Search:

Type: Posts; User: Veracity

Page 1 of 20 1 2 3 4

Search: Search took 0.05 seconds.

  1. Replies
    29
    Views
    687

    New Content This wpuld work best if all the class/sign data...

    This wpuld work best if all the class/sign data is available. Not yet, for me, although you may have it. :)


    This is good


    I suppose, although I am finding the path-specific names...
  2. Replies
    29
    Views
    687

    New Content It's a lot faster for me, although still slow....

    It's a lot faster for me, although still slow.
    Glad you saved it. :)
  3. Replies
    29
    Views
    687

    New Content Revision 19225 adds the "tcrs apply" command...

    Revision 19225 adds the "tcrs apply" command which will update items and consumables as appropriate based on currently loaded/derived TCRS data.

    Strikes me that we don't actually have to build in...
  4. Replies
    29
    Views
    687

    New Content Revision 19233 is (most of) a proof of concept...

    Revision 19233 is (most of) a proof of concept for this.

    tcrs load
    tcrs derive
    tcrs save

    are all present. You can load a map of TCRS data for your current class/sign, "derive" such a map from...
  5. Replies
    29
    Views
    687

    New Content Oh. Consumables seem to have random (a range?)...

    Oh. Consumables seem to have random (a range?) stat drops and fixed? adventure gain based on quality.
    I frank a 10 fullness EPIC drink with Ode and got 60 adventurse - (5 + 1 ) * 10.
    We would set...
  6. Replies
    29
    Views
    687

    New Content I'm thinking this (this is ASH, but it will be...

    I'm thinking this (this is ASH, but it will be Java):


    record tcrs
    {
    string name;
    int size;
    string quality;
    string modifiers;
    };
  7. Replies
    437
    Views
    58,733

    Case is important. "VMF" not "vmf"

    Case is important. "VMF" not "vmf"
  8. Replies
    29
    Views
    687

    New Content Boy Howdy, there would be a lot to get this to...

    Boy Howdy, there would be a lot to get this to work correctly.

    We should be able to recognize items correctly as they come in now, but:

    - item enchantments are not what they seem
    - consumables...
  9. Replies
    437
    Views
    58,733

    You have to set the appropriate setting. All of...

    You have to set the appropriate setting. All of the settings for VeracityMeatFarm start with "VMF".


    string nep_outfit = define_property( "VMF.NEPOutfit", "string", "Neverending Party" );
    From...
  10. Replies
    29
    Views
    687

    New Content Hopefully revision 19221 will handle all item...

    Hopefully revision 19221 will handle all item acquisitions in TCRS. It identifies the items from the relstring.

    If you get a previously unknown item, we'll believe that the item name is what was...
  11. Replies
    29
    Views
    687

    New Content Revision 19220 does not attempt to match...

    Revision 19220 does not attempt to match displayed item name with item derived from relstring when in TCRS; it assumes that items will be matched in the order they are found. That seems to hold;...
  12. Replies
    29
    Views
    687

    New Content There are a couple of files - tcrs.js and...

    There are a couple of files - tcrs.js and tcrs.css - that are at top level in KoL, rather than under the image directory.
    Therefore, we did not download and cache them like other images.

    I could...
  13. Replies
    29
    Views
    687

    New Content Interesting. I just started this. I notice...

    Interesting. I just started this.

    I notice that we recognize items found in combat (pickpocket or monster drops) just fine. That doesn't find me; we accumulate all the items found in combat from...
  14. Replies
    437
    Views
    58,733

    The script checks for an appropriate hat, but...

    The script checks for an appropriate hat, but doesn't suggest any if none of the proper length is found.


    // *** Clan Looking Glass
    if ( hatter_buff != NO_EFFECT ) {
    int hat_length =...
  15. Replies
    437
    Views
    58,733

    Well... boolean...

    Well...


    boolean never_ending_party_available = ( get_property( "neverendingPartyAlways" ).to_boolean() || get_property( "_neverendingPartyToday" ).to_boolean() );

    This determines if you have...
  16. Replies
    437
    Views
    58,733

    Thanks for helping with this; I was out of town...

    Thanks for helping with this; I was out of town for the last 5 days.
    What do you mean by "quite a few things"? Which zones?

    My goal/intent is to make everything optional or configurable; you...
  17. Replies
    12
    Views
    561

    Bug - Not A Bug Times out for me. My script eventually realizes...

    Times out for me. My script eventually realizes it is down and proceeds without faxing.
    Can you explain the following, please:

    How are you calling EasyFax?
    What happens to you when Easyfax is...
  18. Replies
    1
    Views
    117

    Bug - Fixed Revision 19201

    Revision 19201
  19. New Content We don't look at the FUn-A-Log when you log in....

    We don't look at the FUn-A-Log when you log in. We assume whatever the setting says is correct.
    However, if you press "visit" in the Coinmaster Frame or visit the Fun-A-Log in the Relay Browser, we...
  20. New Content Seems likely. I fixed it, ran my PirateRealm...

    Seems likely. I fixed it, ran my PirateRealm adventure today, went to the Fun-A-Log, and the Coinmaster updated to have the correct value.

    Revision 19199
  21. New Content Zones can nest. There is no visibility within ASH...

    Zones can nest. There is no visibility within ASH for zones, but they are displayed in the GUI and you can filter on them, just as for individual locations.

    PirateRealm -> Sailing the PirateRealm...
  22. Bug - Fixed You literally said that. That is why I used...

    You literally said that. That is why I used quotation marks.


    And that is a fair point. It did that back when the ingredients were quest items at the moment you were about to ascend and thereby...
  23. New Content Revision 19186 adds all of the PirateRealm...

    Revision 19186 adds all of the PirateRealm islands as individual adventuring location. This is primarily for logging and to allow each location to have exactly the correct monsters in it, but you can...
  24. Bug - Fixed It's a shame that it "annoys" you. Good thing...

    It's a shame that it "annoys" you. Good thing that you know exactly what to do to not be "annoyed".
    Which is to say, run without autoCrafting - which you (and by extension everybody) - "don't get...
  25. Bug - Fixed So in other words, KoL changed and you were the...

    So in other words, KoL changed and you were the first to notice this.
    I notice that you can untinker a badass belt, so it's not as if this is much of an inconvenience....

    You don't hink anybody...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4