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Type: Posts; User: Veracity

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  1. Bug - Not A Bug (I might be wrong about unpoisoning via skill....

    (I might be wrong about unpoisoning via skill. Removing Beaten Up, sure.)
  2. Bug - Not A Bug Not quite. Unpoisoning between fights can be...

    Not quite.

    Unpoisoning between fights can be handled with moods or scripts, but the CCS special actions - including using antidotes to remove poisoning - are used while you are in combat. The...
  3. Bug - Not A Bug I think I agree with that. If you can't buy...

    I think I agree with that. If you can't buy antidotes, turn off that option in the Custom Combat window. Problem solved.
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    OK. Revision 36 puts all variants of Jerry...

    OK. Revision 36 puts all variants of Jerry Bradford into Pocket Familiars rather than leaving them in Unsorted; they were never "in their respective zones".
    Not that you can tell them apart, since...
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    I noticed that the script was not picking up the...

    I noticed that the script was not picking up the Visiting The Co@^&$`~ mini. That is because that "&" is the single character in the information booth and is the HTML entity in the fight archive. I...
  6. Thread: Version 19.11

    by Veracity
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    Yeah, I know I said I would not make a new...

    Yeah, I know I said I would not make a new release. But, this fixes a couple of serious bugs that were in new code released with 19.9.
  7. Thread: Version 19.11

    by Veracity
    Replies
    1
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    75

    Version 19.11

    The following is an abbreviated version of the Subversion commit message logs. Please keep in mind that these messages are intended for other developers and they take the files which were modified...
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    Bug - Fixed Yeah, I just went to the Wumpus cave in r19606...

    Yeah, I just went to the Wumpus cave in r19606 and it worked perfectly.
    Kmail communication confirmed that you'd not updated in several weeks.
    Unless I hear otherwise, this is fixed.
  9. Bug - Fixed Now that the pocket professor copies set...

    Now that the pocket professor copies set "EncounterManager.ignoreSpecialMonsters" (as of 19604), Witchess and Hipster and Black Crayon monsters should work, since all of those check that variable....
  10. Bug - Fixed Oh, hah. Revision 19605 fixes sausage fights....

    Oh, hah. Revision 19605 fixes sausage fights.
    I'll look at the others.
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    New Content - Implemented (Try revision 19605)

    (Try revision 19605)
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    New Content - Implemented What I submitted will probably not do that for...

    What I submitted will probably not do that for sausage goblins, but the others are under "EncounterManager.ignoreSpecialMonsters", so should behave correctly.
    Do sausage goblins get counted...
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    New Content - Implemented Revision 19604. This checks for...

    Revision 19604.

    This checks for isRelativityMonster every time is classifies the encounter. If so, it sets it to false and says to ignore Special monsters - which will make semirares ignore it.
    ...
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    New Content - Implemented I have a fix, but sourceforge is down. I will...

    I have a fix, but sourceforge is down.
    I will submit it later.
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    New Content - Implemented This is, literally, something that I will never,...

    This is, literally, something that I will never, ever, use myself, so I will depend on you guys to figure out if what I submit is correct, since I will not test it.

    I'll see what I can do.
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    New Content - Implemented Interesting deduction. I wonder what the basis...

    Interesting deduction. I wonder what the basis for it is?

    Actually, I have, literally, no idea how you got what you got, given how you explained it to me before, which informed how I implemented...
  17. Bug I recall the last time I looked into...

    I recall the last time I looked into synchronization in the LockableListModel. It is, in spite of its name, not "Lockable". Here's a comment at the top of the class:


    /**
    * Lockable aspects of...
  18. Bug I don't feel like playing with the guts of...

    I don't feel like playing with the guts of LockableListModel right now. It would not be hard to make the "get" type operations synchronize on actualElements, but I don't have time to experiment and...
  19. Bug FWIW, neither of those stack traces was triggered...

    FWIW, neither of those stack traces was triggered from the Item Manager.
    They both occurred while processing chat messages from the relay browser.
    In both cases, they were refreshing concoctions...
  20. New Content That looks good. I installed it and used it to...

    That looks good. I installed it and used it to get a pill.
    Revision 19600
  21. New Content - Implemented Well, OK. Revision 19599 will mark...

    Well, OK.

    Revision 19599 will mark questL11Palindome as "started" as soon as you make the Talisman in KoE.
  22. New Content - Implemented According to the WIki: While in a Kingdom of...

    According to the WIki:

    While in a Kingdom of Exploathing run, the Palindome is visible at all times. However, attempting to adventure there without a Talisman o' Namsilat equipped results in the...
  23. New Content - Implemented Is that incorrect? In regular KoL, you can't...

    Is that incorrect?

    In regular KoL, you can't even see the Palindome until you equip the Talisman and visit the plains.
    In Kingdom of Exploathing, you can see it ... some time. When can you see...
  24. Bug - Fixed Tested. Got my 4th page by "Fighting a cubicle...

    Tested. Got my 4th page by "Fighting a cubicle drone"and it auto-created the McClusky File (complete).
  25. Bug - Fixed Bump since I might ascend today so I can farm...

    Bump since I might ascend today so I can farm more glitch swagger, just to get another glitch reward, for no good reason.
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