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    Bug - Not A Bug You should just revert every single file KoLmafia...

    You should just revert every single file KoLmafia uses to before this happened, rather than having to resolve potential conflicts between older files and newer ones. It’ll be way easier.
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    Feature I can’t conceive of a scenario where the altered...

    I can’t conceive of a scenario where the altered drop chance would be important, though. If you are running a familiar to get a drop, wouldn’t you continue running it until you get said drop?
    ...
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    New Content - Implemented We could try the descid first, and use the name...

    We could try the descid first, and use the name only if we don’t have a match for it.
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    New Content - Implemented I was referring to the tangent about a...

    I was referring to the tangent about a decades-old movie, but that too.
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    New Content It almost does this already, from what I can...

    It almost does this already, from what I can tell.


    if ( this.effective )
    {
    if ( KoLCharacter.getAdjustedMoxie() >= KoLCharacter.getAdjustedMuscle() &&
    weaponType !=...
  6. Bug - Fixed It’d be nice if they had some sort of ticket...

    It’d be nice if they had some sort of ticket system, rather than a one-way form. One cannot help but wonder if bug reports simply escape notice.
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    Feature I’m not sure I see a reason to implement this...

    I’m not sure I see a reason to implement this explicitly for each familiar. Couldn’t you just track the number of combats spent each day with any given familiar, using the same mechanism utilized for...
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    Feature You should probably clean up the patch a bit. It...

    You should probably clean up the patch a bit. It has a lot of inadvertent changes in it.
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    New Content - Implemented See, that I would have picked up on. At any rate,...

    See, that I would have picked up on. At any rate, this probably isn’t relevant to TCRS.
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    New Content - Implemented Oh, right, you’re quoting it.

    Oh, right, you’re quoting it.
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    New Content - Implemented Isn’t that a type of food item?

    Isn’t that a type of food item?
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    New Content - Implemented Nope, it is actually a food item. It’s an...

    Nope, it is actually a food item. It’s an imitation White Russian, after all.
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    New Content - Implemented Huh. Yeah, that sounds like it should be working,...

    Huh. Yeah, that sounds like it should be working, then. My mistake.

    If you want to see a truly exhaustive (and semi-automatically maintained) list of things with specific modifiers, look at the...
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    New Content - Implemented Not quite. You can configure the maximizer to...

    Not quite. You can configure the maximizer to create items (which encompasses all creation methods), and otherwise acquire items through the mall, NPC stores, Hagnk’s, etc. As far as KoLmafia is...
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    New Content - Implemented That makes sense: items that can be acquired in a...

    That makes sense: items that can be acquired in a straightforward manner (like NPC shops) are explicitly coded to yield useless power, so pulverizing ultimately requires a fairly indescribable...
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    Bug - Fixed You are either incredibly brave or incredibly...

    You are either incredibly brave or incredibly foolish. Either way, we appreciate the spading.
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    New Content - Implemented I was expecting that to get reverse-engineered...

    I was expecting that to get reverse-engineered eventually, since we have so much data to work with and the community is very clever. I was vaguely wondering if I could throw MLKit at the spreadsheets...
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    New Content I’ll never stop being impressed at KoLmafia’s...

    I’ll never stop being impressed at KoLmafia’s ability to adapt to new content.
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    New Content Choice adventures (and therefore most settings)...

    Choice adventures (and therefore most settings) are implicit rather than explicit. Which is great, because it means we don’t have to maintain them constantly.

    Other implicit settings:


    ...
  20. Feature - Implemented Do you mean “afterlife.ash”?

    Do you mean “afterlife.ash”?
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    Bug - Fixed Is this resolved now?

    Is this resolved now?
  22. Bug - Fixed I can confirm this behavior. I propose...

    I can confirm this behavior. I propose incrementing _voteFreeFights when combat begins, as that seems to be how KoL itself is implementing it.
  23. Feature Thanks for revisiting this! The commit may have...

    Thanks for revisiting this! The commit may have been premature, though, as lostcalpolydude noted.
  24. Feature - Implemented I messaged Veracity that it was working, yes....

    I messaged Veracity that it was working, yes. This thread was technically about a different issue, so it was a bit off-topic in the first place.
  25. Feature - Implemented It turns out this is somewhat difficult to test...

    It turns out this is somewhat difficult to test during a TCRS run. If anyone wants to test the patch now and see if it fixes the issue, be my guest.
    9515
    Just to be clear, I have not been able to...
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