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Type: Posts; User: Veracity

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  1. Feature - Implemented I did submit something to fix this this summer,...

    I did submit something to fix this this summer, when I noticed the same thing:


    r19286 | veracity0 | 2019-06-11 18:15:03 -0400 (Tue, 11 Jun 2019) | 2 lines

    béarnaise zombie is not...
  2. Feature - Implemented I looked at it, saw no error, shrugged, and did...

    I looked at it, saw no error, shrugged, and did nothing.
  3. New Content - Implemented Previously unseen HTML for losing an effect...

    Previously unseen HTML for losing an effect (intrinsic). Previously, we didn't recognize it at all and presumably only adjusted active effects when we refreshed via api.php or charpane.php.
    ...
  4. New Content - Implemented Never mind. I got one from a character that last...

    Never mind. I got one from a character that last ascended before the Copperhead Quest was even available.
    Investigating.
  5. New Content - Implemented Can I get a debug log, please?

    Can I get a debug log, please?
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    Bug I'm going to bump this. I am still fixing...

    I'm going to bump this.

    I am still fixing things relating to parsing item & effect descriptions, since we depend on those working correctly for auto-detecting new stuff without requiring us to...
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    This is a bug in your Java runtime. When did you...

    This is a bug in your Java runtime. When did you last update Java?
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    Bug - Fixed Revision 19584. Tested.

    Revision 19584. Tested.
  9. New Content - Implemented It was moods. I looked at veracity_moods.txt from...

    It was moods. I looked at veracity_moods.txt from the day before I made that change and saw this:


    [ moxie ]
    ...
    lose_effect fat leon's phat loot lyric => cast 1 fat leon's phat loot lyric...
  10. New Content - Implemented Happened to me once, too, and was not...

    Happened to me once, too, and was not reproducible. I would have fixed it, otherwise. I have no idea.
  11. New Content - Implemented Revision 19583 changes the effect name and will...

    Revision 19583 changes the effect name and will automatically detect future changes in effect names that retain the same descid.
  12. New Content - Implemented However, we should have been able to learn it...

    However, we should have been able to learn it from the description.
  13. New Content - Implemented Yes, another server-side change. Which makes this...

    Yes, another server-side change. Which makes this one - like your other one - New Content.
  14. Bug - Waiting for Info It could. You are the original poster. I was...

    It could. You are the original poster. I was waiting for you to confirm it works for you.
    Did it work for you? :)
  15. Bug Why did you want an old version of Java? We...

    Why did you want an old version of Java? We recommend you use a current (new) version of java.


    What do you mean "if you log in"? What you mean "then open the gCLI"? Logging in creates the Main...
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    And Phoenix's response to that post is here...

    And Phoenix's response to that post is here.
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    Essentially. "Donations" are income. Since...

    Essentially.

    "Donations" are income. Since they are a for-profit company, that is balanced against expenses and the difference is profit, for which tax is owed. I have no idea how they are...
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    FWIW, if I imagine that I will play this game in...

    FWIW, if I imagine that I will play this game in the future, I am considering PURCHASING (not “donating for”) a year’s worth of Mr. A’s this month, knowing that every cent of my money goes to RAINN....
  19. Thread: Spacegate

    by Veracity
    Replies
    108
    Views
    15,630

    Revision 208 adds support for buying trade items,...

    Revision 208 adds support for buying trade items, subject to price limits.

    Existing setting:

    VSG.BuyTradeItem

    defaults to false. If you set it to true and it happens to find a trade item on...
  20. Replies
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    Me too. I was initially sorta OK with Jick's...

    Me too. I was initially sorta OK with Jick's reponse. Not so much, any more.
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    Oh, wait. I see that you do NOT have that set,...

    Oh, wait. I see that you do NOT have that set, and the following is coming into play:


    item_set choices = $items[ super salad, beer basted brat, whole roasted chicken ];
    item food =...
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    (I suspect that the fix will involve rejecting a...

    (I suspect that the fix will involve rejecting a non-existant food and choosing another. Might be a fix in vcon, rather than VMF. What is is the value of property

    get VMF.OptimalConsumables

    ?)
  23. Replies
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    Huh. Your post from yesterday did not appear to...

    Huh. Your post from yesterday did not appear to me because another post was made after yours and started a new page,

    I'll take a look when I get up tomorrow. Thanks for the additional input. :)
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    Revision 207. Untested.

    Revision 207. Untested.
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    73,723

    Here is a character in a clan with no PYEC. ...

    Here is a character in a clan with no PYEC.


    > get autoSatisfyWithStash

    false

    > get autoSatisfyWithStash=true

    autoSatisfyWithStash => true
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