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  1. Bug - Not A Bug (You'll note that the location details tab in...

    (You'll note that the location details tab in your screenshot also indicates that Combat Rate is 75%.)
  2. Bug - Not A Bug This is how Mafia denotes noncombat rate...

    This is how Mafia denotes noncombat rate.
  3. Replies
    21
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    797

    New Content Most of the smiles: --------------------...

    Most of the smiles:


    --------------------
    2500 Smile of the Mongoose const1.gif 53db113a18633034025164e78b76c510
    Effect Smile of the Mongoose Critical Hit Percent: +10
    --------------------...
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    24
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    931

    Bug 9G of virtual memory is essentially meaningless,...

    9G of virtual memory is essentially meaningless, though... it's only actually using 1G of RAM (per the RES column from top).

    Are you running any scripts?

    For what it's worth, I have had no...
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    248

    Bug - Fixed Yeah. From adding the following block to...

    Yeah. From adding the following block to Interpreter.setState:


    if (this.currentState.equals(STATE_EXIT)) {
    System.out.println("Transitioning from exit to " + state);...
  6. Replies
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    248

    Bug - Fixed It seems like it's breaking out of method3 /...

    It seems like it's breaking out of method3 / method2, then (hunch) since the return value of method2 is being used, it continues the loop in method1.
  7. Bug - Fixed You misinterpreted the change that I made. The...

    You misinterpreted the change that I made. The change was to avoid executing parseModifiers(), and instead rely on a HashMap to go from modifier name to modifier index, rather than serializing the...
  8. Bug - Fixed Yeah. r19394 contains voteLocal:voteLocal (or...

    Yeah. r19394 contains voteLocal:voteLocal (or whatever it's called) in modtrace as expected.
  9. Bug - Fixed Yeah. r19394 puts that optimization back in...

    Yeah. r19394 puts that optimization back in place; I've confirmed that "modtrace Meat Drop" contains Mummery as a line.
  10. Bug - Fixed Aha. It's the, uh, call to...

    Aha. It's the, uh, call to modifierIndicesByName.clear() in resetModifiers that breaks it.
  11. Bug - Fixed Actually, upon some further investigation, it...

    Actually, upon some further investigation, it looks like modifierIndicesByName just isn't working correctly. Needs some more evaluation.

    Either way, I'll be experimenting further before...
  12. Bug - Fixed I think this is a duplicate of...

    I think this is a duplicate of https://kolmafia.us/showthread.php?23839 in root cause. Is it still broken?
  13. Bug - Fixed forceEval is not necessary... I've just reverted...

    forceEval is not necessary... I've just reverted that optimization entirely, since it's clearly breaking those modifiers, and I don't think there's a feasible workaround, especially for Mummery...
  14. Bug - Fixed Workaround in r19392; I'll look at a more...

    Workaround in r19392; I'll look at a more permanent fix later.
  15. Bug - Fixed (for my later reference: the implicated revision...

    (for my later reference: the implicated revision was r19148.)
  16. Bug - Fixed Ah, I must have missed this. Thanks for the bump,...

    Ah, I must have missed this. Thanks for the bump, Veracity.

    I'll think about it some more over the next day or so.
  17. Bug - Fixed It is a (very crude) ticket system!...

    It is a (very crude) ticket system! The tickets just aren't visible to non-devs.
  18. Replies
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    Thoughts about updating the original thread...

    Thoughts about updating the original thread instead of creating a new one, as was the case with the community taking over support for Chit?

    Too bad Mafia doesn't expose `svn relocate`.
  19. Replies
    306
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    15,451

    New Content - Implemented Looks like "Moxie Experience Percent" is an exact...

    Looks like "Moxie Experience Percent" is an exact match for the key in Modifiers.doubleModifiers; if no exact (case-insensitive) match is found, then we use a bunch of heuristics to guess what...
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    3
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    471

    Looks like the TCRS javascript uses the slightly...

    Looks like the TCRS javascript uses the slightly more sophisticated approach where it picks elements with the data-tcrs attribute tag, then reads a comma-separated list of attributes. So... I think
    ...
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    It looks like it's basically just the same...

    It looks like it's basically just the same handling as in OCRS, except with a few extra colors. If you load tcrs.js, and specify the appropriate HTML element classes, then that should just...
  22. I believe so far it's just the afterlife.ash...

    I believe so far it's just the afterlife.ash override in src/relay.
  23. Replies
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    971

    Bug - Fixed Compare with 19348: Missing: various...

    Compare with 19348:


    Missing: various post-combat familiar actions (other than the mumming trunk one), +1 PvP fight, main meat drop, primary item drops.
    Present: VYKEA furniture line.
  24. Replies
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    971

    Bug - Fixed I can actually reproduce this one. test...

    I can actually reproduce this one.



    test load barf_fight.txt; test fight 0;

    on the attached file works reliably for me.

    My session log says:
  25. Replies
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    Bug - Fixed Thank you for figuring this out. I was struggling...

    Thank you for figuring this out. I was struggling to find old documentation, and wasn't sure what might have subtly changed.
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