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  1. ckb

    New Content Tiny Stillsuit

    It would be nice to support equipping an item onto a familiar without having to switch familiars. This can be done from the 'Manage your Familiar' Terrarium page. The URL for this is: familiar.php?action=equip&pwd=&whichfam=72&whichitem=10932 The above puts the tiny stillsuit on the Exotic...
  2. ckb

    Recent problems with batfellow.ash

    You could also try https://github.com/Loathing-Associates-Scripting-Society/batfellow
  3. ckb

    New Content Tiny Stillsuit

    Also, you can still [distill] using URL injection when the stillsuit is equipped on a familiar in your terrarium. No need to unequip it.
  4. ckb

    Feature ASH location_accessible function.

    Really? huh. I'll have to check that out. I learned something new today. Edit: it does indeed change equipment, and then politely puts it back. But I wanna automate everything!!! Time to make sure my scripts carefully work around automatic outfit switching.
  5. ckb

    Feature ASH location_accessible function.

    I am trying to understand this all, but it seems like you are [potentially] proposing that Mafia automatically switch outfits/equipment and/or use items. I would strongly prefer a simple Boolean function that returns true if, and only if, the character in the current state with the current...
  6. ckb

    Feature Expand ChoiceAdventure Options

    It is fairly easy to add this logic to your own script, in either a before- or after- adventure script, changing the properties of the "choiceAdventure###" for whatever you like. as an example: //Teacher's Pet choiceAdventure1470 //1: Teacher's Pet (30, sleaze res, DA/DR), 2: teacher's pen...
  7. ckb

    Feature Add option to log CLI output to file

    You can more or less achieve this with the 'mirror' command: mirror [filename] stop [or start] logging to an additional file.
  8. ckb

    How do I tell Mafia a monster is in my locket?

    Can we update the reminisce command to accept an int as a monster id?
  9. ckb

    r26532 - log if KoL's modified familiar weight differs from KoLmafia's by Verac

    Fam was a Exotic Parrot. Base weight was 9 lbs, Modtrace Familiar weight was +15. ash familiar_weight( my_familiar() ) Returned: 9 Sorry I don't have more details. If I have time in my next run I'll try to get more info.
  10. ckb

    r26532 - log if KoL's modified familiar weight differs from KoLmafia's by Verac

    Still seeing issues in r26535: Familiar weight: KoL = 24 KoLmafia = 16 @Veracity Note: Refreshing the charpane seems to fix the issue.
  11. ckb

    r26532 - log if KoL's modified familiar weight differs from KoLmafia's by Verac

    I believe familiar_weight() has always returned the base weight of familiars. familiar_weight(fam) + weight_adjustment() = modified weight
  12. ckb

    r26532 - log if KoL's modified familiar weight differs from KoLmafia's by Verac

    Mafia was reporting 13 lbs in the main window (wrong) ASH was reporting base weight of 9 lbs (correctly) Modtrace was reporting +10 lbs (correctly) Mafia printed "Familiar weight: KoL = 19 KoLmafia = 13"
  13. ckb

    r26532 - log if KoL's modified familiar weight differs from KoLmafia's by Verac

    r26534 9-pound Melodramedary (96 experience, 12,617 kills) > modtrace familiar weight type source Familiar Weight Hidden Familiar Weight Skill Amphibian Sympathy +5.00...
  14. ckb

    Feature - Implemented Add more $monster[] data

    PR Submitted for the updated Elem and Phys values by Zarqon FWIW, I don't see the need to include special handling for "Immune to all damage except Element" or such. There are only a few monsters that qualify and those likely need special handling anyway, so I am fine without Mafia support for...
  15. ckb

    Feature - Implemented Add more $monster[] data

    Thanks @zarqon - I will review this and compare missing data to the wiki and work on a update to monsters.txt for updated Elem and Phys resistances. I will also note that this Mafia system only allows for those two types of resistance, without a modifier for a single element type, so a monster...
  16. ckb

    Feature - Implemented Add more $monster[] data

    For everyone here - I am reasonably confident of the numbers for Group and Elem and Phys, but I have not done an exhaustive game test because that requires more time and data than I have. This has been lightly tested and any corrections or feedback is appreciated. @zarqon - not sure if you...
  17. ckb

    Feature - Implemented Add more $monster[] data

    @Veracity - I should totally be able to figure out how to submit a PR for this but I can't seem to get it right. I do have an updated monsters.txt attached if you want to review and run it thought your “test fix-monster-attributes” Thanks.
  18. ckb

    Bug - Fixed Evil Eyes Not Being Tracked

    I had something similar in this bug report: https://kolmafia.us/threads/slay-the-dead-no-items.27497/
  19. ckb

    Feature - Implemented Request: Monster.article proxy record

    ok - that I can figure out how to do. I'll try to commit this week.
  20. ckb

    Feature - Implemented Request: Monster.article proxy record

    You give me too much credit. Modifying data files is about the extend of my Mafia Java modification skills. I don't know how to build a jar and I am not sure I would have to time to decipher how to do that... I can make my changes with as much consistency as the current monsters.txt though. Is...
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