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Veracity
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Veracity
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Yesterday,
02:35 AM
Veracity
replied to a thread
Bug - Waiting for Info
_universeCalculated not incremented
in
Bug Reports
Yeah, I’ve seen that. Without rewriting clover protection, that’s just the way it works.
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11 replies | 171 view(s)
12-12-2019,
02:14 PM
Veracity
replied to a thread
New Content
December 2019 IotM - Red-Nosed Snapper
in
Bug Reports
Requesting: https://www.kingdomofloathing.com/familiar.php?action=guideme&pwd Field: Location = Requesting:...
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10 replies | 256 view(s)
12-12-2019,
02:05 PM
Veracity
replied to a thread
New Content
December 2019 IotM - Red-Nosed Snapper
in
Bug Reports
Requesting: https://www.kingdomofloathing.com/familiar.php?action=guideme&pwd Field: Location = Requesting:...
see more
10 replies | 256 view(s)
12-12-2019,
01:36 PM
Veracity
replied to a thread
BeachComber - fast and efficient beach combing
in
Turn-Burning Scripts
Whew! Just noticed that I found a bottle a couple weeks ago during my 11 free daily combings. Encounter: Comb the Beach (3676 minutes down the...
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32 replies | 5734 view(s)
12-11-2019,
10:06 PM
Veracity
replied to a thread
Bug - Waiting for Info
_universeCalculated not incremented
in
Bug Reports
I am sure it had to do with saving ChoiceManager.lastResponseText and ChoiceManager.lastDecoratedResponseText - which, presumably, shoyld not be...
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11 replies | 171 view(s)
12-11-2019,
09:50 PM
Veracity
replied to a thread
Bug - Waiting for Info
_universeCalculated not incremented
in
Bug Reports
Ha r19554 | veracity0 | 2019-09-20 10:56:23 -0400 (Fri, 20 Sep 2019) | 5 lines If you log in during a multifight, wait until all fights are...
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11 replies | 171 view(s)
12-11-2019,
09:46 PM
Veracity
replied to a thread
Bug - Waiting for Info
_universeCalculated not incremented
in
Bug Reports
I bet I did this by adding the following to ChoiceManager.handleWalkingAway: // If taking a choice redirects to a fight, we are no longer in a...
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11 replies | 171 view(s)
12-11-2019,
06:52 PM
Veracity
replied to a thread
New Content
December 2019 IotM - Red-Nosed Snapper
in
Bug Reports
You "adjust" a fish, eh? I'd have expected that you'd "tune" a fish. :)
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10 replies | 256 view(s)
12-11-2019,
06:41 PM
Veracity
replied to a thread
New Content
December 2019 IotM - Red-Nosed Snapper
in
Bug Reports
Persists over rollover? (Cleared on ascension, I assume.)
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10 replies | 256 view(s)
12-11-2019,
06:07 PM
Veracity
replied to a thread
Bug - Waiting for Info
_universeCalculated not incremented
in
Bug Reports
The only place that _universeCalculated is incremented is in the response to a choice. ChoiceManager.postChoice2: case 1103: // Doing the...
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11 replies | 171 view(s)
12-07-2019,
08:25 PM
Veracity
replied to a thread
My personal Meat farming script
in
Turn-Burning Scripts
Revision 212 does two things: VMF.OptimalConsumables is now "true" by default. This depends on a reasonable Meat Per Adventure value - which will...
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470 replies | 77991 view(s)
12-06-2019,
08:20 PM
Veracity
replied to a thread
New Content
December 2019 IotM - Red-Nosed Snapper
in
Bug Reports
Revision 19633 adds a bunch of items and effects: Revision 19634 marks it as an underwater familiar
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10 replies | 256 view(s)
12-04-2019,
04:42 PM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
2^32 is more than fits into a Java int - and Java has no unsigned int - so to represent it, Java needs to use a long. Which I did. I’m still using...
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29 replies | 1731 view(s)
12-04-2019,
06:02 AM
Veracity
replied to a thread
Bug
breakfast not updating _genieWishesUsed the 3rd time when making pocket wishes
in
Bug Reports
Is that, literally, everything that was in the session log? You were using genie wishes as part of breakfast? Was the Relay Browser open with Guide...
