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  1. Bug - Fixed One thing that I want to eventually do with the...

    One thing that I want to eventually do with the test structure is set up ASH integration tests. Basically, provide .ash files and golden files (i.e. expected output), possibly also with sample...
  2. Bug Accessing $skill[].dailylimit can update preferences erroneously

    I saw two cases from a brief skim of the code: Summon Annoyances and Calculate the Universe.

    In particular, it looks like UseSkillRequest.getMaximumCast() would only be called in the process of...
  3. Bug - Not A Bug xKiv is right; it takes about a week (~4k combat...

    xKiv is right; it takes about a week (~4k combat wins, give or take; you can get a 90%+ win rate) of Weirdeaux to get to 256. That multi, incidentally, is "only" around level 120. There's not much...
  4. Bug - Not A Bug That can't be right, can it? (as a myst...

    That can't be right, can it?


    (as a myst class)



    I can do it... 5 times without getting beaten up! depending on rng, anyhow.

    (wiki suggests that elemental resistance basically caps out...
  5. Bug - Fixed r19178 (other than the green beer changes; I...

    r19178 (other than the green beer changes; I don't mind if Veracity or lost want to override me on that front... but I don't think it's actively harming anything.)
  6. Bug - Fixed Incidentally, I pointed out a handful of...

    Incidentally, I pointed out a handful of duplicates some time back but never actually fixed them.

    https://kolmafia.us/showthread.php?23542-Dark-Gyffte&p=151520&viewfull=1#post151520
    (mostly the...
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    Erm, the Maximizer GUI provides a pullable /...

    Erm, the Maximizer GUI provides a pullable / buyable option, which seems like it'd do what you want, if I'm not mistaken?
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    Hm. That output doesn't indicate the Time...

    Hm. That output doesn't indicate the Time Trappings outfit bonus, which is why it's not optimal to take Hairpiece On Fire / Uncle Crimbo's hat.

    (also, not to rain on your parade, but I'm...
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    Bug If you're using Windows, then as long as the jar...

    If you're using Windows, then as long as the jar lives in your mafia directory, you should be fine. If you're using Linux / OSX (and probably other OSes), you don't even have to do that much.
  10. Sorry, r19175 reverts this change.

    Sorry, r19175 reverts this change.
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    Bug One way to rule out your local changes is to...

    One way to rule out your local changes is to download one of the latest JARs and reproduce there.

    Can you reproduce with other characters in the same clan?
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    Bug I'm not convinced that r19173 does the right...

    I'm not convinced that r19173 does the right thing. I'll have to look some more at how RequestThread does its stuff.
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    Bug Right, we never actually fixed the issue. ...

    Right, we never actually fixed the issue.

    r19173 adds a synchronization block to getStash() to (hopefully) make sure that we only issue one stash refresh at a time.

    I'd appreciate it if you...
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    https://wiki.kolmafia.us/index.php?title=Buy ...

    https://wiki.kolmafia.us/index.php?title=Buy



    buy($coinmaster[A traveling Thanksgiving salesman], 1, $item[can opener]);


    If you have the preference autoSatisfyWithCoinmasters set to true,...
  15. New Content (I only added the skills, not their sources.)

    (I only added the skills, not their sources.)
  16. New Content My test case was essentially "open up the New...

    My test case was essentially "open up the New Items category of the mall and see what else gets pulled in".

    Looks like there were a few more unknown PirateRealm items in the mall (which didn't...
  17. New Content r19162 generically detects new items via...

    r19162 generically detects new items via ResponseTextParser, by looking for onclick='descitem(descid)' (and a few variations).

    If this causes a significant performance degradation (as might be...
  18. Bug - Not A Bug (I don't really notice stuff on the order of 2k...

    (I don't really notice stuff on the order of 2k meat a day, especially when it's mall-dependent, but you do you.)


    Not an issue in my particular case where I'm specifically forcing items into...
  19. Hm, forgot to add the actual test file. Whoops.

    Hm, forgot to add the actual test file. Whoops.
  20. Bug - Not A Bug 1. Why are you unlocking the sea in-run? I can't...

    1. Why are you unlocking the sea in-run? I can't see any in-run relevance.


    Probably a bad example, since the tiebreaker does actually strongly prioritize MP regen (weight of 3 for mp regen max)....
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    I'm actually surprised how fast the build system...

    I'm actually surprised how fast the build system that fewyn set up is at picking up new changes. The new JAR is out, within 5 minutes of the fix.
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    r19150 fixes this problem. Thanks for reporting!

    r19150 fixes this problem. Thanks for reporting!
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    I see. if ( !modifiers.contains( "["...

    I see.


    if ( !modifiers.contains( "[" ) )
    {
    return new ModifierList();
    }

    is... not correct.
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    Aha. Looks like string_modifier(string, Evaluated...

    Aha. Looks like string_modifier(string, Evaluated Modifiers) is returning an empty string.
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    Looks like the items that have descriptions are...

    Looks like the items that have descriptions are items that have variable modifiers (e.g. Hairpiece on Fire with smithsness-dependent MP).
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