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  1. matt.chugg

    Manuel Progress (the relay version)

    Excellent, thanks everyone!
  2. matt.chugg

    I can't even find mafia to download it

    what about a link to the wiki page? https://wiki.kolmafia.us/index.php/Installation
  3. matt.chugg

    Manuel Progress (the relay version)

    > ash appearance_rates($location[The Hedge Maze]) Returned: aggregate float [monster] none => -1.0 topiary gopher => NaN topiary duck => NaN topiary chihuahua herd => NaN topiary kiwi => NaN > ash appearance_rates($location[The Hedge Maze]).to_json() () Script execution aborted...
  4. matt.chugg

    Manuel Progress (the relay version)

    Interesting, that was something I thought I had fixed in the previous update, it was caused by something in the monster frequency data being null, there must be something else in the data structure that is null but it isn't coming from the monster frequency, I'll have a look
  5. matt.chugg

    Manuel Progress (the relay version)

    Updated to include dinos and wildfire paths and possibly some other paths that were waiting to be committed Fixed a bug where NaN in appearance_rates() caused to_json() to fail
  6. matt.chugg

    New Content Fall 2022 Challenge Path - Fall of the Dinosaurs

    "path": "46", "pathname": "Fall of the Dinosaurs",
  7. matt.chugg

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Apologies if the following is redundant, but In case it is useful information and not already noted, in r26566 autoscend.ash now appears twice and another instance of a script dependency is showing in the list, I didn't run Garden Harvester manually, I believe it was run by...
  8. matt.chugg

    Feature Ctrl+K search pop-up

    FWIW, I absolutely love this feature, I've always been a keyboard over mouse user, and spotlight/winkey/katapult style navigation makes so much more sense to me than anything else. Thank you
  9. matt.chugg

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    I'm also seeing this behaviour in latest build 26566 Running autoscend.ash has added 2 items to the MRU list which I am 100% certain I haven't directly run at any point
  10. matt.chugg

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    It looks like I wasn't using scriptMRU, I've set it and the everything makes sense now. If in reference to my initial report then you have my apologies, I wasn't aware of the new feature and I hadn't read enough on the previous pathc notes before making the bug report otherwise I would have...
  11. matt.chugg

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    ok it is detailed as a change in that thread, I should have looked more closely changing this to not a bug
  12. matt.chugg

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    In the latest version, all the scripts that would normally be listed are missing I've verified that the scripts are present (files exist in /scripts/), and are still runnable from the CLI and that this issue doesn't exist in r26558 and earlier
  13. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    I've also noticed that the choice adventure decorations are not present on this path, I wonder if something changed in the markup? not really sure how I can help figure that out, here is the markup for the spooky forest choice <form style='margin: 0px 0px 0px 0px;' name=choiceform1...
  14. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    Knob start: I also have a job for you which is probably of more general importance, although clearly not as important to me personally. The local Goblins over at Cobb's Knob are having similar problems as us with this whole "everything is on fire" situation, but we can't assume they won't take...
  15. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    Boss Bat First: Okay, great, you're back. I've got a proper quest for you this time -- I need you to go to the Bat Hole in the plains, and kill the Boss Bat so that I can move my office into his nice, shady underground cave. Oh, did I say that last part out loud? Ha ha, ignore that. Don't...
  16. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    Tavern Quest First: We've received word that the owner of the Typical Tavern, in the Distant Woods, is having a bit of a rat problem. Probably also a fire problem. Probably a real bad fire problem, unless the rumors about him watering down his stock are true. Anyway, when he called us, he said...
  17. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    Mosquito Quest Initial: Ah you're back, good. I've got a little mission for you -- our science guys want to check on how the local wetlands fauna are dealing with this whole fire business. I told them, probably not great? It probably isn't fun for them? But that wasn't a scientific enough...
  18. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    council initial text Welcome, Adventurer. You have arrived at a time of great need. There's a fire extinguisher next you to on the wall there, could you grab that and give my desk a little spritz? Here on the corner, where it's on fire. Good, thank you. That wasn't the great need I mentioned...
  19. matt.chugg

    New Content Wildfire - Fall 2021 challenge path

    r20854 have this in the CLI *** Monster 'The Blaze Bat' has monsterId = 2211 and image 'firebossbat.gif' *** Monster 'The fired-up Knob Goblin King' has monsterId = 2212 and image 'firegoblinking.gif' On second run, didn't pay a lot of attention to the first one, need to do minimum...
  20. matt.chugg

    My personal Meat farming script

    Just wanted to say thanks for this script, not an everyday user these days, just once every few days in aftercore or if I don't want to jump straight into another run. 100m Meat and counting. Thanks! Cumulative income = 100,717,082 Meat in 49,677 turns. Meat/Adventure = 2,027
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