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Type: Posts; User: Veracity

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  1. Bug That is a one line change. Two, if we need a new...

    That is a one line change.
    Two, if we need a new constant in ItemPool.
  2. Bug “The choice adventure it points you towards” ...

    “The choice adventure it points you towards”

    You are saying that using the item redirects to a choice?

    We just need to make that one not give you an inline use link, much as we do for the Frat...
  3. Bug - Waiting for Info That was helpful. We shouldn't need to defer use...

    That was helpful. We shouldn't need to defer use links on the Council page, since you can walk away from it - but I wasn't setting the "can walk away" flag until after we generated the use links.
    ...
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    Somehow KoLmafia thought you had completed the...

    Somehow KoLmafia thought you had completed the Orchard sidequest as a fratboy.
    Weird.
  5. Bug - Waiting for Info Hmm. Presumably because the Council on KoE is a...

    Hmm. Presumably because the Council on KoE is a choice adventure - but one you can walk away from.
    Do you walk away from that choice or do you accept it?
    Rats. I am done with KoE. I’ll think about...
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    I don't think you can "mark the Island...

    I don't think you can "mark the Island unavailable". Instead, KoLCharacter.mysteriousIslandAccessible() will "mark it available" based on the presence of certain items. Acquisition of those items,...
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    I have the following IOTMs on my "to do" list: ...

    I have the following IOTMs on my "to do" list:

    // Clan fortune teller
    // Boxing Daycare
    // KGB Briefcase buffs

    I expect I will get to them, by and by.
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    Well.... > get VMF.MeatFamiliar ...

    Well....


    > get VMF.MeatFamiliar

    Robortender

    > get VMF.RoboDrinks

    drive-by shooting
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    Revision 203 will call BeachComber (if installed)...

    Revision 203 will call BeachComber (if installed) to walk on the beach.

    VMF.BeachCombTurns is a number.
    If < 0, do not comb the beach
    If = 0 (the default), use remaining free walks only
    If > 0,...
  10. Revision 202 tracks number of actual turns spent...

    Revision 202 tracks number of actual turns spent combing the beach today (using this script) in _VBC.TurnsSpentCombing
  11. Bug - Waiting for Info It created a macro with the three actions. I...

    It created a macro with the three actions. I just tried it again, adding Extract


    [ barf mountain ]
    try to steal an item
    skill pocket crumbs
    skill summon mayfly swarm
    skill extract
    consult...
  12. Bug Bumped.

    Bumped.
  13. Bug - Waiting for Info OK, I did that in revision 19549. It no longer...

    OK, I did that in revision 19549. It no longer depends on luck to accumulate multiple rounds worth of items; every time we parse a fight response, we create the decorated page which will build up the...
  14. Bug - Waiting for Info The way it used to be: We'd fire off a thread...

    The way it used to be:

    We'd fire off a thread to execute the fight.
    We then tell the browser to redirect and refresh once a second. Using a non-standard Netscape HTTP extension, which is...
  15. Bug - Waiting for Info Can I see the CCS section which invoked the...

    Can I see the CCS section which invoked the consult script, please?
    Looks like you had digitize, summon love gnats, extract, sing along and then called WHAM?
    The first four would get composed into...
  16. Bug - Waiting for Info I got a "A choice follows this fight immediately"...

    I got a "A choice follows this fight immediately" executing my LOV script again.

    Here is the condensed DEBUG log:


    class net.sourceforge.kolmafia.request.GenericRequest
    Requesting:...
  17. Bug - Waiting for Info I'll try that out. Works fine for a CCS with no...

    I'll try that out. Works fine for a CCS with no consult script:


    [ barf mountain ]
    try to steal an item
    skill pocket crumbs
    skill summon mayfly swarm
    attack with weapon
    Encounter:
  18. Feature I like what you did. You made all of the...

    I like what you did.

    You made all of the following forms valid:

    eat( int, item )
    eat( item, int )
    eat( item ) // count is 1

    for: create, use, eat, eatsilent, drink, drinksilent, chew
  19. I like this. Comments: Formatting - braces on...

    I like this. Comments:

    Formatting - braces on functions.
    "create" should not care about UseItemRequest.lastUpdate
    This could easily be extended for "buy" and "retrieve_item" and a number of...
  20. Bug - Waiting for Info OK. Let try revision 19547. That gets rid of the...

    OK. Let try revision 19547. That gets rid of the RelayAutoCombatThread. We do other potentially multi-round things in the same thread that RelayRequest came in on (like automating chains of choice...
  21. Bug - Not A Bug (I tried that and it not work for me on Chrome on...

    (I tried that and it not work for me on Chrome on my Mac. Had it worked, I would have tried it with other browsers and eventually submitted it.)
  22. Bug - Waiting for Info I am rethinking the whole way the "script" button...

    I am rethinking the whole way the "script" button works.
  23. Bug - Waiting for Info Give me some metrics about exactly "how much" "a...

    Give me some metrics about exactly "how much" "a little bit longer" is, and I'll pay attention.

    Hard to imagine that synchronizing on something which is not actually in contention would cause a...
  24. Bug - Waiting for Info I am noticing that my script which runs the LOV...

    I am noticing that my script which runs the LOV is getting "A choice follows this fight immediately." when trying to take the choice following the second fight.
    Looking at the code, I cannot see how...
  25. That document is talking about CCS files, not...

    That document is talking about CCS files, not combat filters, but it is true that lines in CCS files enclosed in quotes are treated as KoL combat macro instructions.
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