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    New Content October IOTM - Autumn-aton

    Will that code work on its own, or is it part of something else? I am wondering if we should expect to get some variables to check on, to be able to send this guy out every time he finishes up. If it helps, adventuring in the 3 turn noncombat at the boxing daycare (scavaging) advances the...
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    ChibiParent

    I just had the same problem, Haven't tried the Veracity changed one, but the version I was running earlier already had several changes to make it functional from various posts in this thread and a couple of my own changes. If the only change is fixing the variable names, I might try doing that...
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    Bug encountersUntilNEPChoice is not being calculated accurately.

    The new shirt IOTM has a skill that will also need to be taken into account for the encountersUntilNEPChoice variable. It is like a Clara's bell but possibly dependent on the zone it is used in. I guess I can spade that out today. Yesterday I just tested it adventuring in the NEP. Used in...
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    Bug encountersUntilNEPChoice is not being calculated accurately.

    So does that mean that my assumption is wrong, or rather that it makes sense? I am not sure what KOL spaghetti is, or what exactly cheesing delay means. PS: When I googled KOL Spaghetti and I came up with Pastamancers and this:
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    Bug - Fixed Unable to cast Ode to Booze more than once from the Item Manager pane

    I have been noticing this also. In the past I would usually just click ode twice from the item manager.
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    Bug encountersUntilNEPChoice is not being calculated accurately.

    OK, I went through with strictly free runaways until the change between every 8 vs every 7 adventures and I have a definitive answer to when the noncombat happens. It will occur on the 8th turn for so long at the last "Just Paused" happens on a free adventure. Using free runaways for every...
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    Bug encountersUntilNEPChoice is not being calculated accurately.

    I have come to realize, the variable used to track the NEP choice adventure is not accurate, probably because the information in the wiki is not accurate. Regarding the "It's Just Paused" adventure The wiki says that: "The first two occurrences of this non-combat happen on the 8th and 16th...
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    Feature - Implemented shrug hare-brained

    Works like a charm now.
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    Feature - Implemented shrug hare-brained

    I'm not exactly sure how to figure that out.. If you tell me how I can check that, I will. Edit: I figured out how to check the html of the character pane and came up with this: <img src="https://d2uyhvukfffg5a.cloudfront.net/itemimages/hare.gif" width=30 height=30...
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    Feature - Implemented shrug hare-brained

    To clarify, hare-brained is shruggable, for free. But mafia doesn't know how. It tries to use a SGEEA which fails. You get get hare-brained by adventuring at I-911. You need to use a grimstone mask to access the area. You can access the area over any number of days (it persists through rollover)...
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    Feature - Implemented shrug hare-brained

    hare-brained is an effect you get from adventuring at "A Deserted Stretch of I-911". Its a zone that opens up after choosing the hare option from the Grimstone mask. You can shrug the effect by right clicking, just like shrugging off an AT song. Mafia doesn't seem to know how to do that though...
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    Spring Break Beach - Ultimate Mind Destroyer

    Yay, thanks so much! That's everything I needed and I don't even have to figure out how many milliseconds in 7 days!
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    Spring Break Beach - Ultimate Mind Destroyer

    So.. Is there a way to change this umdLastObtained from a string to an integer? Or is there a way to subtract one date from another? Otherwise I don't see how this can be used in a script to calculate how much time has passed. Is there a way to do the opposite of concatenate the string...
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