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Type: Posts; User: Saklad5

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  1. Feature [Patch] Implement PirateRealm-only modifiers

    This patch implements modifiers for items that only affect PirateRealm, such as the bloody harpoon. It does not add any new modifiers, however.

    9301
  2. New Content - Implemented This patch should fix the discrepancy: 9298

    This patch should fix the discrepancy: 9298
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    Bug - Not A Bug I mean, you can use bridges to circumvent such...

    I mean, you can use bridges to circumvent such monitoring, but it is still probably worth asking on principle. And rethinking whether you should be playing KoL at work, to be honest.
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    New Content If it is given special treatment by KoL, I agree...

    If it is given special treatment by KoL, I agree it should be given special treatment here. I really like Darzil’s idea about adding expression support to drops, though. If drop rates are ever...
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    New Content Very impressive work. Hopefully we can...

    Very impressive work. Hopefully we can incorporate this as the actual numbers rather than labeling it as “conditional”. Is there any precedent for mechanics like this?
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    Bug - Not A Bug In the interim, I recommend using a system-wide...

    In the interim, I recommend using a system-wide proxy, possibly even Tor. There’s no kill like overkill.
  7. Feature - Implemented A few developers have expressed that they don’t...

    A few developers have expressed that they don’t feel this patch is worth implementing. If that is the case, please mark it as “Rejected”.
  8. Bug - Fixed I never intended to give that impression. I am...

    I never intended to give that impression. I am fully aware that most of the contributors are smarter than me, at least in the context of KoLmafia and its code. I’m trying to learn from everyone, not...
  9. Bug - Fixed If I have somehow offended you, please elaborate...

    If I have somehow offended you, please elaborate how so I may avoid doing so in the future.
  10. That is not ready for use. Ezandora wouldn’t put...

    That is not ready for use. Ezandora wouldn’t put the warning there otherwise. But yeah, I look forward to seeing her approach. I was considering writing my own script, if hers doesn’t pan out.
  11. New Content Huh. Now that I’m looking for them in...

    Huh. Now that I’m looking for them in zoneslist.txt, there’s a lot of things that can be improved by using nested zones. For example, the following line in modifiers.txt:

    Item doll-eye amulet ...
  12. Feature - Implemented You can still fight them using faxbots. And they...

    You can still fight them using faxbots. And they hurt.
  13. Feature - Implemented [Patch] Implement WarBear Armor Penetration

    Another modifier that is fairly simple. WarBear Armor Penetration is available from a variety of sources, many of which come with negative modifiers, so being able to maximize for it should make...
  14. New Content Is “PirateRealm” still a zone? As far as...

    Is “PirateRealm” still a zone? As far as organization goes, this is a bit like Hobopolis: everything in the zone works similarly with regards to applicable modifiers and such, with one exception. In...
  15. New Content Nice job. If you are only leaving it in for...

    Nice job. If you are only leaving it in for backwards-compatibility, you may want to consider warning people that it is deprecated (sort of like the warning you’d get for using $location[PirateRealm...
  16. Bug - Fixed I didn’t equate myself and “everybody”, though I...

    I didn’t equate myself and “everybody”, though I did say “anybody”. That was hyperbolical, and not intended to be interpreted literally. I’m sorry if I gave an impression to the contrary.

    By...
  17. Feature - Implemented [Patch] Implement Kruegerand Drop modifier

    I’m planning to go through the commented-out modifiers and implement the more straightforward ones. As a start, I’ve added the “Kruegerand Drop” modifier for gear that increases the odds of getting...
  18. Bug - Fixed I never said that. Also, and this is the entire...

    I never said that. Also, and this is the entire point, ​it is being auto-crafted regardless of the setting.

    And to be clear, I meant that I doubt most users are consciously aware that KoLmafia...
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    I recommend using Zarqon’s Map Manager with the...

    I recommend using Zarqon’s Map Manager with the “use_for_items” map. That way, only one person has to add changes when new content comes out.
  20. Feature Could we update HtmlCleaner to the latest...

    Could we update HtmlCleaner to the latest version? The KoLmafia instance appears to be missing a function that can convert HtmlCleaner objects to DOM objects, which would make this much easier.
  21. Bug - Fixed Actually, that bit is rather annoying when you...

    Actually, that bit is rather annoying when you are trying to get all the Discoveries. At any rate, it would be better if they were documented like auto-stops, and I think we can all agree it...
  22. Bug - Fixed I just realized that the skull used to be a quest...

    I just realized that the skull used to be a quest item. I guess that explains why this was implemented in the first place.
  23. Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    Despite having the autoCraft property set to false, KoLmafia always turns skulls of the Bonerdagon into Badass Belts when you ascend. I’m not really sure why you’d ever want that, as the components...
  24. Feature Good idea.

    Good idea.
  25. Feature You want a function that can take an array of...

    You want a function that can take an array of booleans and turn it into a bitfield? I’m a bit unclear on why we aren’t just using boolean arrays in the first place, honestly.
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