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Type: Posts; User: Saklad5

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  1. Feature - Implemented It turns out this is somewhat difficult to test...

    It turns out this is somewhat difficult to test during a TCRS run. If anyone wants to test the patch now and see if it fixes the issue, be my guest.
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    Just to be clear, I have not been able to...
  2. Feature - Implemented It seems like this isn’t always true. For now,...

    It seems like this isn’t always true. For now, I’m going to check for both the parent being null and the parent being the child.
  3. Feature - Implemented A lot of modifiers appear to be incorrect,...

    A lot of modifiers appear to be incorrect, actually. They’re using “zone” instead of “location”, which is breaking now.

    Item slime-covered shovel Weapon Damage: [100*zone(The Slime...
  4. Feature - Implemented OK, it’s going into an infinite loop. It looks...

    OK, it’s going into an infinite loop. It looks like the parent zone of a top-level zone is itself? I’m probably just misunderstanding the output of

    AdventureDatabase.PARENT_ZONES.get( currentZone...
  5. Feature - Implemented OK, my patch is written, I just need to test it....

    OK, my patch is written, I just need to test it. It compiled successfully, at least.
  6. Feature - Implemented I’d rather just make the zone() function...

    I’d rather just make the zone() function recursive, as I said as you posted that. Existing modifiers for zones like Hobopolis and Spookyraven Manor could benefit from that, not to mention future...
  7. Feature - Implemented OK, I’ve looked at the code in Expression.java...

    OK, I’ve looked at the code in Expression.java that actually evaluates the modifiers, and it looks like it is just doing a case-insensitive match on the zone. I could submit a patch that fixes that,...
  8. Feature - Implemented That’s odd, since I had a very specific...

    That’s odd, since I had a very specific conversation with Veracity about this. She said that PirateRealm Island is nested within PirateRealm. If PirateRealm Island is within PirateRealm, and the...
  9. Feature - Implemented TCRS has proven very time-intensive for everyone,...

    TCRS has proven very time-intensive for everyone, so it may be a while. I have patches that have been awaiting review for over a month.
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    New Content It’s the spoon, not the saber. I think they...

    It’s the spoon, not the saber. I think they mistyped.
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    New Content Another interesting quirk: when you donate booze...

    Another interesting quirk: when you donate booze to the Carriageman in Dreadsylvania, it uses the normal potencies. I’m not sure if this holds for other mechanics that use attributes in unusual ways,...
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    Feature Huh, learn something new everyday. That’s pretty...

    Huh, learn something new everyday. That’s pretty much exactly what I was proposing. Thanks for the tip.
  13. Feature - Implemented Is this going to be reviewed eventually?

    Is this going to be reviewed eventually?
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    Feature Rather than indicating things like skillbooks...

    Rather than indicating things like skillbooks with manually designated values like item_type, I think the focus should be on identifying them based on their in-game attributes. In that case, we...
  15. Bug As far as I know there’s only an off button for...

    As far as I know there’s only an off button for things with mechanical impact like lovebugs. Mouseover text already exists for chat effects, though, and a KoLmafia relay script could undo the word...
  16. Bug I can’t think of a good solution to such effects...

    I can’t think of a good solution to such effects beyond asking Asymmetric to help us out and include the original words in the HTML somehow (hoverbox text?) when replacing arbitrary words. They...
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    Bug r19295, I assume. Clever solution, Veracity. The...

    r19295, I assume. Clever solution, Veracity. The “Uniques” approach might also be useful for cleaning up hardcoded item synergies or something.
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    New Content I agree that that is probably the right call for...

    I agree that that is probably the right call for the moment. If anyone does want to try and tackle it, it should probably be at the level of the helper functions that create the JavaX objects, as...
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    New Content Relying on the GUI can be similarly difficult in...

    Relying on the GUI can be similarly difficult in headless mode. Granted, I’ve gotten the impression I’m one of the only people who regularly use KoLmafia that way, but it may still be worth...
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    Bug On a possibly related note, the number of times...

    On a possibly related note, the number of times that you have visited a location does not persist across logins of the same account.
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    New Content Besides the remaining spading, are there any...

    Besides the remaining spading, are there any known outstanding issues with TCRS left?
  22. Feature [Patch] Add restore data for magical sausages

    This patch adds magical sausages to restores.txt, which means that the proxy records fields for MP restoration and daily uses left will now be accurate.9375
  23. Feature - Implemented I was wondering if they were identical. Good to...

    I was wondering if they were identical. Good to know.
  24. Feature - Implemented I think it would be very cool to add monster...

    I think it would be very cool to add monster attributes for other non-phylum categories like “SKELETON”, “SEAL”, or “LION” too. More esoteric things, too, like “NOFORCE” for the cosplay saber.
  25. New Content [Patch] Sailing the PirateRealm Seas doesn't have any combats

    This patch adds Sailing the PirateRealm Seas to combats.txt in the appropriate section, which means that the proxy record field "no combats" will be correct.
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