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  • Darzil's Avatar
    03-16-2019, 10:35 PM
    The wiki drop rates are generally hideous, at least for old monsters. We know that most drop rates are a factor of 5, and very few have decimal...
    7 replies | 118 view(s)
  • Darzil's Avatar
    03-13-2019, 09:43 AM
    Darzil replied to a thread Items in Scripting Discussion
    I just use maximize("adv, 0.1 pvp fights +switch trick-or-treating tot", false); but then I am not considering pulls. I have it in my logout script,...
    5 replies | 171 view(s)
  • Darzil's Avatar
    03-11-2019, 09:10 PM
    Yes, it'll struggle if you try to make multiples on low meat, as the cost is calculated the same as other costs, x times y. I'm not too keen on...
    24 replies | 1189 view(s)
  • Darzil's Avatar
    03-06-2019, 10:22 PM
    Darzil replied to a thread New Content Dark Gyffte in Bug Reports
    Has the effect been spaded? +3 copies with no rejection like most other Avatar paths?
    42 replies | 1863 view(s)
  • Darzil's Avatar
    03-02-2019, 10:51 AM
    I would guess the issue is in this function : GetPlayer( playername ) which you do not show (As the code generating that error message isn't shown).
    4 replies | 346 view(s)
  • Darzil's Avatar
    02-28-2019, 01:24 PM
    Will we need some monster recognition code for these as the names vary by run, or is that handled automatically by image now? Also - apologies for...
    4 replies | 192 view(s)
  • Darzil's Avatar
    02-18-2019, 01:56 PM
    Darzil replied to a thread New Content Dark Gyffte in Bug Reports
    I would guess we need to include code to apply it in KoLCharacter.recalculateAdjustments(), after all other adjustments are added. It might not...
    42 replies | 1863 view(s)
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