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Type: Posts; User: Jeparo

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  1. New Content - Implemented Adventuring in The Exploaded Battlefield gives 2...

    Adventuring in The Exploaded Battlefield gives 2 kills if https://kol.coldfront.net/thekolwiki/index.php/Jacob%27s_rung or https://kol.coldfront.net/thekolwiki/index.php/Haunted_paddle-ball are...
  2. New Content - Implemented Thanks for adding support so quickly! I've...

    Thanks for adding support so quickly! I've noticed a few glitches while trying to make sl_ascend work in the new path. They're not too hard to work around, but here you go:

    1. adv1 called on...
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    New Content My bad, that's a good catch. Logs didn't show...

    My bad, that's a good catch. Logs didn't show Special Seasoning usage but it must be that - I had 8 available at the time. That's consistent with the +25% stat gain, so that gives a base of 3-4 adv...
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    New Content The following stat gains were under the effect of...

    The following stat gains were under the effect of "It's Just Cloud-Talk, Man". But I think it's safe to conclude that the correct adventure value is "4-5".

    eat 1 campfire hot dog
    You gain 5...
  5. New Content - Implemented Feature request: in ASH, `gnomads_available()`...

    Feature request: in ASH, `gnomads_available()` and `canadia_available()` should return false in KoE, since (I think?) their zones, the microbrewery, the cafe, etc. are unavailable in this path.
  6. Feature Overriding ASH library functions for testing

    tl;dr: It would be nice if defining int item_amount(item it) { /* something */ } didn't yield a Function 'item_amount( item )' overrides a library function error, but if it's difficult then I'll...
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    New Content - Implemented Would it be possible to update $item[bottle of...

    Would it be possible to update $item[bottle of sea wine].adventures to 4-5? The previous seven times I consumed one, it's always given 4 or 5 base adventures, which is consistent with "awesome"...
  8. Bug - Fixed Maximizer NullPointerException in recent builds

    Reproduced in r19447. Someone in Discord said it didn't reproduce in r19442, so I suspect it's something to do with r19445, which changed the maximizer to handle beach heads.

    Steps to reproduce:
    ...
  9. Bug - Fixed For anyone reading this in the future, Slaw...

    For anyone reading this in the future, Slaw posted this a few months ago as explanation:
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    New Content - Implemented Unrelated to automated beachcombing: $item[bottle...

    Unrelated to automated beachcombing: $item[bottle of sea wine] is creatable by using $item[bunch of sea grapes], and gives 4-5 adv/inebriety. I'm not sure exactly what the substat gain is, but it...
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    New Content Thanks for all the work on supporting the cosplay...

    Thanks for all the work on supporting the cosplay saber! It looks like the only thing left that's not supported is the skill "Use the Force, %playername%".
  12. tcrs-equipment.ash: Filter on-hand 2CRS items by modifier

    What is this?
    Have you ever been in a 2CRS run and been looking for an item that gives +adventures, or + hot resistance, and had to go to the spreadsheet to look up the three different TCRS...
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    New Content - Implemented It would be staggeringly helpful if the "you...

    It would be staggeringly helpful if the "you obtained an item" parser stripped off 2CRS prefixes and suffixes, mostly so quest items are tracked properly. This... might be ambiguous in some cases...
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    Skill picking is dumb and prioritizes a base...

    Skill picking is dumb and prioritizes a base combat suite. You can see the list at: https://github.com/soolar/sl_ascend/blob/master/RELEASE/scripts/sl_ascend/sl_batpath.ash#L265 (although sometimes...
  15. Bug :( that is a good point. Is there a canonical way...

    :( that is a good point. Is there a canonical way to check if a monster is instakillable? The list of ash functions/monster properties doesn't appear to have anything.
  16. Bug Ancient Protector Spirit not marked as boss

    ash ($monster[ancient protector spirit].boss) evaluates to false. I think all the protector spirits should probably be marked as bosses, since they're not instakillable and can only be fought once...
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