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2 replies | 153 view(s)
12-03-2019,
11:15 PM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
Revision 19631 simplifies (and rolls back) a lot of the Concoction stuff. I had made a bunch of variables longs, rather than ints, to allow for Meat...
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29 replies | 1731 view(s)
12-03-2019,
06:59 PM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
Yeah - I didn't notice that the RestoreDatabase was chock full of code that assumed that HP and MP fit in an int. Revision 19630 should fix that. ...
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29 replies | 1731 view(s)
12-03-2019,
06:58 AM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
Well, I I limited item counts in creations, etc., to Integer.MAX_VALUE. Sounds like we could (if we wanted to protect people from doing stupid...
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29 replies | 1731 view(s)
12-03-2019,
02:25 AM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
I have a patch which uses that technique. It required changes to 61 files or so. It would have been a lot easier if I had made only HP and MP have...
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29 replies | 1731 view(s)
12-02-2019,
09:28 PM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
On the other hand, perhaps it would be easier to do something similar to what we did when we removed the int array from AdventureResult (used for...
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29 replies | 1731 view(s)
12-02-2019,
07:47 PM
Veracity
replied to a thread
Bug - Fixed
HP > 2^31 goes negative or zero; errors
in
Bug Reports
Brief code browsing: AdventureResult.HP and AdventureResult.MP have their values in the "count" field of an AdventureResult. So does...
see more
29 replies | 1731 view(s)
12-02-2019,
06:36 PM
Veracity
replied to a thread
New Content
2019 Crimbo
in
Bug Reports
All of the above added in revision 19628
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6 replies | 199 view(s)
12-02-2019,
06:33 PM
Veracity
replied to a thread
Advent Calendar
in
Item Handling Scripts
I understand. That's also what I mean by "breakfast script". The "breakfast" command does not call scripts; it's hard-coded java which looks at...
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5 replies | 422 view(s)
12-02-2019,
05:56 PM
Veracity
replied to a thread
Advent Calendar
in
Item Handling Scripts
Previous Crimbos, every few days I'd harvest the advent calendar. Sometimes I'd just wait until all the consumables were done and the calendar had...
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5 replies | 422 view(s)
12-02-2019,
04:06 AM
Veracity
started a thread
Advent Calendar
in
Item Handling Scripts
Simple script which will open all currently openable doors in your advent calendar. You'll need revision 19626 if you want to invoke it by simply...
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5 replies | 422 view(s)
12-01-2019,
10:53 PM
Veracity
replied to a thread
Bug - Fixed
Maybe not a bug?? Daily Deeds error: unable to resolve item
in
Bug Reports
I don't see why it would have failed with "Daily Deeds error: unable to resolve item ". It should have failed with "Daily Deeds error: Item deeds...
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3 replies | 220 view(s)
12-01-2019,
09:42 PM
Veracity
replied to a thread
cli command prefixes?
in
Scripting Discussion
I did those changes in revision 19626
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1 replies | 152 view(s)
12-01-2019,
09:41 PM
Veracity
replied to a thread
Bug - Fixed
Better recognition of old effects? Changes to old effects? I dunno.
in
Bug Reports
We have "Lucky Cat is Lucky", not "Lucky Cat Is Lucky". Capitalization matters. Sacré Mental has a character entity in the effect name, but...
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1 replies | 102 view(s)
12-01-2019,
08:49 PM
Veracity
started a thread
cli command prefixes?
in
Scripting Discussion
I'm irritated. I'm working on a little script to harvest the advent calendar. I called it "advent.ash". > advent does not exist in the...
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1 replies | 152 view(s)
11-30-2019,
09:17 PM
Veracity
replied to a thread
Bug - Fixed
daily deeds: Do not show god lobster free fights in pokefam
in
Bug Reports
Try revision 19625. Tell me if you see unintended side effects.
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2 replies | 104 view(s)
11-30-2019,
09:01 PM
Veracity
replied to a thread
Bug - Fixed
daily deeds: Do not show god lobster free fights in pokefam
in
Bug Reports
I don't remember much how this path works. If I recall, you don't have an "active familiar". Instead, you have an active "familiar team" consisting...
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2 replies | 104 view(s)
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About Veracity
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Date of Birth
September 23
About Veracity
Location:
The Unseelie Court
Interests:
Medieval Studies, Neopaganism
Occupation:
Computer Programmer
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Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
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