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  1. Replies
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    New Content That isn't a complaint, that's a feature request....

    That isn't a complaint, that's a feature request.

    Or if it is a complaint, you might want to reword it so you don't get ignored.

    (Oh, and for my money, for Sausage Goblin, I wouldn't want a...
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    Bug The wiki drop rates are generally hideous, at...

    The wiki drop rates are generally hideous, at least for old monsters. We know that most drop rates are a factor of 5, and very few have decimal places, as that requires special code, but there are...
  3. Thread: Items

    by Darzil
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    218

    I just use maximize("adv, 0.1 pvp fights +switch...

    I just use maximize("adv, 0.1 pvp fights +switch trick-or-treating tot", false); but then I am not considering pulls. I have it in my logout script, so I wouldn't want it using pulls, just in case I...
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    New Content Yes, it'll struggle if you try to make multiples...

    Yes, it'll struggle if you try to make multiples on low meat, as the cost is calculated the same as other costs, x times y. I'm not too keen on trying to override everywhere that cost appears for one...
  5. Thread: Dark Gyffte

    by Darzil
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    2,059

    New Content Has the effect been spaded? +3 copies with no...

    Has the effect been spaded? +3 copies with no rejection like most other Avatar paths?
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    I would guess the issue is in this function :...

    I would guess the issue is in this function : GetPlayer( playername ) which you do not show (As the code generating that error message isn't shown).
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    Will we need some monster recognition code for...

    Will we need some monster recognition code for these as the names vary by run, or is that handled automatically by image now?

    Also - apologies for not continuing with this, as haven't found time...
  8. Thread: Dark Gyffte

    by Darzil
    Replies
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    2,059

    New Content I would guess we need to include code to apply it...

    I would guess we need to include code to apply it in KoLCharacter.recalculateAdjustments(), after all other adjustments are added.

    It might not need to be in Predict, as I suspect the flooring is...
  9. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content Try r19103 - Untested

    Try r19103 - Untested
  10. Thread: Dark Gyffte

    by Darzil
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    2,059

    New Content r19102 adds Friar and start of Crypt checking ...

    r19102 adds Friar and start of Crypt checking

    And that's it for today, My no IotM alt is slow when I'm concentrating on coding!
  11. Thread: Dark Gyffte

    by Darzil
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    2,059

    New Content r19101 adds Bat/Rat/Goblin quest tracking...

    r19101 adds Bat/Rat/Goblin quest tracking (untested) and counts all Vampyre skills as passive as they affect HP.
  12. Thread: Dark Gyffte

    by Darzil
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    2,059

    New Content r19100 adds Vampyre Food/Booze and restricts it...

    r19100 adds Vampyre Food/Booze and restricts it appropriately (I hope - lightly tested).
  13. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content r19099 handles casting from HP, lightly tested.

    r19099 handles casting from HP, lightly tested.
  14. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content r19098 handles no familiars.

    r19098 handles no familiars.
  15. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content r19097 handles: Add 20 x (1+darkGifftePoints)...

    r19097 handles:
    Add 20 x (1+darkGifftePoints) HP, and HP is based on base Muscle (not buffed Muscle + 3) as Vampyre
    Each skill reduces HP, by a variable amount.
    Handles Ferocity I hope.
    Handles...
  16. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content Yeah, that is an option, but that was a load of...

    Yeah, that is an option, but that was a load of work, and I'm not sure whether KOL gives that information. Also at the moment only those two are duplicate, and they are mutually exclusive, as both...
  17. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content r19096 - Early support. Among the many things...

    r19096 - Early support.

    Among the many things needed:
    Council Quest text
    Handle some skills that may have per day limits or need spading or are unclear
    Handle casting using HP rather than HP...
  18. Thread: Dark Gyffte

    by Darzil
    Replies
    44
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    2,059

    New Content Dark Gyffte

    Have started working on basic support, so other Devs don't.
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    When I am doing something like that I add code to...

    When I am doing something like that I add code to the script that prints out what it is doing, and maybe variable values, to help debugging.
  20. Bug - Waiting for Info Yeah, there is definitely an issue with nothing...

    Yeah, there is definitely an issue with nothing being preferred over something with -tie and nothing equipped.

    The bug is not "I used -tie because I don't care what I get, but I got something I...
  21. Bug - Waiting for Info I guess there is a bug here, though. Which is...

    I guess there is a bug here, though. Which is that ideally we'd always prefer current (even if nothing) when -tie is in use and no improvement. This looks from the code like it should be the case,...
  22. Bug - Waiting for Info Yeah, I really wouldn't use -tie, ever. I am...

    Yeah, I really wouldn't use -tie, ever.

    I am not going to change the handling of a user wanting to not use tiebreakers to implement a second level of tiebreaker.

    Though I would be open to...
  23. Bug - Waiting for Info Well, you can change the maximizer tiebreaker, so...

    Well, you can change the maximizer tiebreaker, so it meets your requirements? It is a preference.
  24. Bug - Waiting for Info Why use -tie? It prevents maximiser caring about...

    Why use -tie? It prevents maximiser caring about the difference between two items that do not help? You are explicitly telling it you are happy with any item that doesn’t help with maximising...
  25. Bug - Waiting for Info Try ticking "always consider current equipment...

    Try ticking "always consider current equipment outside Hardcore/Ronin", or add +current, assuming both these happen outside Ronin.
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