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Type: Posts; User: cheesecookie

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  1. Replies
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    It requires permissions. I have code somewhere...

    It requires permissions. I have code somewhere that uses it when possible but I don't have those permissions in every clan I've been in.
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    Yeah, automatic opening is totes a bad idea. I...

    Yeah, automatic opening is totes a bad idea.

    I can't imagine there is any other good way to make a faxbot response. Chat messages were probably a good UX and who knows if automation had really...
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    I think there has been an issued raised that...

    I think there has been an issued raised that mafia can not detect if chat is open. Although, I suppose you could track requests to newchatmessages.php (not sure if that is it) but I haven't really...
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    This is a tricky one. I think the existing...

    This is a tricky one. I think the existing workarounds don't handle having to change a faxbot well at all (in fact, having private clans is yet another workaround for this to avoid relying on a...
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    Make sense, real life stuff is always a priority....

    Make sense, real life stuff is always a priority.

    I'm guilty of similar, it does provide that push to get stuff done.

    Thanks, I appreciate the response! I completely understand the need for a...
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    Maybe that is why I feel like the scripting...

    Maybe that is why I feel like the scripting community is quite large as I'm privy to hearing from unshared maintenance. I never did bother to check though.





    The way players bring up issues...
  7. Bug I advise wrapping have_skill and always doing an...

    I advise wrapping have_skill and always doing an is_unrestricted check.
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    My point is that you should at least try to ask...

    My point is that you should at least try to ask first.

    Orphans get inherited by init and their return values are ignored.
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    At least one of those, CHIT, is actively updated...

    At least one of those, CHIT, is actively updated (it updated today actually). At least ask first. And if you are going to fork them, try not to make them incompatible with the original.
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    Very true. My general stance is, as long as the...

    Very true. My general stance is, as long as the original author hasn't explicitly said no, that with a sufficient good-faith attempt to contact (of course, what qualifies as sufficient and...
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    New Content If the spading of ensorcel ever finishes, I have...

    If the spading of ensorcel ever finishes, I have code for a mafia patch that handles ensorcel (as a preference).
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    Fair enough. When I took over snapshot, it was...

    Fair enough. When I took over snapshot, it was after being prodded about it by other players for over a year. I made a few attempts to contact bumcheekcity about it but never heard back from him, I...
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    This was posted on April 1st and I can't tell if...

    This was posted on April 1st and I can't tell if it is an Apple [sic, I'm not fixing it] Fools joke or not.
  14. Bug I use an afterAdventure script to handle these in...

    I use an afterAdventure script to handle these in my automation. But that may be more heavy-handed than you want.
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    New Content - Implemented I don't think it is terribly important anyway,...

    I don't think it is terribly important anyway, unless we all lose our arms in a new path.



    I know that I started with making error messages more verbose. Some messages, such as "You can't make...
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    New Content - Implemented Ah, neat. I can work with that. I was worried my...

    Ah, neat. I can work with that. I was worried my recent modifier tinkering broke something.

    I see that the way the modifiers are handled, the unarmed property would end up applying to the set of...
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    New Content - Implemented I just recently had an issue where mafia did not...

    I just recently had an issue where mafia did not recognize "+20 Damage to Unarmed Attacks" as my _voteLocal1 modifier. It looks like it was recognized properly by VOTE_PATTERN but may have failed the...
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    New Content r19122 has Blood Blade as skill 5041 instead of...

    r19122 has Blood Blade as skill 5041 instead of 5042 (from r19121 update).
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    New Content I believe this is sufficient for tracking the...

    I believe this is sufficient for tracking the banisher, or at least it has been working with me (unless I missed some of the code in my svn diff check):




    Index:...
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    I am just going to register my disdain for all of...

    I am just going to register my disdain for all of this. You didn't even ask. You incorrectly attribute bumcheekcity who had no involvement in cc_ascend and you continued to take code from my more...
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    "refresh inv" Bah, I was looking to see if...

    "refresh inv"

    Bah, I was looking to see if someone said this and didn't see it but The Dictator beat me to it.
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    New Content - Implemented Would you mind adding a property for your...

    Would you mind adding a property for your turncount at last wanderer encounter? Maybe voteLastTurn or something like that? So that we know if we encountered the wanderer at that turn yet or not?
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    New Content I used Slaw's value and it worked for me - the...

    I used Slaw's value and it worked for me - the way it works reminds me of using crypt.
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    New Content The values changing doesn't actually matter. You...

    The values changing doesn't actually matter. You can use old values and they work just fine (at least this has worked for me since last night).
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    Feature - Implemented I've used a flag to handle this in script. It...

    I've used a flag to handle this in script.

    It sounds like the issues with it have been fleshed out though (once/reminders are nicer).
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