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  1. It looks like this script uses zlib vars, as...

    It looks like this script uses zlib vars, as opposed to preferences. Try using "zlib eatdrink_avoid_blood-soaked_sponge_cake = true"? (spaces are apparently necessary for zlib's main() function)
  2. Replies
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    2,720

    (There are accessories and weapons that give +adv...

    (There are accessories and weapons that give +adv which can be equipped multiple times, e.g. time sword or gold wedding ring.)
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    You'll note that the accessory readout mentions...

    You'll note that the accessory readout mentions that you have gear equipped for +3, +1, and +2 adv, and then lists a bunch of things for +1 and +2. Also, there are a bunch of cases where the script...
  4. New Content -------------------- 2464 Bat-Adjacent...

    --------------------
    2464 Bat-Adjacent Form bat.gif f3d87b2cab931ca81c9b08ffdb16a7cf
    Effect Bat-Adjacent Form Item Drop: +50
    --------------------
    --------------------
    2463 Misty...
  5. Thread: Items

    by heeheehee
    Replies
    5
    Views
    177

    to_slot(item) is probably useful here. Something...

    to_slot(item) is probably useful here. Something like...



    boolean [slot, item] map;
    foreach it in $items[] {
    slot s = it.to_slot();
    if (s != $slot[none] &&...
  6. Bug - Not A Bug In fact, if I submit a combat macro in KoL...

    In fact, if I submit a combat macro in KoL natively that just reads "endwhile", I see:
  7. Bug - Not A Bug It's perfectly fine (and in fact preferred) to...

    It's perfectly fine (and in fact preferred) to double/triple post on this foru, especially if it's been a while since you last posted. If you edit your post, 1) people who skim the thread but have...
  8. Bug - Not A Bug Some thoughts: Some of these whiles should...

    Some thoughts:

    Some of these whiles should probably be ifs (namely, the block with olfaction / gallapagosian mating call). It's also a bit redundant to have a while block ending with "skill...
  9. Thread: Dark Gyffte

    by heeheehee
    Replies
    42
    Views
    1,879

    New Content Does it stick around after rollover? Does it have...

    Does it stick around after rollover? Does it have a duration?

    (These are both pretty easy to check. Sniff + banish in a zone with conditional monsters, look for tumbleweeds.)

    IMO there's a base...
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    One oft-cited example for a buyScript is where...

    One oft-cited example for a buyScript is where Mafia doesn't truly account for the value of creation, e.g. in the case of a Sauceror crafting sauce potions in triplicate. Natively, Mafia simply...
  11. Thread: Dark Gyffte

    by heeheehee
    Replies
    42
    Views
    1,879

    New Content Items with multiple creation mechanisms, per...

    Items with multiple creation mechanisms, per concoctions.txt:


    [2325]Staff of Ed
    actual blood sausage
    blood-soaked sponge cake
    bloody beer
    cold wad
    crappy Mer-kin mask
    dripping meat crossbow
  12. Thread: Dark Gyffte

    by heeheehee
    Replies
    42
    Views
    1,879

    New Content And yeah, as you point out, some of the new...

    And yeah, as you point out, some of the new recipes involve ingredients that aren't otherwise interchangeable (blackberry / plain snowcone seems to be the other one).

    One shortcoming of the...
  13. Thread: Dark Gyffte

    by heeheehee
    Replies
    42
    Views
    1,879

    New Content There's also support for *umbrella -> gatorskin,...

    There's also support for *umbrella -> gatorskin, as well as various cola and beer recipes.

    I don't think this switch statement scales, though:


    for ( int i = 0; i <...
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    179

    Bug I don't actually see any special overrides for...

    I don't actually see any special overrides for choiceAdventure505 in ChoiceManager. There is special logic for 502, but that only checks whether you have a tree-holed coin (and should redeem for a...
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    While this should work as you intend (it looks...

    While this should work as you intend (it looks like InventoryManager checks if target - inventory.getCount(item) <= 0 after all existing calls to invokeBuyScript), IMO this is an implementation...
  16. My copy of BatBrain says: if...

    My copy of BatBrain says:


    if (mdata.nostun < 1 && contains_text(action,"Unfazed, your opponent attacks you anyway!") &&
    vprint("This monster is stun immune! That information should...
  17. ML stagger immunity, perhaps? The monster also...

    ML stagger immunity, perhaps? The monster also seems to be flagged noinstakill.
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    It may also make sense to key your map by player...

    It may also make sense to key your map by player ID, since that can't change, whereas a playername can undergo capitalization changes, or be "modified" by certain effects / equipment.
  19. Thread: Rollover

    by heeheehee
    Replies
    9
    Views
    735

    Dumb question: why can't you just use...

    Dumb question: why can't you just use gametime_to_int() by itself?

    MinutesToRollover can then be defined as


    int MinutesToRollover() {
    return 1440 - gametime_to_int() / 1000 / 60;
    }
    ...
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    That particular map has potential for bloat over...

    That particular map has potential for bloat over time, since I never remove any elements from it. You'd probably also want to add an "if (stash_deltas[pid, it] == 0) remove stash_deltas[pid, it];"
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    nit: instead of calling your variables groupN and...

    nit: instead of calling your variables groupN and explaining what they are, why not use descriptive variable names?

    Also, you're serializing and deserializing your map with every single loop...
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    1,075

    Bug No, refresh session just calls a bunch of...

    No, refresh session just calls a bunch of internal functions.

    It turns out that fetching your own profile is something that ClanManager does, as part of determining your current clan name and clan...
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    1,075

    Bug My point is that there's a solid 30s between...

    My point is that there's a solid 30s between Mafia looking at your profile, and the first clan stash request going through. Unless you have a 30s wait baked into one of your scripts, that seems like...
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    Bug I'm noticing that your debug log contains a bunch...

    I'm noticing that your debug log contains a bunch of queued-up ClanStashRequests, and also a significant gap in time between when you look at your public profile, and when the first clan stash...
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    Bug I'm curious if you know when this started...

    I'm curious if you know when this started happening. In particular, does this precede r18800?
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