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Type: Posts; User: chown

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  1. I'm seriously banging my head against a wall...

    I'm seriously banging my head against a wall here.

    How is that the "default"? By "default", functions are only called in contexts where no calling function has a return value?? Because...
  2. But, in order to get that behavior, our code...

    But, in order to get that behavior, our code needs to either explicitly check every return value, and abort as appropriate, or else always terminate when any function that calls these functions...
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    Neither try-finally nor return values alone are...

    Neither try-finally nor return values alone are able to distinguish the reason why adv1 did not spend any adventures. It could be that a timer expired, (well, if you aren't ignoring them entirely)...
  4. So, do I understand correctly that not capturing...

    So, do I understand correctly that not capturing a return value (by which I mean using it like a "void" function) from the various Mafia functions that can "fail" propagates an exception-like...
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    Sorry about being absent so long. I'll try to...

    Sorry about being absent so long. I'll try to address as many of these issues as I can....


    Oh, for future refernce: "set choiceAdventure1023", without any new value, will show you the current...
  6. Feature - Implemented maximizer doesn't equip both an accessory and an outfit that includes an accessory

    At least, I think that's what's going on here. ?


    > equip

    Hat: Crown of the Goblin King
    Weapon: Staff of Ed
    Off-hand: orcish stud-finder
    Shirt: (none)
    Pants: filthy corduroys
  7. good grief. Okay, bye.

    good grief. Okay, bye.
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    Yeah, definitely! The log snippet you posted...

    Yeah, definitely! The log snippet you posted appears to be an excellent example of that. You might be able to delete the whole "test5" if block around line 540 in ed_combat.ash. I wrote separate...
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    Hey, sorry I haven't had any time to look into...

    Hey, sorry I haven't had any time to look into those last couple of issues. And, I probably won't for the next couple of days. Although, quick question: did the script actually go into an infinite...
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    Bug - Fixed r16294, "maximize sea" not working for me.

    > equip mer-kin gladiator mask

    Putting on Mer-kin gladiator mask...
    Equipment changed.

    > equip das boot

    Putting on das boot...
    Equipment changed.
  11. Right. That's exactly why I _DON'T_ want it...

    Right. That's exactly why I _DON'T_ want it doing that. Go re-read my initial post?

    Sigh. Okay, but there is. How do you explain the behavior I described in my original post?

    But, why does...
  12. Also, maybe it's not quite as bad as I think. I...

    Also, maybe it's not quite as bad as I think. I found the exact code that I've been trying to write in CounterChecker.ash:


    // Handle the 0-turn lights out adventure. Make sure to reset original...
  13. I'm also a bit confused as to how the Mafia code...

    I'm also a bit confused as to how the Mafia code that Veracity quotes (before her changes) is changing return values. Is it the "result = newResult"? It looks to me like that should only execute if...
  14. Hmm. Now I'm even more confused. Isn't a return...

    Hmm. Now I'm even more confused. Isn't a return statement in a finally block supposed to convert the abort to a regular return value? As in, put the interpreter back into STATE_NORMAL, or...
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    Yeah, the script currently does do a bunch of...

    Yeah, the script currently does do a bunch of unnecessary maximize commands. It may be a little while before I can address that properly. On the other hand, I have some easy fixes to macro-ify...
  16. I think that one works. I accidentally failed to...

    I think that one works. I accidentally failed to upgrade Mafia until I hit the choice, so there was a bit of not-quite-refreshedness going on when I restarted Mafia. But after hitting the main map...
  17. Yeah, that's what I had expected. It's...

    Yeah, that's what I had expected. It's definitely not what I got. As I understand it, the presence of the try-finally makes the calling code behave as if there are two versions of a(), that are...
  18. Uh, actually on further investigation, I don't...

    Uh, actually on further investigation, I don't think this is intentional. It seems that the behavior doesn't just affect the function that uses try-finally, but rather every function above it in the...
  19. try blocks can transform an abort into a return value?

    I don't think I get it:



    int a() {
    try {
    abort("abort! abort!");
    } finally {
    print("finally");
    }
  20. Here's the HTML that I got in the relay browser. ...

    Here's the HTML that I got in the relay browser. So, this could include changes that Mafia made. (In case that's relevant. Is there an easy way to capture the raw communications between Mafia and...
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    By the way, my intended behavior for the script,...

    By the way, my intended behavior for the script, is for it to automatically disable any counterChecker setting, since it is likely to interfere. If the script runs to completion, (i.e., "bedtime",...
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    Yikes. 350 Ka is more than enough Ka. Excellent...

    Yikes. 350 Ka is more than enough Ka. Excellent feedback, guys.

    I'm actually glad that Dinseyland isn't hopelessly broken, since I have no way of testing it! It should be a fairly easy fix to...
  23. Did this perhaps break the "Back Room SMOOCHing"...

    Did this perhaps break the "Back Room SMOOCHing" choice adventure? It refused to run the choice automatically from my "adventure" command, as well as from hitting the "auto" button (the only one...
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    Okay, that's good to hear. Eventually, (assuming...

    Okay, that's good to hear. Eventually, (assuming I continue to work on it for a while) I'd like for the script to be very tolerant of whatever starting conditions users throw at it, as well as any...
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    Hmm. Thanks for the feedback. Which astral...

    Hmm. Thanks for the feedback.

    Which astral gear did you pick? I believe my latest changes will work best with an astral bracer, (or the ring, which should be about the same, but not as...
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