Aha, thanks for the heads up. A couple days ago I tried to add all the familiars I could to batfactors, and looks like I forgot that BatBrain parses familiars differently than it parses other...
Type: Posts; User: zarqon
Aha, thanks for the heads up. A couple days ago I tried to add all the familiars I could to batfactors, and looks like I forgot that BatBrain parses familiars differently than it parses other...
I ran into this during my KoE runs. Took me ages of poking around in my various scripts (mood, recovery, etc) before I discovered the issue was actually not script-related. I hadn't changed that...
Oh also, the code in the script that handles this is at least several weeks old, but this behavior started yesterday. (Though I wasn't able to play the day before that.) So this is probably a side...
It's my understanding that available_choice_options() is intended to return non-empty results only when you are currently in a choice and those choices are available. If that is incorrect, please...
The issue at the Hidden City appears to be fixed! Thanks!
I've noticed #2 on the last couple runs myself. If no one beats me to it (unlikely as I'm playing rather slowly these days) I'll get a debug log.
Haha, you are braver than I. Perhaps I'll take a look at that next go-round and see what's amiss.
@frono and @Magus: I've just added the Invader and his bullets to batfactors so that ought to...
This, many times over. Thanks for everything Veracity. You've made lots of people's lives better in immeasurable but important ways.
I've been occasionally pondering all of this as I've been playing my turns. Veracity's posts have already echoed my thoughts fairly well on this issue, including the shock, the processing, and the...
Have played all my turns for today (with no problems), so unable to duplicate. I did have this message from my host in my inbox:
Which would seem to indicate this problem was temporary. Is...
In ASH, locations have a noncombat_queue field. The easy way to see this and a bunch of other stuff for your current location is by typing this in the CLI:
ash my_location()
The way to...
That's not mine. Looks like someone renamed my old relay_WOSSMAN.ash, a relay script settings editor which has been more than replaced by Prefref Plus.
Fantastic, thanks Veracity!
Now that there are an increasing number of "nowander" zones it would be handy to have that information accessible in ASH, rather than needing to parse adventures.txt for it.
Immediate use case:...
MM handles a few more effects that need to be untied from hard-coded items (I think): Musky when clearing protesters and Stone-Faced for the Hidden Temple.
So I've just added some...
I think so too. Another reason being that people who search for a recovery script will probably find the current, well-linked-to thread first.
Okay, with my previous improvement the script would abort in mallcore when your HP or MP was at max due to all items being considered as effectively restoring 0. So I've updated the previous post...
I haven't ventured into TCRS yet. Does $effect[chalky hand].default update accordingly in TCRS? Or would there be an easier way to figure out which item, if any, gives the desired effect?
Adding a ceil() was not the right fix. Found a much better solution (above post edited accordingly and attachment updated).
@Crowther: Yep, that and other path restrictions ought to be handled by...
Due to Bale's continued absence :( I would like to share this updated version of his script for anyone still using it, so that all his work can continue to be useful. It contains a few fixes which I...
Swift! I was just reaching that conclusion myself looking at the diff and coming here to post about it. It works again! Thanks!
Out of curiosity I downloaded r19358 (just before these relay-specific changes) and the relay script works correctly again. So something in 19359 or 19360 also made my shop.ash override (from this...
Does mafia have its own shop.php override? My shop.ash override for shop.php no longer works (a top-level print() statement isn't even called), and I'm wondering if this is why.
@Magus: Thanks for the heads up. BatBrain was unaware of this because Zarqon either never knew it or completely forgot about it (the two are indistinguishable, as it happens). When the Zeppelin...
You can still script choiceAdventures that don't have a preference with a simple set choiceAdventure1387 = 2 (or whatever option you want). Mafia will follow that property during automation. The...