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  1. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    I added "unvisited" as a command to select a...

    I added "unvisited" as a command to select a random planet from the set of known "public" planets that you have not yet visited. You can specify a difficulty range.

    I considered making it a goal,...
  2. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    I am pleased that we don't have the "no...

    I am pleased that we don't have the "no multi-posting" shit-for-brains policy here, since this is my seventh successive post. :p
    And, yes - I have been "corrected" for doing that. Welcome to my...
  3. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    And you know something - I have gotten multiple...

    And you know something - I have gotten multiple snide judgmental people talking to me here about how it is my DUTY to edit the Wiki and correct things there, when I discover such-and-such and correct...
  4. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    The good news is that it is self correcting: if...

    The good news is that it is self correcting: if you tell it to advance your quest and the planet it finds for you does not do that, the next time you try to advance the same quest, it will not offer...
  5. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    And, yep. The spreadsheet says "Half the Ship it...

    And, yep. The spreadsheet says "Half the Ship it used to Be" AND "Mother May I".
    Obviously, I need to reject errors like that and simply say "detected".
  6. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    You know something - this was really handy. I did...

    You know something - this was really handy. I did this:

    VeracitySpacegate space pirate, detected murderbot, detected spants

    and got this:


    Considering 1549 known planets.
    After filtering...
  7. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Yes indeed. > VeracitySpacegate detected...

    Yes indeed.


    > VeracitySpacegate detected trade

    Considering 1549 known planets.
    After filtering on 'detected trade', 42 left.
    Revision 165
  8. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    In case you are interested in spading the (many)...

    In case you are interested in spading the (many) planets with incomplete data in the spreadsheet, revision 164 adds additional goals:

    detected trade - a planet with friendly aliens but unknown...
  9. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    I went to random planet today: >...

    I went to random planet today:


    > VeracitySpacegate status

    Visiting the Spacegate Terminal
    Planet Name: Pacmanicus Shatner VI (difficulty = 20)
    Coordinates: UNUPGVV

    The sky is blue...
  10. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Revision 162 allows the following as goals: ...

    Revision 162 allows the following as goals:

    primitive (or simple) plants (or animals)
    advanced (or complex) plants (or animals)
    anomalous (or exotic) plants (or animals)

    As before,

    plants...
  11. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    OK, in Revision 160, the following are the...

    OK, in Revision 160, the following are the "canonical" goals:

    murderbots
    murderbot artifacts
    murderbot drones
    murderbot soldiers
    spants
    spant artifacts
    spant drones
    spant soldiers
  12. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Those are the same issue: >...

    Those are the same issue:


    > VeracitySpacegate spants soldier

    cruft at end of command: 'soldier '

    > VeracitySpacegate spants soldiers

    Considering 1547 known planets.
  13. Replies
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    7,380

    Sorry it took so long. Revision 158 fixes this.

    Sorry it took so long. Revision 158 fixes this.
  14. Replies
    406
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    45,866

    Revision 147 lets you use VeracitySpaceGate...

    Revision 147 lets you use VeracitySpaceGate to explore Through the Spacegate every day.
    There are two configuration settings for this:


    // ****** Spacegate **********

    // If you want to...
  15. Replies
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    45,866

    I'll be back to working on VMF this weekend, now...

    I'll be back to working on VMF this weekend, now that I am done with VSG (almost - I have one bug I know of).

    I'll figure out what to do about this.
  16. Replies
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    7,380

    Because I added print() with no arguments as a...

    Because I added print() with no arguments as a built-in ASH function.
    It prints a blank line. You used to have to do that with print( "" ), which annoyed me.
    I'll remove the no longer necessary...
  17. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    VMF doesn't call VSG yet. That is one of the few...

    VMF doesn't call VSG yet. That is one of the few remaining things to do. When I said "Given that I do this", I meant to say "Given that I WILL do this".
    I'll wrap it up this weekend..

    Sorry!
  18. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    All right! I think this script is done, modulo...

    All right!

    I think this script is done, modulo bugs and feature requests. It does what I need.

    I'm working on SpacegateConsult.ash. I am not intending to release it. It will be what my multis...
  19. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Revision 152 has several features: - Save...

    Revision 152 has several features:

    - Save amount of research you collected via this script in _SpacegateResearch
    - Saves the shinies you found in _SpacegateShinies
    - Provides "status" as an...
  20. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    That's puzzling. I assume that, somehow, I...

    That's puzzling. I assume that, somehow, I started with the wrong amount of energy remaining and failed to count down to zero and got the "out of energy" message repeatedly.

    I'll make it recognize...
  21. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    I've come up with a solution for the Trophy...

    I've come up with a solution for the Trophy Problem.

    Which primitive alien trophy from hostile intelligent aliens are the only things you can't necessarily discover by simply exploring a planet;...
  22. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Revision 149 does that.

    Revision 149 does that.
  23. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    That worked nicely. Revision 148 does this: ...

    That worked nicely. Revision 148 does this:

    Goes directly to Spacegate Equipment Requisition to get the gear you need.
    "help" tells about all settings - including VSG.ExtraMaximizerParameters...
  24. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Revision 147 fixes the supplied planet data files...

    Revision 147 fixes the supplied planet data files to set the "DETECTED" bit for murderbots, spants, and ruins as appropriate. This should solve the error message when the terminal says one of those...
  25. Thread: Spacegate

    by Veracity
    Replies
    71
    Views
    2,339

    Actually, I am wrong - retrieving something from...

    Actually, I am wrong - retrieving something from Equipment Requisition is not a coinmaster; it is a creation method.
    Puzzling. Pondering.
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