Search:

Type: Posts; User: RSS Bot

Page 1 of 20 1 2 3 4

Search: Search took 0.06 seconds.

  1. 19553: Since we decorate fight and choice pages as we examine them, don't do it again

    Since we decorate fight and choice pages as we examine them, don't do it again when
    formatting response for the relay browser.
    Determine if you can walk away from a choice before decorating the...
  2. 19552: Retrieve cafe menus when you log in

    Retrieve cafe menus when you log in

    by veracity0 on 2019-09-19 14:44:27

    M /src/net/sourceforge/kolmafia/KoLmafia.java (view) (diff)
    M /src/net/sourceforge/kolmafia/KoLmafiaGUI.java (view)...
  3. Replies
    0
    Views
    85

    19551: Get rid of RelayAutoCombatThread

    Get rid of RelayAutoCombatThread

    by veracity0 on 2019-09-18 16:49:22

    M /src/net/sourceforge/kolmafia/StaticEntity.java (view) (diff)
    M /src/net/sourceforge/kolmafia/request/FightRequest.java...
  4. 19550: When you use the "auto" button on a choice adventure in the relay browser, dis

    When you use the "auto" button on a choice adventure in the relay browser, display the decorated
    response text, so that use links, etc, get shown.
    Add missing choice decision for Duffel on the...
  5. 19549: Whenever we update the round data in a fight, save the decorated response as w

    Whenever we update the round data in a fight, save the decorated response as well as the raw response.
    Aitomating fights with the "script" button will show you the last decorated response, which...
  6. 19548: Add method chaining variants for ASH functions: overdrink, retrieve_item, buy,

    Add method chaining variants for ASH functions: overdrink, retrieve_item, buy, buy_using_storage, adventure

    by veracity0 on 2019-09-17 20:16:02

    M...
  7. Replies
    0
    Views
    36

    19547: Get rid of RelayAutoCOmbatThread

    Get rid of RelayAutoCOmbatThread

    by veracity0 on 2019-09-17 17:02:30

    M /src/net/sourceforge/kolmafia/webui/RelayAgent.java (view) (diff)
  8. 19546: Restore overdrink to RuntimeLibrary

    Restore overdrink to RuntimeLibrary

    by jaadams5 on 2019-09-17 12:09:48

    M /src/net/sourceforge/kolmafia/textui/RuntimeLibrary.java (view) (diff)
  9. 19545: Add method-chaining friendly versions of eat, eatsilent, drink, drinksilent, c

    Add method-chaining friendly versions of eat, eatsilent, drink, drinksilent, chew, use and create. For example, you can now do $item[lime].eat() or $item[martini].drink(3)

    by innerdreams on...
  10. 19544: Make a new RelayAutoCOmbatThred for every RelayAgent. synchronize, as appropri

    Make a new RelayAutoCOmbatThred for every RelayAgent.
    synchronize, as appropriate, on FightRequest.INSTANCE.
    Set/clear isAutomating fight in a try/finally block

    by veracity0 on 2019-09-16...
  11. 19543: ASH functions for getting available choice inputs: string[string][string]...

    ASH functions for getting available choice inputs:

    string[string][string] available_choice_select_inputs( int decision );
    string[string] available_choice_text_inputs( int decision );

    by...
  12. 19542: Arena parameters for Party Mouse. Fixes from checkeffects and checkitems.

    Arena parameters for Party Mouse. Fixes from checkeffects and checkitems.

    by veracity0 on 2019-09-14 00:40:26

    M /src/data/familiars.txt (view) (diff)
    M /src/data/items.txt (view) (diff)
    M...
  13. 19541: Support for automating choice adventures that have required "text" inouts

    Support for automating choice adventures that have required "text" inouts

    by veracity0 on 2019-09-13 21:21:58

    M /src/net/sourceforge/kolmafia/session/ChoiceManager.java (view) (diff)
    M...
  14. 19540: Arena parameters for Pocket Professor. Update "choice" command: choice -> prin

    Arena parameters for Pocket Professor.
    Update "choice" command:
    choice -> prints current choice options, including extra fields from "select" inputs
    choice NUMBER [FIELD=VALUE]... [always] -> make...
  15. 19539: Add some methods in ChoiceUtilities to parse and validate "select" inputs in c

    Add some methods in ChoiceUtilities to parse and validate "select" inputs in choice adventures.
    Calling these methods to validate use-supplied input (CLI or ASH) will come next.

    by veracity0 on...
  16. 19538: plural for bunch of sea graps. _universeImploded tracks usage of Implode Unive

    plural for bunch of sea graps. _universeImploded tracks usage of Implode Universe
    Hedge Maze script checks for enough turns available for chosen path. Having confirmed you
    have enough, accept KoL's...
  17. 19537: Law of Averages is reusable. Add ability to specify extra fields when automati

    Law of Averages is reusable. Add ability to specify extra fields when automating choices:
    set choiceAdventure1391=1&tossid=10320
    ash run_choice ( 1, "tossid=10320" );

    by veracity0 on 2019-09-10...
  18. Replies
    3
    Views
    200

    19536: Fix Kingdom of Exploathing check

    Fix Kingdom of Exploathing check

    by veracity0 on 2019-09-10 03:36:04

    M /src/net/sourceforge/kolmafia/session/TavernManager.java (view) (diff)
  19. 19535: Allow tavern automation below level 3 if in KoE. Untested.

    Allow tavern automation below level 3 if in KoE. Untested.

    by jaadams5 on 2019-09-10 00:56:10

    M /src/net/sourceforge/kolmafia/session/TavernManager.java (view) (diff)
  20. 19534: Add Spacegate Sounds to Script repository

    Add Spacegate Sounds to Script repository

    by veracity0 on 2019-09-08 03:55:47

    M /data/SVN/svnrepo.json (view) (diff)
  21. 19533: Disable allowSocketTimeout since it is harmful. The default for the option was

    Disable allowSocketTimeout since it is harmful. The default for the option was false, but players who
    were using KoLmafia before I changed the default from true to false had it at false.

    I left...
  22. 19532: Add Kingdom of Exploathing monsters

    Add Kingdom of Exploathing monsters

    by veracity0 on 2019-09-04 21:54:19

    M /src/data/monsters.txt (view) (diff)
  23. 19531: When you change up the Goth Giant's music, you lose your dum 'n' bass 'n' drum

    When you change up the Goth Giant's music, you lose your dum 'n' bass 'n' drum 'n' bass record

    by veracity0 on 2019-09-04 20:54:17

    M /src/net/sourceforge/kolmafia/objectpool/ItemPool.java...
  24. 19530: When parsing effect (and item) names from KoL responseText, trim the results;

    When parsing effect (and item) names from KoL responseText, trim the results; Affirmation effects
    (at least) are sometimes presented with a leading space

    by veracity0 on 2019-09-04 19:15:24

    M...
  25. 19528: Revert attempted fix for special clips doing multiple rounds of damage with we

    Revert attempted fix for special clips doing multiple rounds of damage with weird HTML,
    since it broke other important parsing, like runaways and banishes.
    Add check for ammo.gif to fix just the...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4