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    Feature Monorail breakfast counter spoiler text

    Maybe it's a filename thing (like you said)...
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    Feature Monorail breakfast counter spoiler text

    maybe _this_ happened again? I clearly see the change in the patch
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    Feature Monorail breakfast counter spoiler text

    Also, yeah, on that last one, I noticed that I had left debugging text. It's removed in this patch. Sry ._.
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    Feature Monorail breakfast counter spoiler text

    There, the it compiles, and is tested
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    Feature Monorail breakfast counter spoiler text

    My IDE is pulling that method out of java.lang.CharSequence. Maybe it mistakenly thinks stringBuffers are part of CharSequence? (though I... thought they were?)
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    Feature Monorail breakfast counter spoiler text

    ,':| hmmm?
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    Feature Monorail breakfast counter spoiler text

    My IDE seems to be saying that the function / symbol is accessible just fine, so if I could understand how the build process changed, I could help.
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    Feature Monorail breakfast counter spoiler text

    No, I got the issue, too. I forgot to make a build (such a coincidence; it was the first time I managed to run mafia straight from my IDE without having to compile) 😓
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    ASH writers who use GitHub, what does your workflow/setup look like?

    Phil, remember that discussion I had in #mafia-and-ash about symlinks? The one you took part in? :) https://discordapp.com/channels/466605739838930955/534709227260870656/774904325016125460
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    Feature Monorail breakfast counter spoiler text

    I'm open to hearing about those changes, since I can't seem to find what causes this issue. Doesn't seem to be a missing import...
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    Feature Monorail breakfast counter spoiler text

    Now fixed and tested.
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    Feature - Implemented spookyraven manor quest: step3 detection

    Assuming you meant "wait"? ok
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    Feature - Implemented spookyraven manor quest: step3 detection

    bump; it's tested, only waiting for the push.
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    Feature Monorail breakfast counter spoiler text

    apparently not quite finished...
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    Feature Monorail breakfast counter spoiler text

    Made a patch that adds spoiler text to the breakfast counter (the one with the muffins). Was not so straightforward, since the choice-value assignment on that encounter is dynamic... In addition, I made a new property, "_muffinOrderedToday", which, as the name says, tells if you ordered (as in...
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    Bug - Fixed knollAvailable() in Grey Goo

    not available in Grey Goo
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    Feature Relay browser when not logged in

    I made a patch for KoLmafia. This patch allows one to open the relay browser while not logged in. The intent is to allow the test of relay scripts without having to log in, such as if the script is in another folder, or if you are currently using a different version of that script and don't want...
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    Feature - Implemented spookyraven manor quest: step3 detection

    It's been a while, but: now tested. (Blew the wall, then set the property back to step2 and went back in manor4)
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    Feature _gingerbreadClockVisited

    Made another little patch for gingerbread city. This one adds a property, "_gingerbreadClockVisited", which tells if you got the Setting the Clock adventure today. Currently, you can tell if you advanced the clock, but not if you refused to do it, hence this patch.
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