to go to main.php, not the fight.php with a macro). That's because FightRequest.updateRoundData() thinks we're no long in...
  14. MCroft

    Bug - Fixed The option to show both the Combat Action Bar and the old form at the same time causes problems for automating combat

    So, some screenshots with a better description. 1: First I validated that the "Scripts" button on the CAB was inserted by KoLmafia (it is. It is not in vanilla KoL, where it would not make sense) 2: Then I opened the Options and went to Combat Options. I enabled Combat Options Bar and fought...
  15. MCroft

    Bug - Fixed The option to show both the Combat Action Bar and the old form at the same time causes problems for automating combat

    Yeah, it’s on my plate, but I like to document bugs in case someone else finds them or finds them after I fix things. I will make a better description, and see what I learn.
  16. MCroft

    Bug - Fixed The option to show both the Combat Action Bar and the old form at the same time causes problems for automating combat

    So, seeing this setting, I turned it on, hoping it would be convenient, because sometimes I do pull up the old form. It would be, but it's causing the automation of combat to fail. If I press the script button on the CAB or if I use the "Begin" button the the Swing GUI, it returns "You...
  17. MCroft

    Bug - Fixed Javascript toJson leaves object keys in underscore_format rather than camelCase

    Looks like it's in Garbo's outfit code. scripts/garbage-collector/garbo.js: var outfit3 = Outfit.from(spec, new Error("Failed to construct outfit from spec ".concat((0, import_kolmafia62.toJson)(spec), "!"))); scripts/garbage-collector/garbo.js: var outfit3 = Outfit.from(spec, new...
  18. MCroft

    Feature Collect Untradable Pulls

    Well, It starts to seem like daily deeds, restores, or breakfast (which have very different interfaces). I have actually never broken my Hippy Stone and never want to do PvP; putting it on a page for me to skim past would not help me. So some way that we could let a user configure what was on...
  19. MCroft

    Feature Collect Untradable Pulls

    Meat is obtainable, though I might be able to sell something and get 500 meat. I might even prefer to do that than miss my chance to send Gausie some toast. Adventures are harder to generate, as are recipes. I'm not sure when to draw the line between can't do X, could do X, and could do X...
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