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Type: Posts; User: mapledyne

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    Bug Unexpected error saving mall prices

    I've had this problem for several versions, but am seeing it currently in r19096 in testing this.

    When I open the mall manager and reprice something it works. But if I open the mall manager and...
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    A minor change, but maybe helpful for those using...

    A minor change, but maybe helpful for those using yaaz-progress or yaaz-trophy (the main script scrolls a bit too much for this to be as helpful):

    The various items, locations, etc are now...
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    Really? I assumed the password displayed would be...

    Really? I assumed the password displayed would be lost - is mafia keeping record of it when it comes up? If it does, I could pretty easily put something for "try to get password" for the love tunnel....
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    https://github.com/mapledyne/yaaz/issues/49

    https://github.com/mapledyne/yaaz/issues/49
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    True, but I don't have any coding to support the...

    True, but I don't have any coding to support the getting-the-password. I felt skipping it entirely (and putting a reminder in the progress sheet) would be enough to let the player do that part...
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    Newest version has a flag called...

    Newest version has a flag called yz_do_lovetunnel. It defaults to true (doing what it currently does), but if set to false it skips the tunnel entirely.
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    It should buy a radio for you (it has for me in...

    It should buy a radio for you (it has for me in my testing). I'll see if there's a path that would cause you not to.

    Re: love tunnel - I want to overhaul the options in there a bit, but will push...
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    Should be fixed soon: ...

    Should be fixed soon:

    https://github.com/mapledyne/yaaz/issues/36
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    Forgot that there are quest items that are also...

    Forgot that there are quest items that are also drinks. May not have this fixed today, but it shouldn't be too hard to get it sorted out.

    https://github.com/mapledyne/yaaz/issues/35
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    It no longer does this - if you have a 'yaaz'...

    It no longer does this - if you have a 'yaaz' mood, it'll switch, but otherwise leaves the current mood alone
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    I did a search through the code and Incredibly...

    I did a search through the code and Incredibly Hulking and Ferrigno's Elixir of Power are both not mentioned in the script code anywhere. Not sure how/why it's making those since I can't find...
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    Huh. I can't remember the last time the script...

    Huh. I can't remember the last time the script has gotten Ferrigno for me, but there could be a different skill set causing that decision. It definitely doesn't seem like the sort of thing it should...
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    I forgot that the peak needed the cold resistance...

    I forgot that the peak needed the cold resistance even after ascending the first time (and apparently my test accounts were getting the right equipment set up even without it making a specific check...
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    I've added a flag to allow this more easily: ...

    I've added a flag to allow this more easily:

    set yz_no_dispose=true

    It'll block all of the functions that would otherwise dispose of an item in anyway (except any quest required things). Doing...
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    Glad it's working! I have a small handful of...

    Glad it's working!

    I have a small handful of accounts I'm testing with, and a couple of other people I know that are helping, but I'm sure there are big swaths of code that doesn't have rigorous...
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    Here's what the code is on line 47 on my end: ...

    Here's what the code is on line 47 on my end:

    monster[int] monsters = get_monsters(loc);

    I checked github directly to see what it said for that file, and the line is the same as what I have...
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    Huh. That function is working on my app, but I...

    Huh. That function is working on my app, but I made the variable declaration more explicit there. Can you run an svn update and see if it clears that one up? If so, I'll go through the rest of the...
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    Huh. It isn't for me, but that may just be a...

    Huh. It isn't for me, but that may just be a screen resolution thing. Breaking that list out wouldn't be to hard to do and may make the organization a bit easier to read through.
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    From you, I'm blushing here. :)

    From you, I'm blushing here. :)
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    I use that field name in the script, yes, but...

    I use that field name in the script, yes, but it's a pretty straightforward field. Is your mafia up to date?

    Can you try this and let me know what you see as a result:

    ash...
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    Yet another ascension zcript

    I really like Cheese's ascension script (I've not ran bumcheek's, but have looked at the code now and then and it also looks great), but I wanted it to do things a bit differently and, over time,...
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    Bug - Not A Bug aggressive carrot not usable

    The aggressive carrot is marked as not usable, except it is. This should be usable (unless there's some reason I'm missing as to why it shouldn't be?)

    Thanks!
  23. Bug - Fixed No, but it's on an account that's never ascended,...

    No, but it's on an account that's never ascended, if that's helpful?

    That said, build 17927 seems to have it fixed. Thanks!
  24. Bug - Fixed "Unexpected error" trying to restore hp or mp

    I have a character I've been doing some testing with that is fairly low skill/meat/iotm and recently I've found I can no longer restore it's mp or hp and instead get "Unexpected error, debug log...
  25. Feature Oh, huh. Obtuse way to save a few server hits,...

    Oh, huh. Obtuse way to save a few server hits, but at least I understand why it's there now. Thanks for the explanation!
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